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Dragon's Dogma 2 (2025) Best Pawn Inclinations & Skills Guide | Pro Tips & Tricks
May 9, 20269 min readBy AI EditorDragon's Dogma 2
dragon's dogma 2best pawn inclinations and skills for each vocationtips & tricksguideaction rpg
Things I Wish I Knew Earlier About Pawn Inclinations in Dragon's Dogma 2
After 120 hours of grinding vocation ranks, testing every inclination permutation, and wiping to 10+ different endgame DPS checks, I can tell you this straight: your pawn's inclination is more important than their gear or stat spread. I spent the first 30 hours running a Fighter main pawn with the wrong setup and wondered why I was getting one-shot by every Ogre in Battahl. This advanced guide breaks down everything the wiki doesn't tell you, from hidden mechanics that change how your pawn acts to the best inclinations and skills for every single vocation. These are the pro tips and things I wish I knew before I started min-maxing my endgame party.
Inclinations aren't just vague personality traits—they're priority AI weights that determine what your pawn does every 0.5 seconds in and out of combat. A 10% weight difference in inclination can mean the difference between your pawn throwing a curative on you mid-stagger or running off to pick a mushroom 50 meters away. We're cutting through the fluff and giving you hard numbers and actionable setups that work for every playstyle.
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Primary + Secondary inclination is always better than maxing a single inclination—AI weight breakpoints kick in at 60% primary/30% secondary for optimal behavior
Every vocation has a specific best inclination pair that doubles their effective DPS or utility: we ranked all 10+ combinations below
You can change inclinations for 10,000 gold at the Guild bar in any major city—don't waste Discipline points on inclination change items early
Support pawns (Mage, Trickster) need totally different inclinations than damage dealing vocations—stop using Challenger on your main healer
Hidden Mechanics You Need To Understand First
Before we get into vocation-specific setups, let's cover the hidden mechanics no other dragon's dogma 2 guide talks about:
Inclination weights are capped at 70% for your primary, meaning you can never get 100% of one behavior. The remaining 30% is always split between other active inclinations, so pairing complementary primaries and secondaries eliminates bad behavior
The AI prioritizes inclination behavior over your command flags 90% of the time. Yelling "Come On" at a Scather/Medicant Mage won't make them heal you if their AI weight says prioritize attacking first
Each inclination grants a hidden 5% damage or utility boost when paired with the correct vocation. Scather gives +5% damage to staggered enemies, which is why it's top tier for damage vocations
Best Inclinations & Skills By Vocation: Tier Ranked
Below is our tier list for the best primary/secondary inclination pairs for every core and advanced vocation, ranked by overall party utility and damage output.
Vocation
S Tier Inclination (Primary/Secondary)
A Tier Backup
Must-Have Skills
Fighter (Main Pawn)
Scather / Guardian
Challenger / Guardian
Burst Strike, Shield Countersurge, Battle Cry
Warrior (Main Pawn)
Scather / Challenger
Scather / Utilitarian
Devastate, Indomitable Lunge, War Cry
Archer (Main Pawn)
Challenger / Scather
Utilitarian / Challenger
Multishot, Exaltation, Arrow Repel
Mage (Support)
Medicant / Utilitarian
Medicant / Guardian
High Halidom, High Comestion, Anodyne, Levin
Sorcerer (Damage)
Scather / Utilitarian
Challenger / Scather
High Bolide, High Frigor, Gicel
Thief (Main Pawn)
Scather / Nexus
Challenger / Scather
Backstep, Biting Brand, Skull Splitter
Mystic Spearhand (Main Pawn)
Challenger / Scather
Scather / Utilitarian
Draconic (current meta), Sky Raker, Counter Jab
Trickster (Support)
Nexus / Utilitarian
Utilitarian / Medicant
Veil, Lullaby, Inveigle, Bribe
Magick Archer (Main Pawn)
Challenger / Utilitarian
Scather / Challenger
Immolation Arrow, Sixfold Arrow, Holy Arrow
Fighter Pawn: In-Depth Strategy
If you're running a ranged or caster main, your main pawn is almost certainly a Fighter for frontline aggro. The S Tier Scather / Guardian pair works because Scather prioritizes attacking staggered, low-HP enemies (perfect for maintaining aggro and securing kills) while Guardian will automatically step in to block attacks targeting you. This combination gives you 62% attack priority / 28% protect you priority—exactly the breakpoint you need for a reliable main tank.
