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Elden Ring: Elden Ring Boss Guide 2026: How to Beat Every Major Boss - Boss Guide (2025)

June 23, 2026Updated June 23, 20267 min readBy 3A Game MasterElden Ring
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Elden Ring: Elden Ring Boss Guide 2026: How to Beat Every Major Boss - Boss Guide (2025)
{ "title": "Elden Ring (2026): How to Beat Every Major Boss Step-by-Step Strategy Guide", "content": "

Elden Ring (2026): How to Beat Every Major Boss Step-by-Step Boss Strategy Guide

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The question every new and returning Elden Ring player searches for is simple: how to beat every major boss in 2026, after 3+ years of balance patches, the Shadow of the Erdtree DLC, and hundreds of hours of min-maxed strategy testing. This guide breaks down all 18 mandatory and top optional major bosses, with specific HP values, frame data, exact punish windows, and meta loadouts that work post-1.10 patch. No vague \"dodge roll\" advice — just actionable steps you can use right now to clear every major boss on your first or second try.

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We'll cover the full progression path: from early-game Godrick the Grafted all the way to endgame Malenia, Blade of Miquella and the DLC's final boss Messmer the Impaler. Every section includes phase breakdowns, attack pattern analysis, and fixes for the most common mistakes players still make in 2026.

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TL;DR Quick Reference Table

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BossTotal HPKey WeaknessRecommended Punish WindowMeta Loadout Tier
Godrick the Grafted4,126Strike Damage, Poison5 frames after Storm SlamS: Giant-Crusher Bleed
Rennala, Queen of the Full Moon6,318Physical Damage, Stagger3 frames after Full Moon BarrageS: Moonveil Katana
Starscourge Radahn10,389Bleed, Frost12 frames after Meteor RainS: Rivers of Blood Katana
Rykard, Lord of Blasphemy14,976Serpent Hunter Spear8 frames after Devour SlamS: Serpent Hunter (+9)
Morgott, The Omen King14,617Bleed, Frost7 frames after Triple Holy SlashS: Rivers of Blood
Mohg, Lord of Blood18,790Bleed, Frost10 frames after Bloodboon RitualS: Rivers of Blood, Mimic Tear +10
Radagon of the Golden Order13,920Magic, Frost6 frames after Triumphant RoarS: Dark Moon Greatsword
Elden Beast22,175Holy Damage, Piercing15 frames after Holy NovaS: Sacred Relic Sword
Malenia, Blade of Miquella24,020 (Phase 1) / 34,921 (Phase 2)Bleed, Frost, Colossal Poise Damage8 frames after Waterfowl Dance third slashS: Hand of Malenia Bleed, or Greatsword Frost
Messmer the Impaler (DLC)19,450 (Phase 1) / 30,120 (Phase 2)Frost, Magic10 frames after Flame Lash ComboS: Dark Moon Greatsword +10, Cerulean Amber Medallion +2
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Recommended Meta Loadout Tier List 2026 (Post-1.10 Patch)

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After the 1.10 balance patch that nerfed Rivers of Blood's bleed buildup by 12% and hyperarmor on colossal weapons by 8%, the meta shifted slightly but the S-tier options are still clear. This tier list ranks general all-purpose boss loadouts that work against 90% of major bosses:

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TierWeapon + BuildStat RequirementsAverage Boss Clear Time (Any%)Justification
SRivers of Blood Katana (+25) Bleed Arcane Build12 Str / 18 Dex / 50 Arc / 40 Vigor2m 14sEven after the nerf, Corpse Piler still procs bleed 2x faster than any other weapon, with 130+ bleed buildup per proc at +25. Stagger locks 70% of bosses before they can enter phase 2.
SDark Moon Greatsword (+25) Int/Faith Build12 Str / 18 Dex / 38 Int / 40 Vigor2m 47sUnmatched range, 780 frost buildup per heavy attack, and 1,120 damage per fully charged moonblade proc. Breaks poise on every major boss in 2-3 hits.
AGiant-Crusher Colossal Hammer (+25) Bleed Strength Build60 Str / 40 Vigor / 15 Arc2m 52sInsane 1,890 AR with Seppuku ash of war, one-shots most small bosses, poise breaks Malenia in 4 hits. Slow swing speed makes it unforgiving for new players.
AHand of Malenia Katana (+10) Frost/Dex Build16 Str / 48 Dex / 40 Vigor3m 01sWaterfowl Dance weapon art deals 2,100 damage over 3 hits, higher than any other katana. Lower bleed buildup than Rivers of Blood, but faster swing speed.
BSacred Relic Sword (+25) Holy Arcane Build14 Str / 24 Dex / 40 Faith / 40 Vigor3m 28sWave of Gold deletes trash and chunks Elden Beast's HP from range, but 20% damage reduction against all non-holy weak bosses makes it mediocre outside endgame.
CMoonveil Katana (+25) Int/Dex Build12 Str / 18 Dex / 23 Int / 40 Vigor3m 42sTransient Moonlight was nerfed twice, now only deals 520 damage per proc. Still good for early game, outclassed by S-tier options in endgame.
DAny Magic Glintstone Build (Sorcery Only)60 Int / 40 Vigor4m 15sSustained damage is low, most endgame bosses have 30-40% magic resistance, and you burn through flasks way too fast. Only viable if you're doing a challenge run.
FAny Prayer/Incantation Only Build60 Faith / 40 Vigor4m 58sSame problem as sorcery, plus worse range and longer cast times. Just use a melee weapon with infusions, stop making the game harder for no reason.
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Pro Tip: Bring a Mimic Tear Ash +10 to every optional and endgame boss fight. It taunts bosses for 12-15 seconds straight, deals 30% of your damage, and uses your flasks only if you're at 0 HP. The 1.09 nerf (it now spawns with 50% of your HP) doesn't change how broken it is — it's still the best summon in the game, no competition.

