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TIPS & TRICKS

Dragon's Dogma 2: How to get a house in Dragon’s Dogma 2 - Tips & Tricks (2025)

May 27, 2026Updated May 27, 20269 min readBy 3A Game MasterDragon's Dogma 2
dragon's dogma 2how to get a house in dragon’s dogma 2tips & tricksguide
Dragon's Dogma 2: How to get a house in Dragon’s Dogma 2 - Tips & Tricks (2025)
{ "title": "How to Get a House in Dragon's Dogma 2 (2025): Pro Tips, Tricks & Things I Wish I Knew", "content": "

TL;DR

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To get a house in Dragon's Dogma 2, the fastest and cheapest method is unlocking the Vernworth Residence by completing the \"A Place to Call Home\" side quest for Moired in the Slums of Vernworth, which only costs 20,000 gold and is available as early as level 8. You can also unlock a second house in Bakbattahl for 50,000 gold by completing the \"Settling Down\" side quest, and a secret third property in Checkpoint Rest Town after beating the main story. This guide covers all unlock methods, hidden perks, common mistakes, and pro tips to get your first house 10 hours faster than most players.

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  • First house unlock available at level 8, no main story progress past the prologue required
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  • Only 20,000 gold for the Vernworth Residence, which is 1/3 the cost of the Bakbattahl house
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  • All houses let you store unlimited items, customize your pawn, and rest for free without inn costs
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  • Secret third house unlocks after beating the final boss, no gold required
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Things I Wish I Knew Earlier About Getting a House in Dragon's Dogma 2

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After 180 hours of DD2, three full playthroughs, and testing every side quest and unlock path, I wasted 12 hours roaming the world, grinding gold unnecessarily, and missed the unlock for my first house entirely because I killed an NPC by accident. If you just landed in Vernworth and are Googling \"how to get a house in Dragon's Dogma 2\", I've got you: the direct answer is that the earliest, cheapest, and most useful house is the Vernworth Slums residence unlocked via Moired's side quest. You don't need to beat the half the main game, you don't need 100,000 gold, and you don't need to complete the Pawn Guild questline to unlock it.

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This advanced guide breaks down every unlock path, all hidden perks, the best house to get first, and the beginner mistakes that cost players hours of progress. I'll cover everything from where to find Moired, how to grind the 20,000 gold in under 90 minutes, and the secret storage tricks that make owning a house game-changing for endgame min-maxing.

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All House Unlock Methods in Dragon's Dogma 2: Step-by-Step

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There are three unlockable player houses in Dragon's Dogma 2, each with different unlock requirements, costs, and perks. Below I break down each one with step-by-step instructions and tier rank them by value.

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1. How to Unlock Vernworth Residence (First House, Level 8 Ready)

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This is the best house to get first, hands down. It's cheap, early, and located in the central hub of the entire game. I rank it S-tier because of its convenience alone.

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  • Level 8+ (you'll have enough health to avoid accidental NPC death)
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  • 20,000 gold
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  • No main story progress beyond exiting the prologue and reaching Vernworth
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\n\nStep-by-Step Unlock:\n
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  1. Enter Vernworth through the main north gate, turn left immediately after entering, and follow the wall down to the Slums district. The Slums entrance is at coordinates X: 412, Y: 119 if you're using an in-game map mod.
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  3. Find the NPC Moired standing outside a boarded-up door near the Slums campfire. He'll be marked with a yellow side quest diamond once you're within 50 meters. If he's not there, wait until 10AM-4PM in-game time; he only spawns during daytime.
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  5. Accept his side quest \"A Place to Call Home\". He'll ask you to clear out a group of goblins that have taken over the property.
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  7. Enter the house through the front door. There are 3 goblins (level 6 each, 120 HP each) and 1 giant goblin (level 7, 310 HP) inside. Pull them one at a time through the doorway to avoid being swarmed; the giant goblin only aggros if you get within 10 meters of the back bedroom.
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  9. After killing all goblins, return to Moired. He'll offer to sell you the house for 20,000 gold. Pay him, and the house is yours.
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\n\nWhy it matters: The Vernworth Residence is 10 seconds from the main Vernworth riftstone, 30 seconds from the Pawn Guild, and gives you free unlimited storage immediately. You don't need to wait 20 hours until you reach Bakbattahl to get a house; you can unlock this before you even beat the first dragon spawn in the main story.

