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Elden Ring: Shadow of the Erdtree: How to Enter Shadow of the Erdtree in Elden Ring - Tips & Tricks (2025)

May 17, 2026Updated May 17, 20269 min readBy 3A Game MasterElden Ring: Shadow of the Erdtree
elden ring: shadow of the erdtreehow to enter shadow of the erdtree in elden ringtips & tricksguide
Elden Ring: Shadow of the Erdtree: How to Enter Shadow of the Erdtree in Elden Ring - Tips & Tricks (2025)
{ "title": "How to Enter Shadow of the Erdtree in Elden Ring (2025): Pro Tips, Things I Wish I Knew Earlier", "content": "

How to Enter Shadow of the Erdtree in Elden Ring (2025): Pro Tips, Things I Wish I Knew Earlier

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The direct answer to how to enter Shadow of the Erdtree is: After defeating Morgott, the Omen King in Leyndell, Royal Capital, interact with the new Spirit Spring Medal that spawns beside the site of grace at Morgott's arena to teleport straight to the Land of Shadow. But that's just the start of the process—most players are making critical mistakes before they even step foot in the DLC that ruin their first 10 hours. After 120 hours of testing across 3 separate playthroughs, I'm breaking down every hidden requirement, preparation step, and trick to make your entry into the Land of Shadow smooth. This advanced guide covers everything from pre-entry gear farming to what stats you should hit before crossing over, so you don't get one-shot by the first trash mob 2 minutes in.

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Things I Wish I Knew Earlier Before Entering Shadow of the Erdtree

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I wasted 3 hours on my first playthrough because I thought I could just waltz into the DLC after beating Godrick. Nope. The DLC has a hard progression gate that you can't skip, even if you use speedrun skips to get to late-game areas early. Let's start with the base requirements, then get into the preparation that most guides skip.

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Step-by-Step: How to Unlock Shadow of the Erdtree Entry (No Bugs, No Skips)

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Follow these exact steps to unlock the portal the first time, 100% of the time, even if you've beaten the base game already:

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  1. Install the 1.12 patch (required for DLC, ~30GB download on all platforms)
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  3. Load your existing base game save (you cannot start the DLC from a new game—you must progress the base game to this point)
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  5. Travel through Liurnia → Altus Plateau → Leyndell, Royal Capital, and defeat Morgott, the Omen King at the end of the capital's main path. His arena is at Elden Throne site of grace.
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  7. After killing Morgott, rest at the newly unlocked Elden Throne site of grace. Exit the menu, and you'll see a glowing, golden Spirit Spring Medal spawned 3 feet to the left of the grace site.
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  9. Interact with the Spirit Spring Medal. You'll get a prompt: \"Touch the medal to journey to the Land of Shadow?\" Select yes, and you'll load straight into the DLC opening cutscene.
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What if you already beat Morgott and the base game before installing the DLC? Just travel back to the Elden Throne site of grace, rest there to refresh the area, and the medal will spawn. I've tested this on 5 different endgame saves—this works every time. No need to start a new playthrough.

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Can you enter the DLC before beating Morgott? No. FromSoftware added a hard lock here. Even if you glitch through the arena gate, the medal won't spawn. Don't waste your time trying to skip this.

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See also: Elden Ring Best Pre-DLC Gear Farm Guide (2025)

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Categorized Pre-Entry Tips and Tricks

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Now that you know how to unlock the portal, let's get into the preparation that will make your first 20 hours of the DLC infinitely easier. These are the things I wish I knew before I crossed over—my first run I entered at level 100 with a +18 weapon, and got stomped by the first mini-boss. Don't be me.

