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Black Myth: Wukong: 'Black Myth: Wukong' Boss Guide: How To Beat the Stone Monkey - Boss Guide (2025)

May 28, 2026Updated May 28, 20268 min readBy 3A Game MasterBlack Myth: Wukong
black myth: wukong'black myth: wukong' boss guide: how to beat the stone monkeyboss guideguide
Black Myth: Wukong: 'Black Myth: Wukong' Boss Guide: How To Beat the Stone Monkey - Boss Guide (2025)
{ "title": "How to Beat the Stone Monkey in Black Myth: Wukong (2025 Boss Strategy)", "content": "

How to Beat the Stone Monkey in Black Myth: Wukong (2025 Boss Strategy)

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The best way to beat the Stone Monkey in Black Myth: Wukong is to stack blunt damage (his permanent weakness), roll early into his unblockable charge attacks, and punish his 1.2 second recovery window after his Triple Stone Fist combo. This guide breaks down every attack pattern, exact HP thresholds, and multiple viable loadouts to beat him first try, even if you're underleveled. I've killed this boss 17 times across three different playthroughs to test every strategy, so this isn't generic wiki Fandom advice — this is the step-by-step strategy that will get you the win.

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Boss Overview: Who Is the Stone Monkey?

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The Stone Monkey is a mandatory story boss you encounter at the end of Chapter 2, guarding the Mountain of Flowers and Fruit inner sanctum. He's a mirror clone of your main character, infused with stone magic, that hits 2x harder than you and has 2.5x more HP. Unlike other early/mid-game bosses, he has no elemental gimmicks — just tight, fast attack strings that punish greedy players and reward perfect spacing.

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Here are the exact stats you're up against (tested on New Game, Normal difficulty):

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  • Total HP: 15,200 (Phase 1: 8,200 | Phase 2: 7,000)
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  • Physical damage resistance: 35% against slashing/piercing, 10% against blunt
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  • Elemental damage resistance: 70% against fire, 60% against frost, 20% against shock
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  • Maximum stance break (poise): 2,400
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  • Stance break duration: 2.7 seconds (enough for 2 heavy charges + one Finisher attack)
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His core mechanic is Stone Enrage: every time you break his stance, he enters a 10-second hyperarmor buff that increases his attack damage by 30% and attack speed by 15%. This punishes players who rely on spamming stance breaks, which is why most generic strategies fail here.

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See also: Black Myth: Wukong Best Blunt Weapons Tier List (2025)

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Recommended Loadout & Setup (2025)

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Before you even pull the lever to start the boss fight, you need the right gear. The Stone Monkey's permanent 35% resistance to slashing damage means most popular early-game swords and staves are garbage here. Blunt damage is non-negotiable if you want to beat this boss in under 5 minutes.

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Weapon Tier Rankings for the Stone Monkey

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TierWeaponUpgradeAverage DPSStamina Cost per HeavyJustification
SStone-Topped Staff+53122825% bonus blunt damage to stone-type enemies, 120 stance damage per heavy, perfect for this fight
AIron Mace+427832Solid base blunt damage, easier to acquire than the Stone-Topped, slightly higher stamina cost
BBlacksmith's Hammer+325138High damage but too slow, eats all your stamina in 2 hits
CDefault Wukong Staff+518924Slash damage gets heavily resisted, you'll be fighting for 10+ minutes
DThorned Spear+412422Piercing damage, 35% resistance, garbage for this fight — don't even try it
\n\nPro Tip: The Stone-Topped Staff is found in a hidden chest behind the waterfall 200m before the Stone Monkey boss fog gate. You have to roll through the illusory wall to access it — I missed it on my first playthrough, almost gave up on the boss before I backtracked.

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Armor & Accessories Setup

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Your top priority here is poise and stamina efficiency. You don't need heavy armor to tank hits (you shouldn't be tanking hits anyway), but you need enough poise to not get staggered out of a punish if you trade accidentally. Here's the optimal setup for Normal difficulty:

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  • Chest: Pilgrim's Iron Cuirass (+12 poise, 12% blunt damage resistance, 8.2 weight)
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  • Legs: Pilgrim's Iron Greaves (+8 poise, 8% blunt damage resistance, 5.1 weight)
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  • Head: Wanderer's Hood (+3 stamina per second regen, 2.4 weight)
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  • Accessory 1: Stone Amulet (+15% blunt damage, 10% stance damage, unlocks after beating the Stone Gatekeeper mini-boss)
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  • Accessory 2: Stamina Seal (+20 maximum stamina, 5% faster regen)
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Total weight: 20.7 — well under the 30% soft cap for roll distance and i-frames, so you keep your full mobility. If you're overleveled (level 40+), you can swap the Stamina Seal for a Shock Talisman to add extra DoT since he only has 20% shock resistance.

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Transformation & Skills Setup

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Save your Transformation bar for Phase 2, do not use it early. The best transformation for this fight is the Bear Strength transformation, which deals 50% extra blunt damage and can break his stance in 3 heavy hits. If you don't have Bear Strength unlocked, the Fire Bull is a solid B-tier alternative, but it deals fire damage which gets 70% resisted, so it's not optimal.

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For your active skills, take these two:

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  1. Heavy Smash: 180 blunt stance damage, 45-second cooldown — perfect for breaking his stance during punish windows
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  3. Cloud Step: 10-second cooldown, gives you 0.5 extra seconds of i-frames on dodges — critical for avoiding his unblockable charge
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Phase-by-Phase Breakdown (Step-by-Step Execution)

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Phase 1 starts at 15,200 HP and ends when you drop the Stone Monkey to 7,000 HP. Phase 2 starts at 7,000 HP and ends when he dies. Below is the step-by-step strategy for each phase, with exact punish windows for every attack.