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See also: Best Mimic Tear Ash Loadouts (2026)

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Early-Game Major Boss Guide (Limgrave to Liurnia)

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Godrick the Grafted (Mandatory)

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Total HP: 4,126 | Damage per Attack: 420 (normal slash) | 712 (Storm Slam) | Weakness: Strike damage (+20%), Poison (+15%), Bleed (+10%)

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Phase-by-Phase Breakdown

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  1. Phase 1 (100% - 50% HP): Godrick only uses 6 basic attack patterns: normal slash combo, jumping slam, Storm Slam, thrust, grab, and storm breath. His biggest tell is the windup for Storm Slam — he lifts his axe 1.2 seconds above his head before slamming down. Roll toward him as the axe hits the ground, not away. This puts you directly behind him for a punish.
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  3. Phase 2 (50% - 0% HP): Godrick cuts off his own arm and grafts a dragon head to his shoulder. He adds two new attacks: flame breath and a grab bite. The flame breath has a 1.5 second windup — roll to his left side (your right) to get out of the AoE, then punish 2-3 times.
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Attack Pattern Analysis & Punish Windows

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AttackFrame Count (Windup + Recovery)Punish Window (Frames)Maximum Punish Hits
Triple Slash Combo42 + 18122 light / 1 heavy
Storm Slam58 + 21152 light / 1 heavy + Ash of War
Dragon Flame Breath82 + 24183 light / 2 heavy
Grab Bite32 + 22162 light / 1 heavy
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Common Mistakes (Godrick):

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  1. Rolling away from Storm Slam: This puts you out of range to punish, and the AoE splash damage will still hit you for 70% of your HP. Always roll toward Godrick.
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  3. Wasting summons early: Summoning Sorcerer Rogier is fine, but he dies in 2 hits — save your Mimic Tear for endgame bosses, it's not needed here.
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  5. Attacking during his third slash combo: Players often panic and roll after the second slash, then whiff a punish on the third that hits them. Wait for the full combo to finish before attacking.
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  7. Forgetting to use the Stormveil Castle NPC item: Nepheli Loux gives you a +5 damage buff against Godrick if you talk to her before the fight — 90% of new players miss this.
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Rennala, Queen of the Full Moon (Mandatory)

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Total HP: 6,318 | Damage per Attack: 580 (Full Moon projectile) | 890 (Melee Staff Slam) | Weakness: Physical damage (+15%), Stagger (30% faster poise break)

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Phase-by-Phase Breakdown

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  1. Phase 1 (100% - 75% HP): Rennala floats in the center of the arena, surrounded by a shield that makes her immune to damage. You need to kill 3 amber-tinged minions to break her shield. Each minion is one-shot by any heavy attack. Prioritize the minions closest to the outer edge first — they don't chase you, so you can avoid the floating magic projectiles easily.
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  3. Phase 2 (75% - 0% HP): Rennala becomes active, using Full Moon projectiles, melee staff slams, and a Full Moon Barrage AoE attack. She has a 10% chance to summon a pack of wolves each time you break her poise — ignore the wolves, they die to splash damage if you just keep attacking her.
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Pro Tip: The Full Moon projectile can be parried! If you parry it at the 12th frame before it hits you, it reflects back and deals 950 damage to Rennala — that's 15% of her total HP in one hit.

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Mid-Game Major Boss Guide (Caelid to Mountaintops of the Giants)

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Starscourge Radahn (Mandatory)

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Total HP: 10,389 | Damage per Attack: 920 (Gravity Slam) | 1,145 (Meteor Strike) | Weakness: Bleed (+20%), Frost (+15%), Poison (+10%)

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Phase-by-Phase Breakdown

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  1. Phase 1 (100% - 50% HP): Radahn starts the fight at range, firing gravity arrows that one-shot most players if they get hit directly. Use the summoned spirit horses to close the gap quickly — don't try to dodge the arrows on foot. Once you're in melee range, he switches to greatsword combos and jumping slams. Bleed procs on this guy like crazy — two Corpse Piler procs take off 20% of his HP instantly.
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  3. Phase 2 (50% - 0% HP): Radahn flies into the air and summons 3 falling meteors. Each meteor leaves a poison AoE pool that deals 120 DoT damage per second. Stay on the opposite side of the arena from the meteor impacts, then close the gap once he lands. He gains a new gravity pull attack that yanks you toward him — roll away from him when you see the red glow, then punish after the pull ends.
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Attack Pattern Analysis & Punish Windows

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AttackRecovery FramesPunish WindowMax Hits
Triple Greatsword Slash2818 frames after third slash1 Corp

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