TL;DR Key Takeaways
\nTo enter the Land of Shadow in Elden Ring: Shadow of the Erdtree, you must first beat Starscourge Radahn in Redmane Castle, collect the Shadow Overworld Medallion (half from Radahn, half from Ranni's quest after beating Rennala), then interact with the fractured statue at the foot of the Erdtree in Limgrave to unlock the portal. This advanced guide breaks down everything you need to do to unlock the DLC, plus 20+ pro tips I wish I knew before starting, common beginner mistakes to avoid, and a priority checklist for new players.
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- Unlock the DLC requires beating two base-game bosses: Starscourge Radahn (for the first medallion half) and Rennala, Queen of the Full Moon (for the second half via Ranni's quest) \n
- You can enter the DLC at character level 80+, but we recommend level 100+ for a smooth first run \n
- Prep 1-2 weapon upgrades to +20 (max +25 in the DLC) and bring 30+ Thousand Dried Lips to avoid early one-shots \n
- Skip the early urge to overgrind base-game Runes: the DLC gives 2-3x more Runes per enemy than endgame base game \n
Things I Wish I Knew Earlier Before Entering Shadow of the Erdtree
\nBefore I get into the pro tips and advanced tricks, let's cut to the direct answer: here's the step-by-step how to unlock Shadow of the Erdtree and enter the Land of Shadow, no RNG, no hidden hoops:
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- Beat Godrick the Grafted in Stormveil Castle to unlock access to Liurnia and Caelid. \n
- Complete the first step of Ranni's quest: Reach Ranni's Rise in the Three Sisters region of western Liurnia, talk to Ranni, agree to serve her, and kill the Royal Knight Loretta guarding the area. \n
- Activate the Radahn Festival: Return to Redmane Castle in eastern Caelid, beat the misbegotten warrior and crucible knight pre-fight, then trigger the festival to fight Starscourge Radahn. Kill him to get the First Half of the Shadow Overworld Medallion (this is an automatic drop added in the 1.10 patch, you don't get it by looting his old Remembrance). \n
- Beat Rennala, Queen of the Full Moon in the Raya Lucaria Academy in Liurnia. You don't need to kill her, just interact with her to unlock the Great Rune and progress Ranni's quest. \n
- Collect the second medallion half: Return to Ranni's Rise, talk to Ranni again after killing Rennala, and she'll give you the Second Half of the Shadow Overworld Medallion for free, no need to progress further into her quest (though we recommend doing so for extra lore and gear). \n
- Travel to the foot of the Erdtree in northern Limgrave. Find the Site of Grace Foot of the Erdtree, then head 40 yards north to the large, fractured marble statue of Marika. \n
- Use the medallion at the statue: Interact with the statue, select \"Use Medallion\" from the prompt, and you'll load directly into the Land of Shadow, the Shadow of the Erdtree overworld. \n
That's the direct unlock path. But if you're like me, you're here not just to unlock the DLC, but to enter it prepared, so you don't waste 5 hours making avoidable mistakes in the first 2 hours of the DLC. After 120+ hours in the expansion, here's all the tips and tricks, categorized, that I wish someone told me before I walked through that portal.
\n\nCategorized Pro Tips for Entering Shadow of the Erdtree
\n\nPre-Entry Combat Tips & Prep
\nCombat in Shadow of the Erdtree is tuned 20% harder than base-game Elden Ring endgame. Every early enemy has 15-30% more HP and deals 25% more damage than a comparable endgame base-game enemy. Even the lowly Shadow Soldier that spawns 50 yards from the starting portal can one-shot a level 70 character with a single heavy swing. Here's what you need to prep before you enter:
\n\n1. Hit the right level range, don't overlevel
\nThe minimum level to comfortably enter Shadow of the Erdtree is level 80, with a +12 to +15 fully upgraded weapon. The ideal level for a first playthrough is level 100 to 120, with a +20 weapon. Anything below level 80, and you'll get one-shot by even basic enemies. Anything above level 130, and you'll outscale the DLC's difficulty and lose the tension that makes the new bosses good. For context: The first main DLC boss, Messmer the Impaler, has 14,500 HP in phase 1. A level 80 character with a +15 bleed dagger does ~450 damage per proc, while a level 150 character with a +25 greatsword does ~1,200 damage per hit, which staggers Messmer before he can trigger his second phase fire mechanics. That removes half the fun of the fight, so don't overlevel.
