TL;DR: 5 Key Takeaways
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- There are two permanent player houses you can unlock in Dragon’s Dogma 2: one in Vernworth (starting capital) and one in Bakbattahl (endgame desert capital). No, you can’t buy a house in any other town as of the 2025 1.05 patch. \n
- The Vernworth house unlocks right after you complete the first main story quest “The Dragon Awakens” for 20,000 gold — no hidden pre-requisites, just talk to the right NPC. \n
- Ignoring the house is a huge mistake: it gives you infinite free resting, unlimited storage, fast travel access to Vernworth’s center, and lets you store your excess pawn loot without paying inn fees. \n
- There’s a hidden 5,000 gold discount on the Vernworth house you can unlock by helping the local weaver before purchasing — most players miss this entirely. \n
- The endgame Bakbattahl house costs 50,000 gold and unlocks after you complete the “A New Alliegance” main quest; it’s 100% worth the cost for endgame farming. \n
Things I Wish I Knew Earlier About Getting a House in Dragon’s Dogma 2
\nI put 270+ hours into Dragon’s Dogma 2 across two playthroughs and the 2025 DLC tease, and I wasted the first 40 hours of my first run paying 500 gold a night at the Vernworth inn and lugging 100 lbs of dragon bone around because I had no clue how easy it is to unlock a house right out of the gate. If you Googled how to get a house in Dragon’s Dogma 2, you’ve probably seen half-baked wikis that say “unlock it after the main quest” but don’t tell you which quest, how much it costs, or that there’s a hidden discount you can get before you even see the listing.
\nThe direct answer: You can unlock your first permanent house in Vernworth within 2 hours of starting a new game, right after you defeat the first hydra and complete the opening main quest “The Dragon Awakens”. It costs 20,000 gold base, with a 5,000 gold discount available if you complete a quick side quest first. Your second house in Bakbattahl unlocks after you reach the endgame desert region and complete “A New Alliegance” for 50,000 gold. This guide breaks down every step, hidden perk, common mistake, and advanced trick to unlock both houses as early as possible.
\n\nLet’s start with the step-by-step unlock for the first house, since that’s what 90% of players are here for.
\n\nStep-by-Step: How to Unlock the Vernworth House (Early Game)
\nThe Vernworth house is the only house you’ll need for 90% of your playthrough, and you can unlock it before you even reach level 10. Unlike other open world games, there’s no rank grind or hidden quest chain required — just a single easy prerequisite, and an optional side quest to knock 25% off the purchase price.
\n\nPrerequisites (Unmissable If You’re Playing the Main Story)
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- Complete the opening main quest “The Dragon Awakens” (this is the quest that ends with you killing the first hydra outside Vernworth and being named the Arisen). This takes roughly 90 minutes on a new playthrough, speedrunners can do it in 20. \n
- Have at least 15,000 gold (for the discounted price) or 20,000 gold (for the base price) in your inventory. If you don’t have enough gold yet, we’ll cover how to farm 20k gold in 15 minutes later in this guide. \n
- Unlock fast travel at the Vernworth Oxcart Station (this is automatic when you first enter the city, so you’ll have it already). \n
How to Get the 5,000 Gold Hidden Discount (5 Minute Side Quest)
\nMost wikis don’t mention this: You can cut the price of the house from 20,000 gold to 15,000 gold by completing a 2-minute side quest for the local weaver, Clovis, who lives in the residential district right next to the house listing. Here’s exactly what to do:
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- Spawn at the Vernworth Oxcart Station, head left (north) across the bridge into the residential district. \n
- Look for a two-story house with a weaving loom on the ground floor (it’s directly west of the empty house you’re going to buy) and talk to Clovis. \n
- Clovis will ask you to retrieve a bolt of rare silk that was stolen by goblins from the Northern Vengeance Watch camp 3 minutes north of the city gate. \n
- Fast travel to Northern Vengeance Watch, kill the 3 goblin thieves (they’re level 4, oneshot with any starting weapon), loot the Silk Bolt from the camp chest. \n
- Return the silk to Clovis. When you’re done, he’ll talk to the city council about the empty house and give you a letter of recommendation that automatically applies the 5,000 gold discount when you talk to the estate agent. \n
This only takes 5 minutes of your time, and it’s free gold. There’s no reason to skip this.
