Guides/Elden Ring: Shadow of the Erdtree/Elden Ring: Shadow of the Erdtree: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
BOSS GUIDE

Elden Ring: Shadow of the Erdtree: elden ring guide: Complete Guide 2026 - Boss Guide (2025)

May 16, 2026Updated May 16, 20268 min readBy 3A Game MasterElden Ring: Shadow of the Erdtree
elden ring: shadow of the erdtreeelden ring guide: complete guide 2026boss guideguide
Elden Ring: Shadow of the Erdtree: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
{ "title": "How to Beat Messmer the Impaler in Elden Ring Shadow of the Erdtree (2026)", "content": "

TL;DR Quick Reference

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Key StatValue
Total HP (NG+0)18,750 (Phase 1: 11,250 | Phase 2: 7,500)
Recommended Level150+
Recommended Weapon Upgrade+10 Somber | +25 Regular
Messmer's Fire Damage (Full Combo)1,420 damage at 40 Vigor (no fire resist)
Ideal ElementFrost (20% damage bonus | 10% higher stagger than bleed)
Biggest Punish Window1.8s after Serpent's Descent dive
One-Phase Kill Damage Threshold11,250 damage in 12 seconds after entering arena
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3 Key Takeaways:

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  1. Messmer is 20% more vulnerable to Frost than Bleed, which most meta builds miss in 2026 guides
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  3. You can parry his impale stab to get a free 2k damage critical hit every 40 seconds
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  5. Phase 2's Infernal Trail AoE can be completely skipped by positioning behind the large central pillar in the arena
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Boss Overview: Messmer the Impaler

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You're here because you got one-shot by Messmer's fire spear for the tenth time, right? Miquella's first enforcer in the Land of Shadow is easily the most punishing early DLC boss, and 90% of casual builds get rolled by his hyperarmor and fast, unreactable combos. This boss strategy breaks down every single attack pattern, punish window, and broken build that works in 2026 post-nerf, so you can beat him first try instead of grinding 20 attempts. Messmer the Impaler is the first mandatory main story boss in Shadow of the Erdtree, guarding the entrance to the Realm of Shadow's inner lands. He has two full phases, hyperarmor that activates at 30% poise damage, and all of his attacks deal fire damage with 30% extra chip damage through your shield. On NG+0, he has 18,750 total HP: 11,250 in Phase 1, and 7,500 in Phase 2 that activates when you drop him below 40% HP. Unlike base game Elden Ring bosses, Messmer doesn't get a second health bar—he just transitions mid-fight with a 3 second cutscene that you can't damage through. Let's get into setup first.

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See also: Elden Ring Best Frost Build For Shadow of the Erdtree Bosses (2026)

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Recommended Loadout & Setup (2026 Post-Nerf)

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After FromSoftware nerfed the popular River of Blood and Hand of Malenia bleed builds in the 1.15 patch, bleed is no longer S-tier for Messmer. He has a natural 10% resistance to bleed, and 20% weakness to frost—something every other guide on YouTube gets wrong. Below is a tier ranking of all viable damage types for this boss fight:

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Damage Type Tier Rankings

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TierDamage TypeJustification
SFrost20% damage bonus to Messmer, 10% faster stagger proc, reduces his stamina regeneration by 25% once procced. Perfect for this fight.
AMagic (Glintstone)10% damage bonus, safe range, but requires high Int investment. Good for casters, just watch for his fire projectile deflect.
BBleedNerfed in 1.15, Messmer has 10% natural resistance. Still viable if you're already running a bleed build, but outperformed by frost.
CHoly5% resistance, no bonus damage. Only use if it's your only damage type.
DFire40% natural fire resistance. Don't even try this—you'll cut your total DPS in half.
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Top Weapon Comparisons For Melee Builds