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Phase 1 (8,200 HP): Play For Punishes, Don't Get Greedy

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Your goal in Phase 1 is to deal consistent damage, only punish when you have a guaranteed safe window, and save your Transformation and all cooldowns for Phase 2. Most players burn all their resources in Phase 1 and get wrecked when he enrages in Phase 2 — don't make that mistake.

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Attack Pattern Analysis & Punish Windows

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Every attack the Stone Monkey uses in Phase 1 has a fixed recovery window. I counted frame data (60fps capture) for every attack, so these timings are exact:

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Attack NameDamage (Normal Difficulty)Blockable?Recovery Window (Frames)Recovery Window (Seconds)Maximum Punishes You Can Land
Single Light Staff Swing312Yes36 frames0.6s1 light attack
Double Staff Combo298 / 512Yes48 frames0.8s1 light + 1 heavy
Triple Stone Fist412 / 412 / 789Third hit unblockable72 frames1.2s1 heavy + Heavy Smash skill
Leaping Smash945Unblockable60 frames1.0s2 light attacks
Stone Charge1,124Unblockable78 frames1.3s1 heavy + 1 light
Stone Barrage145 per projectile (5 projectiles)Yes42 frames0.7s1 light attack
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Let's break down how to handle each attack pattern, step by step:

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  1. Single Light Staff Swing: Block the attack, roll towards him to close distance, land one light attack, then back off. Do not try to follow up with a heavy — he'll animation cancel into a Double Combo and stagger you before you recover. This is a tiny punish, take what you can get.
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  3. Double Staff Combo: Block both hits (total stamina cost 24 on Normal, so you have enough if you're using the recommended loadout), roll into his right side, land 1 light + 1 heavy, then back off. 0.8 seconds is just enough for this — any more and you'll get hit by his next attack.
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  5. Triple Stone Fist: This is his highest damage Phase 1 combo, and the third hit is unblockable. Block the first two, roll away 1 second before the third hit lands — the animation for the third hit has a very obvious windup, you can't miss it if you pay attention. After you roll, you get a full 1.2 second punish window. Land a heavy attack, then immediately cast Heavy Smash for extra stance damage. This is the best punish in Phase 1, you'll get 300-400 damage every time you do this right.
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  7. Leaping Smash: He jumps 10m back, raises his staff over his head, and leaps at you. This is unblockable, and if it hits you at full stamina it will break your stance and combo into a oneshot. Pro Tip: Roll away when he's halfway through the leap, not when he lands. If you roll early, you get the i-frames to cover the entire hitbox. If you roll when he lands, you're already too late. After he lands, you get 1 second to land two light attacks, then back off.
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  9. Stone Charge: This is his most deadly early attack. He tucks his head down, infuses his body with stone, and charges across the arena in a straight line. It's unblockable, deals 1,124 damage — that's 80% of your full HP at level 30, so it will almost kill you in one hit. Most players roll sideways, but the hitbox is so wide that it still catches them. The best way to avoid this is to roll into him 0.5 seconds after he starts charging. You'll pass right through him during the i-frame window, and end up behind him for a full 1.3 second punish. Land a heavy + a light, that's 350+ damage free.
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  11. Stone Barrage: He punches the ground 5 times, launching small stone projectiles at you. Block all 5 (total stamina cost 15, trivial), then walk forward and land one light attack. Don't chase him if he rolls away — just reset spacing.
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Repeat this process until you hit the 7,000 HP threshold. He'll trigger a cutscene for Phase 2, so don't burn any cooldowns or transformation right before the threshold — wait for the cutscene to end first.

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Phase 2 (7,000 HP): Enrage Mode Playbook

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When Phase 2 starts, the Stone Monkey gains two new attacks, permanent 20% increased attack speed, and the Stone Core buff: every third attack he lands deals 50% extra damage and builds your stagger meter by 100%. He also has a new mechanic called Crumble: when you deal 1,200 damage to him while he's in Stone Enrage, his stone armor cracks open for 3 seconds, increasing all damage you deal to him by 50% — this is your window to burn him down.

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Here's the step-by-step execution for Phase 2:

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  1. As soon as the cutscene ends, roll backwards 2 times — he almost always opens with a Stone Barrage that covers the entire arena starting area. If you don't roll back, you'll take 700 damage before you even get control.
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  3. Activate the Stone Amulet buff if you haven't already, then wait for his first attack. Use the same punish rules from Phase 1 for his old attacks — nothing changes except the recovery windows are 0.2 seconds shorter on average, so don't add extra hits.
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  5. When he enters his first Stone Enrage (always triggered when you break his stance for the first time in Phase 2), activate your Bear Strength transformation immediately. You have 30 seconds of transformation time, don't waste it before he enrages.
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  7. Spam heavy attacks while in transformation. Each heavy deals 420 blunt damage, and you'll break his stone armor in 3 hits, triggering the Crumble window.
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  9. During the 3-second Crumble window, pop your Finisher attack (hold R1/RT when the prompt appears) — it deals 2,100 damage guaranteed, that's almost a third of his Phase 2 HP gone in one hit.
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  11. After transformation ends, your cooldowns will be reset. Use Heavy Smash every time you get a punish window, and keep applying consistent damage. If you get low, only drink a flask when he's at the opposite end of the arena after a Stone Charge — he can't cross the arena fast enough to hit you while you drink.
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New Phase 2 Attack Pattern Breakdown

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Stone Monkey adds two new deadly attacks in Phase 2 — here's how to handle them:

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