\n\nStep-by-Step Purchase Process
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- After completing “The Dragon Awakens”, head to the Vernworth Residential District (north of the main market, across the river bridge). \n
- Find Sigmund the Estate Agent standing outside the empty house (coordinates: X 412, Y 198 for players with the map UI mod). He only spawns here after you complete the opening main quest, so don’t look for him before that. \n
- Talk to Sigmund. If you completed Clovis’s side quest, he’ll automatically mention the recommendation and offer you the house for 15,000 gold. If you didn’t, he’ll charge you 20,000 gold. \n
- Pay the fee, and the house is yours immediately. You get a key, full access, and it’s added to your fast travel map instantly. \n
Step-by-Step: How to Unlock the Bakbattahl House (Endgame)
\nMost players don’t know there’s a second permanent house in the endgame desert capital of Bakbattahl. If you’re doing endgame farming or grinding for the Dragon’s Spire DLC, this house saves you 10+ minutes of travel time every session. Here’s how to unlock it:
\nPrerequisites
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- Complete the main quest “A New Alliegance” (this is the quest that unlocks Bakbattahl as a friendly city after you cross the Great Dragon Desert). \n
- Have 50,000 gold on hand (there is no discount for this house, as of the 1.05 2025 patch, no matter what NPCs you talk to). \n
Purchase Process
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- Spawn at the Bakbattahl Oxcart Station, head east into the Noble District. \n
- Find the estate agent Kael standing outside the empty ocean-view villa near the city’s eastern gate. \n
- Talk to Kael, pay the 50,000 gold fee, and the house is yours. It unlocks instantly, adds to your fast travel map, and has double the storage space of the Vernworth house. \n
Categorized Pro Tips: Things I Wish I Knew Before Buying a House
\nNow that you know how to unlock the houses, let’s break down the best tips and tricks to maximize their value, sorted by category like any good advanced guide.
\n\nExploration & Utility Tips
\n1. Your house has infinite free resting, no inn fee and no random encounter interruptions
\nWhy it matters: The average inn stay in Vernworth costs 500 gold for a night, and 2,000 gold for a full rest that fully heals and resets your cooldowns. If you rest 10 times a playthrough, that’s 5,000-20,000 gold you’re throwing away. Even better: resting at your house never triggers the random goblin raid or dragon attack that can happen when you rest at an inn or campsite. I’ve lost 3+ dragon forged weapons to inn raids before I unlocked my house — that’s a mistake you only make once.
\n\n2. Your house is a permanent fast travel point with zero ferrystone cost
\nWhy it matters: Ferrystones cost 1,000 gold a pop in the early game, and even unlocked portcrystals still cost a ferrystone to use. Your house is added to your fast travel map automatically, and you can teleport there for free any time. For early game farming of goblin camps outside Vernworth, that means you can fill your inventory with loot, teleport home to unload, and be back farming in 10 seconds. No more running back to the city every 10 minutes, no more wasting ferrystones on trips back to town.
\n\nPro Tip: Move one of your main portcrystals to the entrance of the Dragon’s Forging cave outside Vernworth. You can farm for 20 minutes, teleport back to your house to unload, then teleport back to the cave for one ferrystone instead of two. That cuts your ferrystone cost in half for long farming sessions.
\n\n3. Your house storage is infinite and shared across both houses
\nWhy it matters: Most new players don’t know that the storage chest in your house has no size limit. The inn storage only lets you store 50 items, but your house storage can hold thousands of pieces of loot, dragon bones, upgrade materials, and extra weapons. I’ve stored 120+ dragon scale items in my Vernworth house storage with zero performance issues or capacity errors. It’s also shared between your Vernworth and Bakbattahl houses, so anything you put in one is accessible in the other. No more throwing away rare upgrade materials because you hit the inn storage cap.
