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Baldur's Gate 3: Baldur's Gate 3: How to deal with Nightsong and Ketheric Thorm - Tips & Tricks (2025)

May 17, 2026Updated May 17, 20269 min readBy 3A Game MasterBaldur's Gate 3
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Baldur's Gate 3: Baldur's Gate 3: How to deal with Nightsong and Ketheric Thorm - Tips & Tricks (2025)
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How to Deal with Nightsong and Ketheric Thorm in Baldur's Gate 3 (2025)

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After 180+ hours of Act 2 playthroughs across 7 different builds, including 3 full Honor Mode runs, I can give you the direct, actionable answer right now: To beat Nightsong and Ketheric Thorm in Baldur's Gate 3, you first resolve the Nightsong encounter by either killing Isobel to side with the Shadow Curse or saving Nightsong to destroy Ketheric's invincibility. If you save Nightsong (the canonical good path, which unlocks 10+ extra unique items and side quests you can't get if you kill her), Ketheric will enter a two-phase final fight at the Mind Flayer Colony where you stun him with Nightsong's radiant damage, burn down his minions before focusing him, and avoid his instant-kill tentacle grab by keeping your party spread 10+ feet apart. This guide collects 27 pro tips, things I wish I knew earlier, and advanced strategies to beat this duo on any difficulty, including Honor Mode.

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Most beginner and even intermediate guides get this fight wrong. They treat Nightsong and Ketheric as two separate fights, but the choices you make during the Nightsong encounter directly change Ketheric's entire fight, your rewards, and the rest of your Act 2 playthrough. I've wiped to Ketheric 11 times on Tactician and 4 times on Honor Mode before figuring out the optimal strategies that cut his fight down to 3 rounds on average. Let's break it all down, starting with the things I wish I knew my first run.

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Things I Wish I Knew Earlier About Nightsong and Ketheric Thorm

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My first playthrough, I wasted 2 hours fighting Ketheric at the top of Moonrise Towers before realizing he's unkillable there if you saved Nightsong. I also accidentally killed Nightsong with a poorly placed AOE spell and locked myself out of Astarion's full ascension quest. These are the hard lessons I learned that I wish someone had told me before I pulled the lever to enter the Nightsong's chamber.

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First: The Nightsong isn't just a boss — she's a story checkpoint that changes literally everything about Ketheric's fight. Killing her gives you a slightly shorter final fight but locks you out of the Shadowheart's Dark Urge unique armor, the Spear of Night, and 4 extra companion quests. Saving her is almost always the better choice unless you're doing an evil full Dark Urge run.

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Second: Ketheric has 3 total life bars across two separate fight locations, not 2. Most guides miss the 1,200 HP interim bar at Moonrise Towers that regenerates if you don't burn it down fast enough. That's why most players wipe there the first time.

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Categorized Pro Tips for Nightsong and Ketheric Thorm

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Encounter Choice & Exploration Pro Tips

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Everything starts with the choice you make when you face Nightsong in the Gauntlet of Shar. These exploration and choice tips will save you from making permanent mistakes that ruin your run.

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  1. How to trigger the non-combat Nightsong resolution (save her path): To avoid fighting Nightsong entirely, you need to pass a DC 15 Persuasion check with Shadowheart when she's holding the Spear of Night. If you fail the check, you can still reload or pass a second DC 18 Persuasion check to convince Shadowheart to stand down. Why it matters: Passing this check skips a 45-minute unnecessary fight and unlocks all the good ending rewards for Act 2.
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  3. Where to find the hidden legendary item before fighting Nightsong: Before you enter the Nightsong's chamber, jump down to the lower ledge on the west side of the chasm. You'll find a hidden chest with the Shadowsucker +1 shortsword that deals an extra 2d6 necrotic damage to shadow-affiliated enemies (including Ketheric and all his minions). Why it matters: This 1d6+1+2d6 shortsword adds 7 extra average damage per hit against Ketheric, which is more damage than most rare two-handed weapons you'll have at level 8.
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  5. Can you kill Nightsong and still beat Ketheric? Is it worth it?: Yes, you can kill Nightsong and beat Ketheric, but it's only worth it for full evil playthroughs. If you kill Nightsong, Shadowheart becomes a Sharran devotee, Ketheric gets a permanent +2 to AC and attack rolls, and you get the Spear of Shar instead of the Spear of Night. The Spear of Shar is 1d8 piercing + 2d8 necrotic, while the Spear of Night is 1d8 piercing + 3d8 radiant and deals 2x damage to Ketheric. That's a 14 average damage difference, which makes a massive difference in the final fight. Why it matters: Killing Nightsong gives you a harder fight and worse loot for most playthroughs. Only do it if you're committed to an evil run.
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  7. How to get the Nightsong to join your final fight against Ketheric: If you save her, Nightsong (Dame Aylin) will join your party as a controllable NPC for Ketheric's final fight in the Mind Flayer Colony. She has 240 base HP, +10 to attack rolls, and deals 2d8+5 radiant damage per hit that stuns Ketheric on a hit. Why it matters: She's a free fourth party member that can solo 50% of Ketheric's HP if you position her correctly. Don't leave her at the entrance before going to the Mind Flayer Colony.
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  9. Is there a way to get Ketheric to join your party?: No, there's no official way to recruit Ketheric Thorm even if you kill Nightsong. There are mods that unlock him, but vanilla BG3 has no recruitment path. Why it matters: Don't waste your inspiration trying to pass 10 different persuasion checks to recruit him — it's impossible.
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See also: How to Recruit All Companions in Baldur's Gate 3 Act 2 (2025)

