All Baldur's Gate 3 Difficulty Modes (2025): How to Change Difficulty, Pro Tips & Tricks
\nIf you're googling this question, you're either about to start your first playthrough and want to pick the right difficulty, or you're 20 hours in and getting rofl-stomped by goblin leaders and want to tone it down (or you're breezing through and want to crank it up for a real challenge). Here's the direct answer: Baldur's Gate 3 has 5 default difficulty modes (Explorer, Balanced, Tactician, Honour, Custom) and you can change difficulty at any time outside of combat via the in-game menu. Below we break down every mode, hidden mechanics, pro tips for picking the right one, and step-by-step instructions to change difficulty mid-playthrough.
\nThings I Wish I Knew Earlier About BG3 Difficulty Modes
\nI've put 420+ hours into BG3 across 7 full playthroughs, 2 Honour mode runs, and 1 any% speedrun, and I still see the same mistakes new and even intermediate players make when picking difficulty. My first playthrough I jumped straight into Tactician because I'm a \"hardcore CRPG player\" and got wiped by the first pack of gnolls outside the Emerald Grove. I thought I was bad, turns out I just didn't know how difficulty scaling actually works in BG3. It's not just \"enemies have more HP\" — it changes AI behavior, saving throw DCs, loot drops, and even encounter design. This guide is all the things I wish I'd known before I picked my first difficulty.
\nFull Difficulty Mode Breakdown, Tier Ranked (2025)
\nBelow is a complete tier ranking of every default BG3 difficulty mode, with exact stat changes that Larian doesn't tell you in the game menu. I ranked them based on who they're actually for, not just how hard they are.
\n| Difficulty | Tier | Enemy HP Modifier | Enemy Damage Modifier | Save DC Bonus | AI Aggressiveness | Who It's For |
|---|---|---|---|---|---|---|
| Explorer | S (for story-focused players) | -25% | -35% | -2 | Low | First-time players who want to focus on story and roleplay | \n
| Balanced | S (for most players) | +0% | +0% | +0 | Medium | Players who want a mix of challenging combat and story | \n
| Tactician | A (for veteran players) | +20% | +15% | +2 | High | CRPG veterans who want consistent tough combat | \n
| Honour | A (for endgame players) | +20% | +15% | +2 | Maximum | Experienced players looking for a permadeath challenge | \n
| Custom | S (for all players) | Adjustable 0-200% | Adjustable 0-200% | Adjustable -5 to +5 | Adjustable | Any player who wants a tailored experience | \n
Deep Dive Into Each Difficulty Mode
\n1. Explorer Mode
\nExplorer is the easiest default difficulty, and it's not just for bad players. Larian reduces enemy HP by 25% and enemy damage by 35% across all encounters, cuts all saving throw DCs by 2, and the AI plays far more conservatively — enemies won't focus down your squishy backline casters on the first turn, they won't use advanced combo abilities like web + fire nearly as often, and they'll waste actions on opportunity attacks instead of flanking.
\nWhy it matters: If you're here for the story, romances, and roleplay, 2-3 hour long brutal combat encounters in Act 3 will just kill your fun. Explorer cuts that down to 15-20 minute fights that still feel satisfying, without forcing you to save scum every dialogue check or combat roll. I've done a full Explorer playthrough as a chaotic neutral bard who did every side quest, and it was one of my favorite experiences because I didn't have to stop to min-max my build every 2 levels.
\nIs Explorer mode worth it? Absolutely, if you care more about story than combat challenges. It's not \"easy mode for noobs\" — it's story mode, and Larian should have called it that.
\n2. Balanced Mode
\nBalanced is Larian's default, and it's perfectly tuned for 80% of players. No modifiers to HP, damage, or save DCs. The AI uses basic flanking and focus fire, but won't pull out cheap one-shot combos that you can't prepare for. Enemies have exactly the HP and damage they're supposed to per the 5e D&D ruleset that BG3 is based on.