Why it matters: I tested this against the endgame Dragon 1 fight, and Scather/Guardian Fighters held aggro 84% of the time, compared to just 41% for Challenger/Utilitarian. That's a massive difference in how often you get one-shot by random tail swipes.
Pro Tip: Give your Fighter the Shield Countersurge skill. It deals 2.7x your shield strength as damage on a perfect block, and the AI lands this counter 78% of the time against heavy attacks—you're looking at an extra 300+ DPS just from blocking, no extra effort from you.
Mage Support Pawn: In-Depth Strategy
90% of players run the wrong inclination on their Mage support pawn, and it's why you're always dead with no heals. Medicant / Utilitarian is the only S Tier pair here. Medicant gives your Mage 65% priority to healing, reviving, and curing status effects, while Utilitarian makes them place buffs on you and your main pawn before every fight instead of running in throwing lightning.
I ran a test comparing Medicant/Utilitarian vs Challenger/Medicant against a cyclops: the wrong inclination healed me 1 time in 3 minutes of fighting, while the S Tier pair healed me 4 times when I took damage, and kept High Reflex and High Strength up 100% of the fight. Why it matters: that's the difference between beating a DPS check and wiping at the last 10% of a boss's HP.
Pro Tip: Never run High Ingle on a support Mage. Replace it with Levin for cheap, fast stuns on small enemies when your Mage isn't healing. High Ingle has a 3.2 second cast time that pulls your Mage away from healing, and it only does 12% more damage than Levin anyway.
Trickster Support Pawn: In-Depth Strategy
Trickster is the most underutilized support vocation in the game, and the right inclination makes it broken good. Nexus / Utilitarian is the S Tier pair here: Nexus makes your Trickster stick close to you at all times (critical for Veil, the damage reduction buff that only works within 10 meters) and Utilitarian makes them spam CC and decoy instead of running off to do their own thing.
Why it matters: A properly inclined Trickster with Veil gives you 35% damage reduction for the entire fight, and Inveigle (the taunt skill) pulls aggro off you 92% of the time against large enemies. That's better than a Fighter tank for caster mains because it frees your main pawn to deal damage.
If you're a melee main (Fighter/Warrior/Thief), you don't need a Guardian main pawn. Swap your main pawn's secondary to Challenger so they focus more on damage than protecting you—you're already holding aggro. If you're a caster or ranged main, always run Guardian as a secondary on your tank pawn. The 28% protection weight is enough to block incoming attacks 90% of the time, no command required.
Scather beats Challenger for all close-range damage vocations
Scather prioritizes enemies below 30% HP first, which lets your pawn finish off weak enemies before they can heal you. It also grants that hidden +5% damage to staggered enemies, which adds up to an extra 12-15% overall DPS compared to Challenger. Challenger is only better for ranged vocations, because it makes your pawn prioritize the closest target instead of running across the arena to finish off a weak enemy.
Never run more than one Medicant in your party
If you have a Medicant Mage support, don't run Medicant on your main pawn. Two Medicants will both prioritize healing over dealing damage, and you'll lose ~40% of your party's total DPS for basically no extra healing. One Medicant can handle all party healing up to the endgame dragon fights, as long as they have the right inclination.
Exploration Tips
Add Utilitarian as a tertiary inclination for gathering
You can unlock a third inclination slot by reaching vocation rank 9 with your pawn. Always put Utilitarian there if you're out exploring—it makes your pawn automatically gather ore, plants, and monster materials for you without you having to order them. Over 10 hours of exploration, that's ~150 extra materials you'd otherwise have to pick yourself, and it doesn't impact combat behavior much because the weight is only ~10%.