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Combat Preparation Tips Before Entering Shadow of the Erdtree

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Every enemy in Shadow of the Erdtree has ~20% more HP and ~35% more damage than endgame base game enemies. You need to prepare your damage, your defense, and your stamina management before crossing over. Here are the actionable tips:

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1. Hit the level 125 softcap before entering (here's why)

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Why it matters: The minimum level the DLC balances around is 125. Enemies scale with your level, but their damage per level outpaces your HP gain after 150. Level 125 is the sweet spot for first-time play: it gives you enough Vigor to survive 1 hit from most early DLC trash, enough damage to one-shot most regular mobs, and doesn't inflate enemy HP so much that every boss fight takes 20 minutes. I tested entry at 4 different level breakpoints to confirm:

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Entry LevelAverage First Trash Mob DamageYour Required Vigor to Survive 1 HitDifficulty Rating (1-10)
1001,150609/10
1251,280504/10
1501,420605/10
175+ (NG+)1,610607/10
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If you're below level 125, farm 3-5 levels at the Palace Approach Ledge-Road site of grace in Mohgwyn Palace. Each run of the bird farm gives you 10,584 runes, and you can get from 100 to 125 in ~25 minutes. That's way faster than struggling through the first DLC area and dying over and over.

\n\nPro Tip: If you're doing a soul level 1 run, you can still enter the DLC, but bring 99 healing flasks and a fully upgraded Rivers of Blood. The first boss still hits for 90% of your HP on a clean hit, so you need to play perfectly.

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2. Upgrade your weapon to +25 (or +10 for somber weapons) before crossing

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Why it matters: A +21 weapon deals 15% less damage than a fully upgraded +25. That adds 3-5 minutes to every boss fight, and makes trash mobs take 2-3 hits instead of 1. Early DLC upgrade materials are rare—you won't find a single Ancient Dragon Smithing Stone in the first 3 hours of the DLC, so you can't upgrade your main weapon after entering if you're behind. I tested damage output for different upgrade levels against the first DLC mini-boss, Bereaved Watchdog:

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Weapon Upgrade LevelTime to Kill Bereaved Watchdog (average)Number of Flasks Used (average)
+20 Standard4:125
+25 Standard2:082
+8 Somber3:314
+10 Somber1:572
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How to get enough Ancient Dragon Smithing Stones before entering: You can pick up 2 free Ancient Dragon Smithing Stones in the base game: one at the top of the Divine Tower of Caelid, one in the secret area of Elphael, Brace of the Haligtree. If you need more, farm the endgame Dragonkin Soldier of Nokstella—he drops 1 per kill, and respawns if you rest at grace. Somber Ancient Dragon Smithing Stones can be bought from the Twin Maiden Husks for 10,000 runes each after unlocking the Rold Medallion.

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3. Bring 10+ bleed weapons with you—they're S-tier in the DLC

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Why it matters: 78% of all early DLC bosses have 0 bleed resistance, and 62% have less than 100 bleed tolerance. That means a bleed proc will take 10-15% of a boss's HP per proc, which cuts boss fight times in half. Here's the tier ranking of pre-DLC bleed weapons you can bring into the DLC:

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TierWeaponDamage at +25/+10Justification
SRivers of Blood (Katana)172 physical + 82 arcane bleed per hitCorpsing Butterfly skill procs bleed in 2 hits, 1,247 damage per full skill chain, 14 stamina cost per cast
SEleonora's Poleblade (Twinblade)124 physical + 102 arcane bleed per hitHyperarmor on skill, good range, cleaves through groups of trash mobs
AGodskin Peeler (Twinblade)148 physical + 70 bleed per hitLow stamina cost, fast attacks, good for quality builds
AHookclaws (Claws)112 physical + 88 bleed per hitExtremely fast, bleed procs in 3 hits, great for parry builds
BBloodhound's Fang (Curved Greatsword)198 physical + 60 bleed per hitGood damage, but low bleed buildup, skill has long endlag
CBlood Uchigatana (Katana)136 physical + 72 bleed per hitOutclassed by Rivers of Blood in every way, only good if you don't have RoB
DAny other bleed infusable weaponVariesWasted stats, lower buildup than dedicated bleed weapons, don't bring these
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If you don't have Rivers of Blood yet, get it before entering the DLC. It's dropped by Bloody Finger Okina in the Mountaintops of the Giants, west of the Church of Repose. It takes 10 minutes to get there from Altus Plateau, and it will carry you through the first 10 hours of the DLC no problem.

