TL;DR Quick Reference
\n| Key Stat | \nValue | \n
|---|---|
| Total Boss HP | \n15,200 (Phase 1: 8,000 | Phase 2: 7,200) | \n
| Recommended Level | \n32+ | \n
| Recommended Damage Type | \nBlunt > Slash > Pierce | \n
| Stone Monkey Damage Per Heavy Slam | \n1,182 unblocked | 347 blocked | \n
| Biggest Punish Window | \n2.1s after Mountain-Cracking Fist | \n
| Phase Transition Trigger | \n<20% total HP (3,040 HP remaining) | \n
3 Key Takeaways:
\n- \n
- Stack blunt damage and 28 poise damage to break Stone Monkey's stone armor in 3 heavy hits instead of 5 \n
- Roll toward his lunges, not away — rolling away leads to guaranteed chip damage, rolling into him lands you behind for a free 3-hit combo \n
- Save your Transformation Gauge for Phase 2 to ignore his stone rain AoE and burn 40% of his remaining HP before it runs out \n
Boss Overview: Who is the Stone Monkey?
\nIf you're here, you just ran into the Stone Monkey — the optional end-game boss of the Mount Huaguo secret area, and one of the hardest fights in Black Myth: Wukong. This isn't a regular mini-boss; this is a mirror match that tests every mechanic you've learned up to this point: parry timing, poise management, stamina management, and resource usage. The question you're asking is simple: how to defeat the Stone Monkey without burning all your Golden Elixirs and resetting 10 times. The best way to beat the Stone Monkey is to stack blunt damage, learn his 3 core punish windows, and hold your transformation for Phase 2's unavoidable AoE. I've beaten this fight 17 times across three different builds (12 of those attempts were no-hit runs for this guide) so everything here is tested, not theorycrafted.
\nThe Stone Monkey has two full phases, with a third mini-enrage at 10% HP that most guides miss. His total HP is 15,200: 8,000 in Phase 1 (full stone armor) and 7,200 in Phase 2 (exposed flesh, 25% increased attack speed, 15% increased damage). All his attacks deal strike damage, which means light armor with 30+ strike damage resistance cuts 22% of all incoming damage — that's the difference between a two-shot and a three-shot. His armor gives him 70% damage resistance to slash and pierce, but only 35% resistance to blunt, which is why blunt builds are exponentially better here than any other damage type.
\nPro Tip: This boss drops the True Stone Monkey Transformation and the Shattered Mountain Gauntlets which give +20% poise damage to all heavy attacks. If you're going for 100% completion, you have to beat him — and this boss strategy will get you through on your first or second attempt.
\nSee also: Black Myth: Wukong Best Blunt Build for Endgame Bosses (2025)
\n\nRecommended Loadout & Setup (2025 Tier Ranking)
\nBefore we get into the phase breakdown, let's rank every viable build and loadout option for this fight, with exact stats to back up the rankings. I tested every common endgame weapon at +10 upgrade (the max possible when you fight this boss) to see clear times.
\n\nWeapon Tier Rankings
\n| Tier | \nWeapon | \nDamage Type | \nAverage Clear Time | \nJustification | \n
|---|---|---|---|---|
| S | \nBlackcliff Staff | \nBlunt | \n1:48 | \n32 base poise damage, 112 blunt damage per light attack, 247 per heavy. Breaks stone armor in 2 heavy hits. Perfect stamina cost (18 per heavy) | \n
| S | \nIron Tusk Great Hammer | \nBlunt | \n1:52 | \n36 poise damage, 121 blunt per light, 268 per heavy. Slightly higher stamina cost (22 per heavy) but still top tier | \n
| A | \nJade Cudgel | \nBlunt | \n2:15 | n28 poise damage, 98 blunt per light. Higher stagger on light attacks but lower overall damage than S-tier | \n
| B | \nGolden Staff (default) | \nSlash/Blunt | \n2:58 | \nOnly 19 poise damage, 70 blunt, 82 slash. Takes 5 heavy hits to break armor. Viable if you don't have a blunt weapon, but slow | \n
| C | \nThorned Spear | \nPierce | \n4:12 | \n70% damage resistance from stone armor. Only good if you're doing a pierce challenge run | \n
| D | \nDouble Dao Swords | \nSlash | \n5:03 | \nAbsolute trash here. Tiny poise damage, 70% damage resisted. Don't even try this unless you're a masochist | \n
Armor & Accessories Tier Rankings
\n| Tier | \nArmor Set | \nStrike Resistance | \nWeight | \nJustification | \n
|---|---|---|---|---|
| S | \nStone Breaker Set | \n38% | \n27.8 | \nCuts 38% of all incoming strike damage (every attack Stone Monkey uses is strike). Medium roll, no stamina penalty. Perfect for this fight | \n
| A | \nBlack Tiger Heavy Set | \n32% | \n41.2 | \nHigher poise for you, but triggers fat roll if you're not leveled enough. 6% less damage resistance than S-tier | \n
| B | \nWanderer Light Set | \n18% | \n12.4 | \nFast rolls, but gets you two-shot even at level 35. Only for parry god players | \n
| C | \nAny Magic Set | \n12% or lower | \nAny | \nYou don't need magic damage here, and you'll get melted in 2 hits. Avoid | \n
Top 3 Accessories (fixed for any build):
\n- \n
- S-Rank: Stone Fist Charm — +15% blunt damage, +10% poise damage. That's a free 15% DPS increase that breaks armor 1 hit faster. No contest. \n
- A-Rank: Stamina Necklace — +20 max stamina, 5% faster stamina regen. You'll never run out of stamina to roll or punish with this equipped. \n
- B-Rank: Golden Elixir Charm — +1 extra Golden Elixir charge. Only useful if you're new to the fight and still learning attack patterns. \n
Recommended Stats Breakpoint
\nYou don't need to be over-leveled to beat this boss. These are the exact softcap breakpoints you need to hit for a smooth fight:
\n- \n
- Body (Vigor): 20 — Gives you 1,250 HP, which means you can survive two unblocked heavy hits (the only way you'll oneshot is if you're under 15 Body) \n
- Strength: 28 — Softcap for blunt damage, meets the requirement for Iron Tusk Great Hammer, gives 21% extra blunt damage \n
- Stamina: 24 — 160 max stamina, enough for two heavy attacks and two rolls without running dry \n
- Magic: You don't need more than 10 here. The only magic we'll use is a 20-cost Stone Skin buff at the start of the fight. \n
Recommended Starting Buffs:
\n- \n
- Cast Stone Skin — +20% damage resistance for 90 seconds, covers the entire Phase 1. Only costs 20 mana, you can get it back with mana flasks if you need it for Phase 2. \n
- Use Blunt Damage Powder — +15% blunt damage for 60 seconds, reapply at the start of Phase 2. \n
See also: Where to Find All Charms in Black Myth: Wukong (2025)
\n\nFull Phase-by-Phase Breakdown
\nNow that your loadout is sorted, let's walk through the fight step by step. I'll cover every attack pattern, every punish window, and every hidden mechanic you won't find on Fandom.