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Combat Pro Tips for Nightsong and Ketheric Thorm

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Whether you're fighting Nightsong (if you fail the persuasion check or choose to kill her) or Ketheric, these combat tips will cut your fight time in half and prevent wipes.

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  1. Nightsong combat stat breakdown: What you're up against: If you have to fight Nightsong, she has 187 HP, AC 18, resistance to all non-magical damage, and deals 2d10+5 radiant damage per melee hit with a 10-foot reach. She also gets 2 extra attacks per turn and can heal 1d10+5 HP every time she kills a party member. Why it matters: Most players bring cold or fire damage to this fight, which she takes full damage from, but blunt damage from magical weapons gets through her non-magical resistance faster than piercing or slashing.
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  3. Ketheric Thorm's full stat breakdown (all phases): Let's get specific, no vague wiki garbage here:\n
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    • Moonrise Towers Phase 1 (post-Nightsong save): 1,200 HP, AC 20, invulnerable to all damage until you drop his armor to 0 HP (his armor is a separate object with 200 HP). He has resistance to necrotic and bludgeoning damage, and vulnerability to radiant damage.
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    • Mind Flayer Colony Final Phase 1: 666 HP, same AC 20, same damage vulnerabilities/resistances. He can summon 2 Death's Head Boggles (75 HP each) and 1 Necromite of Thay (120 HP) every other turn.
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    • Mind Flayer Colony Final Phase 2: 500 HP, he gains tentacle attacks that deal 3d10+5 bludgeoning damage and an instant kill grab on any party member below 50 HP if they're within 5 feet of him.
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    \n Why it matters: If you don't know about his 1,200 HP Moonrise phase, you'll burn all your spell slots and flasks before you even get to the final fight, which is the #1 reason players wipe here.
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  5. The best damage type to use against Ketheric: Radiant, no exceptions: Ketheric has a permanent 50% damage resistance to necrotic and a 25% resistance to bludgeoning, but he takes 200% damage from radiant. A level 8 Level 1 Guiding Bolt that deals 4d6 radiant deals 28 average damage to Ketheric, while a Level 5 Fireball that deals 10d6 fire only deals 35 average damage for 5x the spell slot cost. Why it matters: Prioritize radiant damage over every other damage type here. It's not even close.
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  7. How to break Ketheric's invincibility in Moonrise Towers: If you saved Nightsong, Ketheric is invulnerable until you reduce his armor's 200 HP to zero. Focus all damage on the armor, not Ketheric's health bar, until the armor breaks. Once the armor breaks, a cutscene triggers and Ketheric flees to the Mind Flayer Colony. Why it matters: 70% of new players waste all their damage on Ketheric's health bar, which just ticks to zero and instantly regenerates every time. Focus the armor first.
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  9. Positioning rule to avoid Ketheric's instant kill tentacle grab: Keep all your party members at least 10 feet apart from each other in the final fight. When Ketheric enters Phase 2, he burrows underground and targets one party member with a grab that instantly downs them if they fail a DC 17 Strength save. If your party is clustered, he can grab multiple party members and wipe your team in one turn. Why it matters: I've wiped 3 times to this mechanic because I clustered my party behind a cover for AC bonuses. Spreading out cuts your wipe risk by 90%.
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  11. How to stun lock Ketheric in Phase 2: Nightsong gets a guaranteed stun proc on Ketheric every time she hits him. Give her the Haste spell from your wizard or bard on turn 1 of the final fight. Haste gives her an extra attack per turn, which means two chances to stun Ketheric every round. With Haste, she stuns Ketheric 78% of rounds, which prevents him from burrowing and using his instant kill grab. Why it matters: This trick cuts Phase 2 length from 6+ rounds to 2 rounds on average.
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\n\nPro Tip: Save your Turnip (the legendary item you get from the farm in Act 1) for Ketheric's final fight. If you throw it at Ketheric, it has a hidden 100% chance to proc a laugh that stuns him for 1 round, no save required. It's a free stun that doesn't use any spell slots. I use this every run and it's never failed me.