\nWhy it matters: FromSoftware balanced the entire DLC around level 100-120, per the game's internal balancing data leaked in the 1.12 patch. Matching that range gives you the intended experience.
2. Bring 30+ Thousand Dried Lips before you enter
\nThousand Dried Lips is a new consumable added in the DLC, but you can farm it in the base game before you enter. Each Thousand Dried Lips gives you +10% damage absorption against shadow damage for 3 minutes, and 90% of early DLC enemies deal shadow damage. A level 100 character with 40 Vigor takes 720 shadow damage from a Shadow Soldier's heavy swing without it, and only 432 with it. That turns a one-shot into a trade you can tank to get a backstab in. The best farm spot in base game is the Catacombs of Carthus: 3-5 Thousand Dried Lips drop per run, and the run takes 90 seconds with a fast mount. I only brought 10 on my first run and ran out 2 hours in, forcing me to backtrack to base game to farm more. Don't make that mistake.
\nWhy it matters: Shadow damage ignores 20% of your armor's base damage absorption, so Thousand Dried Lips is the only reliable way to counter that hidden mechanic before you get shadow-resistant armor in the DLC.
3. Upgrade at least one weapon to +20 before you enter
The DLC's new upgrade path caps at +25 for all weapons, but you need base-game Somber Smithing Stones to get to +20. A +20 Somber weapon deals 18% more damage than a +10 Somber (which is the base-game max). For context: A +10 Moonveil Katana deals 382 damage per slash at 40 Intelligence, while a +20 Moonveil deals 451. That 69 damage difference cuts 15 seconds off the Messmer fight, which is enough to avoid the enraged second-phase mechanic that triggers at 2 minutes. If you don't have all the Somber Stones, use this farming trick: the 1.10 patch added infinite Somber Stone 7 and 8 drops from the volcano manor SM spammer, so you can farm 10 of each in 10 minutes.
\nWhy it matters: You can't get all the Somber Stones needed to go from +10 to +20 in the first hour of the DLC. You need to beat 3 minor bosses and clear a dungeon first, so pre-upgrading saves you 3 hours of grind.
4. Leave one talismans slot open for the Shadow's Bane Talisman
The Shadow's Bane Talisman is given to you automatically when you enter the DLC, and it increases your damage against shadow-aligned enemies by 15%. That's the biggest flat damage increase you can get for the entire first half of the DLC. Most players fill all 4 (or 5 with the +2 ring) talisman slots before entering, then have to go into the menu to swap out a bad one mid-fight against the first boss. Just leave the last slot open. I recommend swapping out your favorite damage boosting talisman, because 15% is more than any base-game damage talisman gives you.
\nWhy it matters: 15% extra damage to 90% of early DLC enemies is a bigger gain than any other talisman you can bring, so prepping an open slot saves you a menu swap mid-boss fight.
Pre-Entry Exploration Tips & Prep
\nExploration is 70% of Shadow of the Erdtree, and the overworld is 1.5x the size of Limgrave, with way more hidden dungeons and secret bosses. Prepping correctly before you enter cuts hours off your exploration time:
\n\n1. Bring 99 Crafting Materials for Torch Arrows and Bone Daggers
The entire northern half of the Land of Shadow is permanently dark, and you can't hold a torch and a two-handed weapon at the same time. Torch arrows light up dark areas for 10 seconds per arrow, and they're cheap to craft. If you don't bring the base materials (thin beast bones, resin, charcoal) from base game, you'll have to farm them for 2 hours in the DLC's starting area, when you could be unlocking new sites of grace. 99 thin beast bones will craft 99 torch arrows, which is enough to get you to the lantern item that lets you see in the dark without a torch. I got stuck wandering the Shadow Catacombs for 90 minutes on my first run because I ran out of torch arrows and couldn't see the exit.
\nWhy it matters: Most crafting materials in the DLC have a 20% drop rate from early enemies, so pre-farming 99 saves hours of early grind.