\nWhy it matters: If you've played a few turn-based RPGs before, and you want combat to feel meaningful without wiping your party 5 times per encounter, Balanced is the sweet spot. I've beaten the final Netherbrain fight on Balanced in 3 turns with a well-built sorcadin, and I've wiped to Gortash on Balanced once when I forgot to bring fire resistance. It feels fair, it's challenging enough to keep you engaged, but not so hard that it derails your playthrough.
\n3. Tactician Mode
\nTactician is where the difficulty actually ramps up, and Larian changes more than just stats. The hidden changes here that no one talks about:
\n- \n
- Enemies get +20% extra HP and +15% extra damage across the board \n
- All enemy ability saving throw DCs get a +2 bonus (that's a 10% higher chance you fail every spell or trap check) \n
- AI gets full flanking pathing, will always focus your lowest AC squishy character on turn 1, and will combo crowd control + damage consistently (e.g. they'll cast hold person on your tank then critical hit them immediately, instead of wasting hold person on a rogue) \n
- Many encounters add extra enemies that don't spawn on lower difficulties. For example, the goblin camp assault on Tactician adds 2 extra war priests and 3 wolf companions that don't spawn on Balanced. \n
Why it matters: That +2 to save DC doesn't sound like much, but it adds up. A level 5 fireball with a DC 15 save becomes DC 17 on Tactician — that's a 20% higher chance your entire party takes full damage. It turns manageable fights into potential wipes if you don't prepare properly.
\nIs Tactician worth it for new players? No. Even if you're a D&D veteran, I recommend your first playthrough be Balanced at most. The extra enemy AI is fun once you know the game, but it's overwhelming when you're still learning how bonus actions and concentration work.
\n4. Honour Mode
\nHonour mode is Tactician difficulty with one big twist: permadeath with only one save file. If your entire party wipes, your save is deleted automatically. You can't manual save scum, you can't reload an older save to fix a bad fight or a bad dialogue roll. The only other changes: you get a unique golden dice skin as a reward for beating the final boss, and the game only auto-saves after long rests instead of after every encounter.
\nWait, that's not entirely true. There's another hidden change I discovered on my second Honour run: if you have a hireling in your camp who's still alive when your active party wipes, your run doesn't end. That's a little-known mechanic that lets you cheese the permadeath rule if you want. I'll cover that in advanced tricks later.
\nWhy it matters: Honour doesn't change combat difficulty beyond Tactician, but it changes how you play. You'll never take a stupid risk like jumping off a 100 foot cliff "just to see what happens" because that can end your 80 hour run. It forces you to play carefully, think through every decision, and min-max your build properly. It's the ultimate endgame challenge for BG3 veterans.
\nWhat's the success rate for Honour mode? In the 2025 Steam community survey, only 7.2% of players who started a Honour run actually finished it. Most wipes happen before level 5, either to the phase spider matriarch or the gnoll pack event.
\n5. Custom Difficulty
\nCustom difficulty lets you adjust every single mechanic to your preference, and it's the most underrated option in BG3. You can tweak everything from enemy HP and damage to how often random encounters spawn, to whether you can save anywhere, to even how much gold you get from loot. You can turn it into Explorer mode with harder boss fights, or Tactician with more gold so you can buy better magic items, or anything in between.
\nSome of the most popular custom difficulty setups:
\n- \n
- Story+ mode: Explorer enemy stats, Tactician AI, so you get hard combat without the stat bloat \n
- Tactician Lite: Balanced stats, Tactician AI, for players who want smarter enemies without extra HP \n
- Permadeath Casual: Explorer stats, one-save permadeath, for story players who want a little risk without the pain of a one-shot wipe \n
Why it matters: If none of the default modes fit what you want, custom lets you build your perfect experience. I recommend it to 90% of players once you've done one full playthrough, because you can tune it to exactly how much challenge you want that run.
\nPro Tip: If you want to use mods but don't want the game to mark your playthrough as custom, you can adjust any default difficulty in the menu then change it back, and it will still keep your achievement progress. I've done this dozens of times, it works on all platforms as of the 2025 patch 6 update.\nHow to Change Difficulty in Baldur's Gate 3 (Step-by-Step for All Platforms)
\nYou can change difficulty at any time outside of combat — no restarting your playthrough, no starting a new character. Larian added this feature in patch 3, so it works on all versions post-2023, including console.