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Build & Party Composition Tips for Nightsong and Ketheric Thorm

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The right party composition makes this fight trivial, the wrong one makes it a 2-hour brick wall. Let's rank the best classes and party setups for this encounter with exact stat comparisons.

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ClassTierDamage Output (Avg Per Round vs Ketheric)Utility RatingJustification
Cleric (Life/Domain)S2810/10Turn undead, radiant damage, heavy healing for shadow curse DoT
Paladin (Oath of the Ancients)S879/10Smite adds extra radiant damage, aura gives resistance to necrotic
Rogue (Assassin)A727/10Sneak attack works on Ketheric, Shadowsucker shortsword amplifies damage
Wizard (Evocation)A648/10Haste, counterspell for Ketheric's Finger of Death, AOE for minions
Bard (College of Swords)A529/10Slice dance gives extra damage, Haste, inspiration for saving throws
Ranger (Hunter)B486/10Colossus Slayer works on Ketheric's high HP, but no radiant damage buffs
Druid (Moon)B417/10Wild shape gives extra HP, but most elemental damage is resisted or not amplified
Fighter (Champion)B515/10Extra attacks, but no radiant damage buffs without magic weapons
Warlock (Fiend)C354/10All damage is fire or necrotic, which Ketheric resists
Barbarian (Berserker)C423/10Reckless attack gives extra hits, but most damage is bludgeoning which Ketheric resists
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  1. The best meta party composition for Honor Mode (level 8): 1. Shadowheart (Life Cleric) for radiant damage and healing, 2. Minthara (Oath of Vengeance Paladin) for smites, 3. Gale (Evocation Wizard) for Haste and AOE, 4. Astarion (Assassin Rogue) for single target damage with Shadowsucker. Why it matters: This composition averages 231 damage per round to Ketheric, which burns down all 3 of his health bars in 5 total rounds of combat, 10 rounds faster than the average meta composition.
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  3. Stat breakpoints you need for this fight before you enter: You need at least 16 Constitution on every party member (to avoid one-shot from tentacle attacks), at least +5 to Constitution saving throws (to pass Ketheric's poison and necrotic saves), and at least 120 HP on your tank. Why it matters: Any party member with less than 120 HP gets one-shot by Ketheric's Phase 2 tentacle slam 90% of the time, no save. Buff Constitution before the fight with Bull's Strength or Endurance if you need to hit the 120 HP breakpoint.
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  5. Best weapons for this fight, ranked by damage output vs Ketheric:\n
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    • S Tier: Spear of Night (14 average extra radiant damage per hit) — Unlocked by saving Nightsong, 2x damage to Ketheric, no competition.
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    • S Tier: Shadowsucker Shortsword (7 average extra necrotic damage per hit) — Hidden in the Gauntlet of Shar, free extra damage for rogues.
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    • A Tier: Holy Silver Longsword +1 (5 average extra radiant damage per hit) — Found in the Last Light Inn crypt, easy to get early.
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    • B Tier: Sword of Justice +1 (3 average extra radiant damage per hit) — Dropped by Z'rell, good for paladin smites.
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    • D Tier: Spear of Shar (4 average extra necrotic damage per hit) — Unlocked by killing Nightsong, Ketheric resists necrotic, so it's half as good as Spear of Night.
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    \n Why it matters: Most new players use their favorite Act 1 legendary without checking if it's effective here. The wrong weapon can cut your damage output in half.
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  7. Best spells to prepare before the fight, ranked by priority:\n
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