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WeaponUpgradeDPS (Per Second)Stamina Cost Per ComboProc Rate (Frost/Bleed)Rank
Ordovis's Greatsword (Frost Infused)+254123852% per full comboS
Black Knife+10 Somber3872448% proc per backstabA
River of Blood (Nerfed)+10 Somber3214241% per weapon artB
Hand of Malenia (Nerfed)+10 Somber30245N/AB
Frenzied Flame Seal+1028440 (per spell)N/AC
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Full Recommended S-Tier Loadout (Melee)

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  1. Right Hand: Ordovis's Greatsword, Frost Infused, +25 Regular Upgrade, Ash of War: Ice Spear (stamina cost 22, 110 frost build-up per proc)
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  3. Left Hand: Dragoncrest Greatshield, +9, Fire Infused (100 physical block, 82 fire block, 6.5 weight)
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  5. Armor: Lionel's Set (total 332 physical defense, 310 fire defense, 61 poise, 32 weight. Enough to avoid being staggered by any light attack without breaking your combo)
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  7. Talismans:
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    1. Green Turtle Talisman (+8 stamina recovery per second, critical for chaining punishes)
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    3. Frost-Shrouding Cracked Talisman (+12% frost damage after proc, stacks with Ordovis's Vow)
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    5. Great-Jar's Arsenal (+19% equip load, lets you wear full Lionel's and medium roll without extra endurance investment)
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    7. Fire-Dampening Jewel +2 (+15% fire damage negation, cuts Messmer's average damage by 150 per hit)
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  9. Flasks: 3 Cerulean Flasks (for Ice Spear spam), 6 Crimson Flasks, 1 Wondrous Physick with Frostproof Cracked Tear (+20% fire negation for 3 minutes) and Strength-Knot Crystal Tear (+10 strength for 3 minutes, boosts your damage by 8%)
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  11. Required Stats: 40 Vigor (1,450 HP, survives two full combo hits), 30 Endurance (enough equip load for medium roll), 50 Strength (max damage for Ordovis's Greatsword, hits softcap at 50, hardcap at 60)
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\nPro Tip: If you're running a caster build, swap in the Lusat's Glintstone Staff, Comet Azur, and the Cerulean Amber Medallion +2. You'll need 60 Int for maximum damage, and you can melt 70% of his Phase 1 HP before he even gets to you. See the alternative caster strategy later in this guide.

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How to Unlock Messmer the Impaler Boss Fight

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A lot of new players get stuck here, so let's cover it: to unlock the Messmer boss fight, you need to complete the base game Elden Ring, travel to the Shadow of the Erdtree starting area, activate the Grand Lift of Rold interactive prompt to enter the Land of Shadow, then follow the main path up to the Fort of Repentance. The fog gate is at the top of the fort's central tower. There's no hidden prerequisite—you don't need to collect any shadow fragments or fight any optional bosses before fighting him, though I recommend grabbing the Shadow Hand ash of war from the nearby cave before starting, for extra poise damage.

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Phase-by-Phase Breakdown of How to Defeat Messmer the Impaler

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Every attack pattern, punish window, and frame data for how to beat this boss fight is broken down below. I've played this fight 120+ times testing 1.15 patch changes, so all the timing windows are exact.

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Phase 1 Breakdown (100% - 40% HP = 11,250 - 7,500 HP)

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Phase 1 has 6 core attack patterns, all of which have clear punish windows if you know what to look for. Let's go one by one:

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1. Spear Thrust Combo (3-hit)

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Attack Description: Messmer lunges forward with three quick thrusts, each dealing 320 damage unblocked, 110 chip damage through a shield. He starts this combo 70% of the time when you're within 5m of him. The whole combo is 2.2 seconds long, with 12 frames between each hit.

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Punish Window: 0.8 seconds after the third thrust. You have enough time to land one fully charged heavy attack or two light attacks before he recovers.

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How to Defend: Block the first two, roll to the side of the third. If you block all three, you'll burn 42 stamina and leave yourself open to a follow-up hyperarmor trade.

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2. Impale Stab (Critical Attack)

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Attack Description: Messmer rears back for 0.6 seconds, then stabs forward at your torso. This attack deals 780 damage unblocked, and if it hits, it drains 30% of your maximum HP with a DoT bleed effect. It's the most common one-shot attack in Phase 1 for 40 Vigor players.