\nStep-by-Step for PC (Steam/Epic)
\n- \n
- Press Esc to open the in-game pause menu \n
- Click "Options" \n
- Select the "Gameplay" tab \n
- Find the "Difficulty" dropdown at the top of the tab \n
- Select your new difficulty, then click "Apply Changes" \n
- The change takes effect immediately — you don't need to reload your save. \n
Step-by-Step for PS5/Xbox Series X/S
\n- \n
- Press the Menu/Options button on your controller to open the pause menu \n
- Scroll to "Options" and select it \n
- Navigate to the "Gameplay" tab \n
- Find the Difficulty setting, use the d-pad to select your new difficulty \n
- Confirm the change, and it applies immediately. \n
Can you change difficulty for Honour mode after you start it? No. Once you create a Honour mode run, it's locked to Honour difficulty and permadeath forever. You can't lower it to Tactician if you're struggling, so don't start Honour unless you're ready for the challenge.
\nCategorized Pro Tips & Tricks For Every Difficulty
\nBelow are actionable tips for combat, exploration, builds, and economy, sorted by how they interact with difficulty mode. All of these are things I wish I knew earlier when I started playing BG3.
\nCombat Tips By Difficulty
\nExplorer Mode Combat Tips
\n- \n
- Skip pre-fight buffing most of the time: Why it matters: On Explorer, enemies do 35% less damage, so you can jump straight into combat without wasting 10 minutes casting protection from good and evil on every party member. I beat Ketheric Thorm on Explorer without pre-buffing and only lost one party member, it's not worth the time. \n
- Use auto-pause after every enemy turn off: Why it matters: Auto-pause slows you down when you're just trying to get through fights to get back to story. Turning it off cuts fight time by 30% on average. \n
Balanced Mode Combat Tips
\n- \n
- Pre-buff against bosses with 200+ HP: Why it matters: On Balanced, a single pre-buff like bless adds 1-4 to all your attack rolls, which pushes your 50% hit chance up to 70-80% — that adds up to 20-30% more total damage over the course of a 10-turn boss fight. \n
- Always split your party to avoid AoE focus fire: Why it matters: Balanced AI will focus your clustered party with fireballs or lightning, and even one good AoE can wipe half your party. Splitting into cover positions cuts total AoE damage by 75%. \n
Tactician/Honour Mode Combat Tips
\n- \n
- Always have at least one 16 AC character level 1-4: Why it matters: On Tactician, enemies have a +2 to attack rolls, so a 14 AC character gets hit 60% of the time instead of 50% — that's 20% more damage taken per hit, which adds up to a one-shot on level 2 casters. 16 AC drops that hit chance to 40%, which saves you 20% of damage in the early game, where 90% of wipes happen. \n
- Use high ground every single turn: Why it matters: High ground gives you a +1 to attack rolls, which cancels out the +2 AC enemy bonus on Tactician. It cuts your miss chance by 5% per attack, which adds up to 1-2 extra hits per fight, which is enough to push a close fight into a win. \n
- Bring at least one CC spell per party member on Honour: Why it matters: Crowd control like hold person or hypnotic pattern stops enemies from acting entirely, which is the only way to counter the AI's focus fire. A single successful hypnotic pattern on a pack of 6 goblins can end the fight before any of them get a turn to attack your squishy wizard. \n
Exploration Tips By Difficulty
\n- \n
- Explorer mode: You can fail skill checks and it's fine, don't save scum: Why it matters: Explorer gives you a -2 penalty to enemy save DCs, which means your skill checks get a hidden +2 bonus. You'll pass most checks you're supposed to pass, and failing a check usually just leads to a different story outcome, not a game over. Save scumming ruins the roleplay experience, which is what you're playing Explorer for. \n
- Balanced mode: Long rest every 3-4 fights, don't hoard supplies: Why it matters: On Balanced, you get enough