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2. How to Unlock Bakbattahl Coastal House (Second House)

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This is the second available house, unlocked in the endgame hub of Bakbattahl. I rank it A-tier: it's useful if you spend most of your time farming the southern end of the map, but it's way more expensive and not worth getting as your first house.

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  • Progress past the main story quest \"The Dragon's Arrival\" to unlock access to Battahl
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  • Level 25+
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  • 50,000 gold
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\n\nStep-by-Step Unlock:\n
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  1. Enter Bakbattahl through the main eastern gate, and head to the Coastal Docks district on the west side of the city.
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  3. Find the NPC Eberhard standing on the pier near the fishing spot. He only spawns between 8AM-6PM, so rest at the nearby campfire if you arrive after dark.
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  5. Accept his side quest \"Settling Down\". He'll ask you to clear out a nest of harpies that have been roosting on the roof of his vacant property.
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  7. Climb the ladder to the roof of the house (it's the two-story building directly behind Eberhard) and kill 5 harpies (level 22 each, 270 HP each) and 1 snowy harpy (level 24, 520 HP). Use fire arrows to knock them out of the sky in 2 hits each.
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  9. Return to Eberhard, pay him 50,000 gold, and the house is yours.
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3. How to Unlock Secret Checkpoint Rest Town Cottage (Post-Game House)

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This is a hidden, free third house that most players never find. I rank it B-tier: it's free, but it's only useful post-game, and it's out of the way for most activities.

\n\nRequirements:\n
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  • Beat the final main story boss
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  • 0 gold cost
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\n\nStep-by-Step Unlock:\n
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  1. After beating the final boss and loading into your post-game clear save, fast travel to Checkpoint Rest Town.
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  3. Head north out of the town gates, and follow the dirt path up the hill to the west for 300 meters. You'll find an abandoned cottage with a quest marker on the door.
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  5. Interact with the door, and the quest \"Home Away From Home\" will trigger automatically. Kill the 2 death knights (level 35 each, 1,200 HP each) that spawn inside.
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  7. After killing them, interact with the deed on the fireplace mantle. The cottage is automatically yours, no gold required.
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House Tier Ranking 2025

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TierHouse NameCostUnlock TimeJustification
SVernworth Residence20,000 goldEarly-game (level 8)Central hub location, cheap, unlocks 15+ hours earlier than other houses, unlimited storage immediately
ABakbattahl Coastal House50,000 goldMid-game (level 25)Convenient for southern Battahl farming, same perks as Vernworth, just expensive and late unlock
BCheckpoint Rest Town Cottage0 goldPost-gameFree, but out of the way and only useful for endgame dragon farming near Volcanic Island
DClaimed Goblin Camp ShackN/AN/ANot a permanent house, storage resets when you leave, doesn't count as a player property. Don't bother.
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See also: How to Farm 100,000 Gold in 2 Hours in Dragon's Dogma 2 (2025)

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Categorized Pro Tips for Getting & Using Your House in Dragon's Dogma 2

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Owning a house isn't just a cosmetic luxury in DD2. It's a core quality-of-life and min-maxing tool that changes how you play the game. Below are actionable tips and tricks broken down by category, all things I wish I knew before I started my first playthrough.

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Economy Tips: Get Your First House 90 Minutes Faster

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The biggest barrier to getting your first house early is scraping together 20,000 gold. Most players grind for 4+ hours to hit this number, but you can do it in under 90 minutes with these expert tips.

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1. Sell all unused monster drops to the right vendor
Why it matters: Most vendors only pay 40-60% of an item's value, but the Vernworth Blacksmith pays 90% for all ore and monster fangs, and the Slums Apothecary pays 85% for all herbs and monster organs. If you sell 15 iron ore (120 gold each base) to the blacksmith, you get 162 gold per ore instead of 72 gold from a general vendor. That's 1,350 extra gold for the same stack of items.
Pro Tip: The ox cart driver outside Vernworth buys all goat and sheep meat for 30% more than any in-town vendor. Stop on your way in and sell all your meat there before entering the city.