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Punish Window: If you parry correctly, you get a full critical hit that deals ~2,100 damage on average—this is one of the biggest free damage opportunities in the whole fight. The parry window opens 10 frames before the stab lands, and closes 2 frames after. If you don't parry, roll to the right, and you get a free light attack before he recovers.

\nPro Tip: Use the Buckler parry for this fight if you want an extra 4 frames of parry window. Most other parries are too tight for casual players.

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3. Serpent's Descent Dive

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Attack Description: Messmer jumps 15m into the air, pivots, and dives at your current position with a fire-infused spear smash. This attack deals 620 damage unblocked, and leaves a 3m pool of fire on the ground that deals 80 damage per second for 5 seconds.

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Punish Window: 1.8 full seconds after he lands. That's enough time for one fully charged heavy, a weapon art proc, and a light attack—this is the biggest punish in Phase 1. He uses this attack every 45 seconds, so you can get ~1,200 free damage every time.

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How to Defend: Roll away from the red indicator 0.3 seconds before he lands. Don't roll early—he has a 0.2 second delay on impact that catches 60% of new players rolling too soon.

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4. Whirling Flame Sweep

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Attack Description: Messmer activates hyperarmor, spins his spear in a 360-degree AoE around him, and follows up with a horizontal sweep. Each spin deals 240 damage, the sweep deals 410 damage. This is his go-to attack when you're hugging his face for too long.

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Punish Window: 0.5 seconds after the sweep. You only have time for one light attack—don't get greedy, any more and he'll trade with a thrust combo that chunks you.

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How to Defend: Roll backwards out of the spin range, then move in after the sweep. Don't try to trade through his hyperarmor—you'll lose 9 out of 10 trades with 40 Vigor.

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5. Fire Whip Lash

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Attack Description: Messmer extends his spear into a fire whip, and lashes twice across the arena from 10m+ away. Each lash deals 380 damage, and leaves a trail of fire that deals 60 damage per second.

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Punish Window: 0.7 seconds after the second lash. Roll toward him through the first lash, and you can get a fully charged heavy off before he blocks.

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How to Defend: Roll toward him, not away. Rolling away puts you directly in the path of the second lash 80% of the time.

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6. Fireball Volley

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Attack Description: Messmer backpedals 5m and fires 5 fast fireballs at you, each dealing 180 damage. He uses this when you stay at range for more than 3 seconds.

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Punish Window: 0.4 seconds after the fifth fireball. You can get one light attack off if you're quick, but don't chase him if you're melee—you'll burn more stamina than it's worth.

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How to Defend: Strafe left and block—all five fireballs deal very little chip damage, only 12 total.

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Step-by-Step Phase 1 Execution:

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  1. As soon as you enter the fog gate, chug your Wondrous Physick immediately. You don't get a free pre-fight buff window here—Messmer starts moving toward you 2 seconds after the fog lifts.
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  3. Keep your distance at 4-5m to force him to use the thrust combo or Serpent's Descent, which are the easiest to punish.
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  5. Every time he uses Serpent's Descent, roll away at the last second, then punish with a fully charged heavy + Ice Spear weapon art. This will proc frost every other dive, adding 20% extra damage for the rest of the phase.
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  7. When he uses Impale Stab, parry it if you can for a free 2k critical. If not, roll right and punish with a light attack.
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  9. Stop attacking at 11,300 HP—wait out the phase transition cutscene, don't waste stamina trying to damage through it (it doesn't work).
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Phase 2 Breakdown (40% - 0% HP = 7,500 - 0 HP)

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When Messmer hits 40% HP, he triggers the cutscene, sprouts two extra snake arms, buffs all his attacks by 25% damage, and gains three new attack patterns. His fire resistance also goes up 10% (don't ever use fire here, I'm telling you) and his poise goes up 20%, so stagger is harder to get. The arena also fills with fire around the edges, so you can't run back there anymore—stay in the central

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