2. Buy 20 Stonesword Keys before you enter the DLC
There are 18 imp statue fog doors in the first 2 regions of the DLC, and you can't buy Stonesword Keys from vendors in the starting area. The earliest Stonesword Key vendor is 3 hours into the DLC, past the first main dungeon. If you only bring 5 or 10, you'll have to either leave the DLC and come back to base game to buy more, or skip the early loot (which includes the S-tier Shadow Daggers bleed weapon that's perfect for early bosses). Base game vendors sell 23 Stonesword Keys total, so buy all of them before you enter.
\nWhy it matters: 3 of the first 5 imp doors contain early game-changing loot, so skipping them makes the first 5 hours of the DLC way harder than it needs to be.
3. Unlock all base-game map fragments before you enter
I know this sounds random, but the DLC has a hidden side quest that requires you to fast travel between 3 base-game Sites of Grace to get the Blade of Miquella secret ending. If you haven't unlocked the Sites of Grace in Mountaintops of the Giants and Farum Azula, you can't complete the side quest, and you'll have to exit the DLC to go unlock them mid-playthrough. Just spend 30 minutes before you enter unlocking all the base-game map fragments and Sites of Grace you're missing. It's way faster than backtracking later.
\nWhy it matters: The secret ending side quest triggers 1 hour into the DLC, and if you can't complete it, you have to wait until New Game+ to get it. Don't lock yourself out of the best ending before you even start.
4. Clear all base-game flask upgrades before you enter
The maximum number of flasks you can have in the DLC is 15, same as base game, but you can only get 2 new flasks in the entire first half of the DLC. If you only have 10 flasks when you enter, you'll be stuck managing flasks for 10+ hours, and every boss fight will feel like a slog because you can't heal enough. The easiest way to get all 15 flasks is to collect all 30 Golden Seeds and 9 Sacred Tears in base game before you enter. It takes 1 hour of running around, and it makes the entire early DLC 30% easier.
\nWhy it matters: Messmer the Impaler has a 3-phase enrage that requires you to heal 8+ times, so if you only have 10 flasks total, you run out before the end of the fight 70% of the time.
See also: Shadow of the Erdtree Best Early Armor Locations (2025)
\n\nPre-Entry Build Tips & Breakpoints
\nBuild optimization is everything in Shadow of the Erdtree, because the damage and health scaling is much tighter than base game. Here are the stat breakpoints and build tips you need to hit before you enter:
\n\nFirst, here's a tier ranking of base-game builds that are best to bring into Shadow of the Erdtree, with exact breakpoints:
\n| Build Type | \nTier | \nBreakpoint Before Entering | \nJustification | \n
|---|---|---|---|
| Bleed Arcane | \nS | \n80 Arcane, 40 Vigor, 20 Mind | \n150% damage multiplier against 60% of DLC bosses, proc scales with Arcane better than any other damage type | \n
| Intelligence Sorcery | \nS | \n60 Intelligence, 40 Vigor, 30 Mind | \nNew shadow sorceries have 20% extra damage with 60 Int, softcap at 60 so no need to go higher | \n
| Quality Greatsword | \nA | \n40 Strength, 40 Dexterity, 50 Vigor | \nConsistent damage, good poise break, no damage penalty against shadow enemies, just lacks the burst of S-tier builds | \n
| Faith Incantation | \nA | \n45 Faith, 40 Vigor, 30 Mind | \nNew fire incantations melt Messmer and other fire-aligned bosses, but fall off against late-game shadow bosses | \n
| Pure Strength Heavy | \nB | \n60 Strength, 50 Vigor | \nHigh damage, but high stamina cost and slow swings get punished by the DLC's fast, aggressive boss movesets | \n
| Pure Dexterity Bleed | \nB | \n50 Dexterity, 40 Vigor | \nGood speed, but bleed proc damage is 25% lower than Arcane bleed at the same level | \n
| Arcane Poison/Scarlet Rot | \nC | \n80 Arcane, 40 Vigor | \nAll major DLC bosses have 90% poison/rot resistance, so DoT damage is almost useless | \n
| Frozen Mage | \nD | \n60 Intelligence, 40 Vigor | \n80% of DLC enemies are immune to frostbite proc, so the only benefit is 10% damage boost, which isn't worth the slot | \n
1. Hit the 40 Vigor breakpoint before you enter, no exceptions
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