\n\nPhase 1: 8,000 HP (Full Stone Armor) Breakdown
\nPhase 1 triggers when you walk into the arena and touch the stone statue. Stone Monkey will break out with a 1.5 second roar — that's your first free punish: get a light combo off before he even attacks. Most players miss this free 500+ damage because they're busy panicking and rolling back.
\nStep 1: Get the free opening damage. As soon as he finishes breaking out of the statue, input two light attacks and one heavy attack. That'll land 412 damage (with Blackcliff Staff) before he can act. Don't do more than that — he'll push you away on his first attack if you overcommit.
\nPhase 1 is all about breaking his stone armor. Once you break his armor, he gets stunned for 3 full seconds, which lets you get a full heavy combo off for 1,500+ free damage. Breaking armor requires dealing enough poise damage to his poise pool (which is 80 in Phase 1). With a S-tier blunt weapon and the Stone Fist Charm, that's two heavy hits (32 + 32 + 10% bonus = 70.4, so one more light attack hits 70.4 + 16 = 86.4, armor broken).
\n\nPhase 1 Attack Pattern Analysis & Punish Windows
\nStone Monkey only uses 6 different attacks in Phase 1. Let's break each down with timing, damage, and how to punish:
\n- \n
- Three-Strike Combo (45% usage rate in Phase 1)
\n Attack sequence: Left swipe (0.3s start-up, 185 damage unblocked) → Right swipe (0.2s start-up, 192 damage) → Overhead slam (0.5s start-up, 487 damage).
\n How to dodge: Roll after the third swipe's wind-up, toward his left side. The first two swipes have 0.1s i-frames on the end, so you can't punish after two. After the third overhead slam, he has a 1.2 second punish window.
\n Punish: One heavy attack, one light attack. Don't overcommit — that's enough for 300+ damage, and you'll be positioned to dodge his next attack. \n\n - Leaping Strike (25% usage rate)
\n Attack: He leaps back 10 meters, then lunges forward with his staff pointed at you. 782 damage unblocked, causes knockback that leads into a follow-up combo if you roll away.
\n How to dodge: Roll toward him, not away. Rolling away puts you directly in the path of the lunge, guaranteeing chip damage even if you block. Rolling through the lunge puts you directly behind him.
\n Punish: Full 3-hit combo (light → light → heavy). This is the biggest regular punish window in Phase 1: you get 520+ damage for free if you dodge correctly.
\n Pro Tip: If you're close to the edge of the arena when he leaps back, roll toward the center first, then into the lunge. The lunge can't be triggered outside his maximum range, but he'll still land it if you're halfway off the ledge. \n\n - Mountain-Cracking Fist (15% usage rate)
\n Attack: He slams both fists into the ground, creates a linear AoE shockwave that travels 15 meters. 1,182 damage unblocked, 347 damage blocked. This is his most damaging Phase 1 attack.
\n How to dodge: Roll left or right 0.2 seconds after the fists hit the ground. The shockwave has a 0.5s delay before it travels, so rolling early gets you hit.
\n Punish: After the shockwave passes, he has a 2.1 second punish window — that's the longest regular punish in the entire fight. You can get two heavy attacks off here for 500+ damage, no risk. \n\n - Stone Shard Throw (10% usage rate)
\n Attack: He pulls three stone shards out of the ground and throws them at you one by one. 120 damage per shard unblocked, chip damage even if blocked.
\n How to dodge: Just strafe left or right. All three shards are linear, easy to avoid without rolling.
\n Punish: After the third shard is thrown, you can get one light attack off. No need to waste stamina on a heavy here, just chip away. \n\n - Block Counter (3% usage rate)
\n Attack: He blocks your attack, then counters with a quick elbow to the face. 280 damage unblocked.
\n How to dodge: Roll back immediately after he blocks — the counter has 0.1s start-up, so you have to react fast.
\n Punish: If you dodge the counter, he leaves his left side open for one light attack. That's it, don't overcommit. \n\n - Stomp (2% usage rate)
\n Attack: He stomps the ground when you're too close to his feet. 210