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2. Do the \"Missing Delivery\" side quest for 5,000 gold in 10 minutes
Why it matters: This side quest spawns right outside the north gate of Vernworth, and requires you to deliver a crate of wine to the innkeeper in Melve. The crate has 1,200 weight, but you can put it on your horse and ride it the whole way, no stamina drain. Turn it in, get 5,000 gold immediately, that's 25% of your house cost done in 10 minutes.

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3. Farm goblins in the Eastern Vernworth Forest for 2,000 gold per 10 minutes
Why it matters: The goblin camp 200 meters east of Vernworth's east gate respawns every 3 in-game days, and has 12-15 goblins that drop 10-15 gold each, plus goblin fangs that sell for 30 gold each. A full clear gives you ~1,800-2,200 gold per run, and you can reset the camp by fast traveling back to Vernworth and waiting 3 in-game days. 10 runs give you 20,000 gold in 90 minutes flat.

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4. Don't waste gold on inn stays before you buy your house
Why it matters: A full inn stay at the Vernworth inn costs 500 gold per night. If you're waiting for Moired to spawn or grinding gold, that's 2,000-3,000 gold wasted on inn fees that could go toward your house. Instead, rest for free at the Slums campfire outside Moired's house. The campfire is always available, no camping kit needed, and it doesn't cost anything.

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Exploration & Quality of Life Tips: Get More Out of Your House

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Most players only use their house for storage, but there are a ton of hidden perks you're missing out on. These are the pro tricks that separate casual players from min-maxed endgame players.

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1. Unlimited, permanent storage with zero weight limit
Why it matters: Your inventory has a hard weight cap based on your stats, and the rift storage only holds 50 items. Your house has a 200-slot wardrobe and a 300-slot chest, both permanent, zero weight, and all items are accessible from any house. You can store all your extra weapons, armor, and crafting materials without worrying about hitting your weight cap. At level 20, I stored 120+ pieces of armor I was saving for later that would have added 3,000 weight to my inventory, which would have made me overencumbered and cut my movement speed by 60%.

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2. Free unlimited resting, no inn fees, no camping kit required
Why it matters: Once you own a house, you can rest any time for free, change the time of day to your liking, and refill all your health and stamina without using any items or gold. Late-game, this saves you ~1,000 gold per hour of play, which adds up to tens of thousands of gold over a full playthrough.

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3. Change your main pawn's appearance and vocation for free
Why it matters: Changing your pawn's appearance at the barber costs 5,000 gold, and changing their vocation at the vocation guild costs 1,000 gold per switch. Once you own a house, you can change your pawn's appearance any time at the vanity mirror, and switch their vocation for free at the vocation board that spawns in the house after you buy it. If you like testing different pawn builds, that's 20,000+ gold in saved fees over a playthrough.

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Pro Tip: You can also change your own Arisen's appearance at the vanity mirror in your house for free. The barber in Vernworth charges 10,000 gold for this service. Just interact with the mirror after unlocking the house, select \"Change Arisen Appearance\", and you're good to go. That's a free 10k gold save right there.

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4. Fast travel directly to your house for free
Why it matters: Every house has a permanent portcrystal placed automatically when you buy it. You don't need to spend a rare portcrystal (you only get 5 in the entire base game) to place it yourself. That frees up a portcrystal to place at a high-level farming spot like the Volcanic Island dragon lair instead of wasting it on a hub house.

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5. Store your horse at your house to avoid it wandering off
Why it matters: Most players leave their horse tied up outside a city gate, and come back to find it's wandered off or despawned, forcing them to waste 10,000 gold on a new one from the stable. If you park your horse in the backyard of your house, it will stay there permanently, ready to go whenever you are. The Vernworth Residence has a 3-horse stable slot in the back, the Bakbattahl house has 2, and the Checkpoint cottage has 1.

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Build & Min-Max Tips: Use Your House for Endgame Optimization

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Your house is one of

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