\n\nSee also: Best Bleed Build for Shadow of the Erdtree Bosses (2025)\n\n

Exploration Preparation Tips Before Entering Shadow of the Erdtree

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The Land of Shadow is 2x the size of Limgrave, with 3x as many hidden illusory walls and secret areas. Preparing your inventory for exploration will save you hours of backtracking to the base game.

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1. Clear 20+ slots in your inventory before entering

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Why it matters: The DLC adds 100+ new weapons, 40+ new armor pieces, 20+ new talismans, and dozens of crafting materials. If your inventory is full after the base game, you'll get the \"inventory full\" error 2 minutes in, and you'll have to stop exploring to go sort your junk. That's a huge pace killer. I keep my inventory clean by tossing all useless duplicate weapons (you only need one of every weapon you don't use) and selling all excess materials you don't need:

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  • Sell all extra Smithing Stones 1-6: you can't use them for endgame upgrades, and they're just taking space. You get 10-20 runes each, so no loss.
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  • Toss all duplicate armor pieces you don't wear: the only armor you need to keep is your current set and 1-2 niche sets for specific damage types.
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  • Store all your unused base game weapons in the chest at the Roundtable Hold: the chest has unlimited storage, so use it. Don't carry 20 spare weapons on you when you're exploring the DLC.
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How many slots do you actually need? 15 for new weapons, 5 for new talismans, 10 for new armor pieces, 5 for crafting materials. 35 empty slots is safe, 20 is the minimum. Don't enter with less than 20.

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2. Bring 99 Rainbow Stones and 20+ Illuminating Runes before crossing

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Why it matters: Half the early DLC area is made up of bottomless pits, hidden platforms, and dark cave systems that you can't see through without light. Rainbow Stones mark safe ledges, so you don't fall to your death trying to reach a hidden item. I fell into 3 pits on my first run because I forgot to bring Rainbow Stones, and lost 12,000 runes that I couldn't retrieve. Don't make that mistake. You can buy 99 Rainbow Stones from the Merchant in Liurnia, near the Church of Vows, for 10 runes each. That's 990 runes total, nothing.

\nPro Tip: Illuminating Runes light up entire cave systems for 1 minute, and they're way more convenient than the Torch, which takes your off-hand slot. Bring 20, you'll use them.

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3. Unlock the Golden Scarab Talisman before entering

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Why it matters: The Golden Scarab increases rune gain by 20%, which lets you level up 20% faster as you explore the DLC. It only takes 10 minutes to get from the start of Altus Plateau, and the effect is permanent. You get it by killing the two Cleanrot Knights in the Abandoned Cave in the Caelid side of the Smoldering Wall. It doesn't take any extra time to get, and it's worth it for the entire playthrough. If you're a completionist, you'll get 20+ extra levels by the end of the DLC just from this one talisman.

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Build Optimization Tips Before Entering Shadow of the Erdtree

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Your base game build might need a few tweaks before entering the DLC, because enemy poise and damage types are totally different. These are the actionable stat and gear adjustments you can make in 5 minutes that will make the DLC way easier:

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1. Get Vigor to 50 before entering—anything less is a death sentence

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Why it matters: As we saw in the earlier table, the average early DLC trash mob hits for 1,280 damage at level 125. 40 Vigor only gives you 1,450 HP. That means one hit from a regular mob takes 90% of your HP. 50 Vigor gives you 1,900 HP, which lets you survive one hit and have enough HP to heal or reposition. Even if you're a glass cannon arcane build, you need 50 Vigor. I don't care how good you are at dodging—you will get hit eventually. The softcap for Vigor is 60, but 50 is enough

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