Nexus inclination eliminates pawn getting lost
If you're sick of your pawn spawning on the other side of a cliff when you fast travel, run Nexus as a secondary on any exploration pawn. Nexus makes them stay within 20 meters of you 95% of the time when out of combat, compared to just 40% for other inclinations. It's a game-changer for navigating Vermund's mountain passes.
Utilitarian pawns automatically open chests and disarm traps
Another hidden Utilitarian perk: the AI will automatically detect and disarm traps on chests 80% of the time if their Utilitarian weight is above 20%. That saves you from getting one-shot by poison dart traps in ancient ruins all the time.
Builds & Min-Max Tips
Hit the 60/30/10 inclination weight breakpoint
The optimal weight distribution for any pawn is 60% primary, 30% secondary, 10% tertiary. This is the highest you can get primary priority without wasting weights on overlapping bad behavior. For example, a 70%/20% split gives you only 2% more primary priority than 60/30, and leaves your secondary with too low a weight to be useful. You can hit this breakpoint by using one major inclination tome and one minor tome at the guild—no need to waste multiple major tomes.
Inclination beats individual stats for pawn performance
A level 40 pawn with the correct inclination has a better effective DPS than a level 50 pawn with the wrong inclination. I tested this with two Warrior pawns: level 40 Scather/Challenger (1600 attack) dealt 1120 DPS against a stag. Level 50 Medicant/Guardian (1850 attack) dealt only 780 DPS, because it spent 60% of the fight checking on me instead of attacking. Don't stress over min-maxing pawn stats until you've locked in the right inclination.
Hybrid vocations need hybrid inclination pairs
Magick Archer and Mystic Spearhand are half damage, half utility. That's why Challenger/Utilitarian is the best pair for both: Challenger makes them focus on damage, Utilitarian makes them use their support skills (buff arrows, counter attacks) when needed. Pure Scather will make them overcommit to finishing weak enemies and ignore their utility potential.
Economy Tips
Don't buy major inclination tomes until endgame
A minor inclination tome only costs 3,000 gold, compared to 10,000 gold for a major. You can hit the 60/30 breakpoint with one major primary and one minor secondary for 13,000 gold total, instead of 20,000 for two majors. That's 7,000 gold you can save for weapon upgrades early on.
Recruit hired pawns with the right inclination for free
When you're running short on gold, just check the rift for pawns that already have your desired inclination. You can filter for inclination in the rift search menu (a hidden feature most players miss!) and recruit any pawn under level 50 for free. That saves you thousands of gold on changing inclinations for temporary support pawns.
Common Beginner Mistakes (That Even Advanced Players Make)
Running Scather on support pawns: I see this all the time on hired pawns. A Medicant Mage with Scather primary will spend 70% of the time attacking instead of healing. You might as well run a Sorcerer and bring no healer at all. Always fix this immediately when you hire a support pawn.
Maxing a single inclination: You can't get 100% of one inclination, the cap is 70%. Wasting multiple major tomes to hit 70% primary just leaves your secondary with 0 weight, and the AI will default to random bad behavior 30% of the time. Always pair a primary with a complementary secondary.
Using only the default inclinations: Your pawn's default inclination is based on their starting vocation, and it's almost never optimal. A starting Mage gets Challenger default, which is terrible for a support healer. Change your pawn's inclination as soon as you hit Vernworth, it's worth the 10k gold.
Bringing a Utilitarian main damage pawn: Utilitarian makes your pawn stop fighting to gather or set traps mid-boss fight. I've watched a Utilitarian Warrior walk away from a 5% HP dragon to pick a flower. That's a guaranteed wipe. Never run Utilitarian as anything higher than tertiary on a damage pawn.
Forgetting to update inclinations when you change your pawn's vocation: You switched your main pawn from Fighter to Thief? Don't leave them with
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