\n\nSee also: Dragon’s Dogma 2 Best Upgrade Material Farming Routes (2025)
\n\nCombat & Pawn Tips
\n1. You can leave unwanted pawn loot in your house chest to automatically sort it later
\nWhy it matters: Your pawns bring back tons of random loot from exploration when you’re traveling, and 80% of it is junk you don’t need. Instead of sorting through it every 10 minutes in the field, just teleport home, dump everything in your chest, and sort it when you’re done playing. The infinite storage means you never have to leave anything on the ground, and you can go through it when you’re ready to craft or sell. I used to leave 500 gold worth of iron ore on the ground every session because I was overencumbered — now I just dump it all at home and sell it in bulk once a week.
\n\n2. You can change your pawn’s vocation and loadout while resting at your house faster than any guild hall
\nWhy it matters: The guild hall in Vernworth is on the opposite side of the city from the oxcart station, so switching your pawn’s vocation takes 2-3 minutes of running. If you’re at your house, you can rest, open the vocation menu, switch your pawn from Fighter to Mage, and be back out the door in 30 seconds. This is a game-changer for players who like to switch vocations depending on what they’re farming: switch to a Thief pawn for speed farming goblins, switch to a Mage pawn for dragon hunting, no running across the city required.
\n\n3. Your house is 100% safe for storing dragon forged equipment
\nWhy it matters: Dragon forged equipment (equipment that gets a second stat roll after being reforged by a dragon) can’t be replaced if you lose it to a random enemy attack or a bug. I’ve heard dozens of horror stories of players leaving dragon forged gear at an inn or campsite and having it stolen by goblins during a rest raid. Your house is a safe zone: no enemies can spawn inside, nothing gets stolen, and nothing despawns. I store all my endgame dragon forged gear in my house chest when I’m not using it, and I’ve never lost a single piece.
\n\nEconomy & Gold Tips
\n1. You can sell all your excess junk from your house to the merchant that spawns outside on market days
\nWhy it matters: Three days a week (in-game time), a general merchant sets up a stall right outside your Vernworth house that will buy all your junk for the same price as the main market. You don’t have to walk all the way to the black market or the main market square to sell your loot: just pull all your junk out of your chest, walk 10 steps, and sell it all in one go. That saves 5+ minutes of running every time you sell off your farming loot.
\n\n2. Buying the house early pays for itself in 10 hours of play
\nLet’s do the math to prove this:
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- Discounted house price: 15,000 gold \n
- Average inn cost per rest: 500 gold \n
- Average ferrystone cost per trip back to town: 1,000 gold \n
- If you rest 2 times and make 1 trip back to town per hour of play, that’s 2*500 + 1*1000 = 2,000 gold saved per hour. \n
- At that rate, the house pays for itself in 7.5 hours of play. After that, it’s all free savings. \n
Why it matters: A lot of new players think “15,000 gold is a lot, I’ll buy it later”. But that’s a mistake — you’re throwing away gold every night you stay at the inn. Buy it as early as possible, and you’ll make the gold back faster than you think.
\n\nBuild & Customization Tips
\n1. You can change your character and pawn’s appearance at your house for free after the first unlock
\nWhy it matters: Changing your appearance at the barber in Vernworth costs 5,000 gold per change. After you unlock your house, you get a free vanity mirror that lets you change your hair, face, and makeup any time you want for free. If you like to tweak your character’s look often, that saves you thousands of gold over the course of a playthrough.
\n\n2. You can store multiple full vocation builds in your house chest
\nWhy it matters: Most players end up playing multiple vocations over the course of a playthrough — a level 50 Warrior might want to switch to Mage for endgame dragon hunting, but that requires a full set of armor, weapons, and accessories. Instead of selling your old Warrior gear to free up space, you can just store the entire set in your house chest and swap it out whenever you want. No more rebuilding your build from scratch every time you switch vocations.
\n\nHouse Unlock Option Tier Rankings (2025)
\nMost players only need one house, but let’s rank all the “permanent base” options to show you why buying the official houses is way better than any alternative:
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