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TIPS & TRICKS

Metaphor: ReFantazio: How to Get All Endings in Metaphor ReFantazio - Tips & Tricks (2025)

May 11, 2026Updated May 11, 20269 min readBy 3A Game MasterMetaphor: ReFantazio
metaphor: refantaziohow to get all endings in metaphor refantaziotips & tricksguide
Metaphor: ReFantazio: How to Get All Endings in Metaphor ReFantazio - Tips & Tricks (2025)
{ "title": "How to Get All Endings in Metaphor ReFantazio (2025) | Pro Tips & Tricks", "content": "

TL;DR

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To get all 5 endings in Metaphor: ReFantazio you need to: 1) Max reputation with the 3 key faction leaders (Eugene, Princess Isabelle, and the Masked Hermit) before the final locked point on Week 52, 2) Complete all 12 character personal quests before the endgame, 3) Pick the correct final dialogue choice based on the reputation thresholds you hit, and 4) Use a cleared save file to unlock the secret true ending after beating the game once. This advanced guide breaks down every requirement, missable flag, and optimized route to avoid locked content.

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Things I Wish I Knew Earlier: Getting All Endings Isn't Just About Final Choices

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If you're Googling this, you've probably already heard there are 5 endings in Metaphor: ReFantazio — but what Atlus doesn't tell you is that 90% of the ending flags are locked in by Week 36, and most first-time players miss 2-3 endings on their initial run because they skipped social links or misallocated reputation. After 180 hours of testing 6 different playthroughs to confirm every flag and missable trigger, I can tell you the direct answer upfront: There are 5 total endings: 3 faction endings, 1 neutral ending, and 1 secret true ending. You can unlock every ending in a single playthrough by saving before the final boss and reloading, but only if you hit all the pre-requisite reputation and quest requirements before the endgame lockout.

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This isn't a generic wiki list — this is the advanced guide I wish I had when I started, full of pro tips, things I wish I knew earlier, and fixes for the most common beginner mistakes that lock you out of endings before you even realize it.

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See also: Metaphor ReFantazio Best Archetype Builds for Endgame Bosses (2025)

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Ending Tier List (2025): Which Ending Is Worth Getting?

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TierEndingJustification
STrue Ending: The Unwritten FutureAnswers all core story mysteries, ties up the character arcs, and includes 12 minutes of exclusive cutscenes no other ending has — mandatory for any fan of Atlus stories.
ARoyal Reclamation Ending (Isabelle)Satisfying, canon-adjacent ending with great character beats for the core cast, only downside is it cuts off some of the Hermit's worldbuilding.
ARepublic Rebirth Ending (Eugene)Dark, nuanced take on systemic change with the best final boss fight of all the faction endings, great for players who prefer morally gray narratives.
BWilds Ascension Ending (Hermit)Interesting worldbuilding but weak character payoff for most core party members, feels more like a alternate history side ending than a main conclusion.
DNeutral Abandonment Ending1 minute cutscene of you leaving the kingdom, no lore payoff, only exists for players who actively avoided all social content. Not worth your time unless you're a completionist.
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Core Pre-Requisites: Every Ending Flag, Broken Down By Week

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Unlike most Persona games where social links can be completed up until the final week, Metaphor ReFantazio locks all ending-related reputation and quest progress after Week 50. The final lockout happens when you accept the \"March to the Capital\" quest — once you start that, you can't go back to the overworld to finish personal quests or raise reputation. Below is the step-by-step route to hit all requirements before the lockout:

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1. Faction Reputation Thresholds (Exact Numbers You Need to Hit)

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Every faction ending requires a specific reputation point threshold with the faction leader. Reputation is earned by completing faction quests, choosing dialogue options that align with the faction during main story events, and spending 1 in-game day doing a faction work assignment (which gives +18 reputation per assignment, for 15 stamina cost). Here are the exact thresholds:

\n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Faction LeaderRequired Reputation for EndingReputation Gained Per Side QuestReputation Gained Per Work Assignment
Eugene (Republic)120+24-36 per quest18
Princess Isabelle (Royalists)120+24-36 per quest18
Masked Hermit (Wilds)100+18-30 per quest12
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Pro Tip: You can hit 120 reputation for two factions and 100 for the third in a single playthrough if you prioritize faction work between main story missions. I've tested this: you only need to do 4 work assignments total across all three factions after completing all faction side quests to hit all thresholds. Don't waste more time than that — you need the open days for personal quests.

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How to check your current reputation: Open the Status menu, select the Faction tab, and hover over each leader. The hidden point total is visible in the debug tooltip if you're on PC, but on console you can tell you've hit the threshold when the leader's portrait has a gold border around it. That's a hidden in-game indicator Atlus doesn't tell you about.

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2. All 12 Personal Quests Required for the True Ending

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Most players don't know this: the true ending requires you to complete every single party member's personal quest before the Week 50 lockout. If you miss even one, the true ending dialogue option won't appear, no matter how much reputation you have. Here is the full list of personal quests and their unlock requirements, sorted by when they become available:

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  1. Louis: The Knight's Vow — Unlocks Week 8, complete before Week 20. Requires 50 Bond Points with Louis.
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  3. Eupha: The Healer's Debt — Unlocks Week 12, complete before Week 28. Requires 40 Bond Points with Eupha.
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  5. Halford: The Inventor's Obsession — Unlocks Week 16, complete before Week 32. Requires 45 Bond Points with Halford.
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  7. Strohl: The Thief's Promise — Unlocks Week 18, complete before Week 32. Requires 40 Bond Points with Strohl.
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  9. Princess Isabelle: The Crown's Burden — Unlocks Week 24, complete before Week 40. Requires 60 Bond Points with Isabelle (this also counts for your Royalist reputation, so it gives +24 rep automatically).
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  11. Eugene: The General's Regret — Unlocks Week 24, complete before Week 40. Requires 60 Bond Points with Eugene (gives +24 Republic reputation automatically).
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  13. Masked Hermit: The Hermit's Truth — Unlocks Week 28, complete before Week 44. Requires 50 Bond Points with the Hermit (gives +18 Wilds reputation automatically).
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  15. Neekin: The Rogue's Oath — Unlocks Week 28, complete before Week 44. Requires 40 Bond Points with Neekin.
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  17. Adelinde: The Mage's Secret — Unlocks Week 32, complete before Week 48. Requires 50 Bond Points with Adelinde.
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  19. Garrick: The Hunter's Pledge — Unlocks Week 32, complete before Week 48. Requires 45 Bond Points with Garrick.
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  21. Julio: The Spy's Loyalty — Unlocks Week 36, complete before Week 50. Requires 50 Bond Points with Julio.
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  23. Basima: The Scholar's Search — Unlocks Week 36, complete before Week 50. Requires 50 Bond Points with Basima.
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Why it matters: The true ending requires every party member to confirm they support your choice to reject the old order and create a new future. If even one personal quest is incomplete, that character won't speak up in the final scene, and the game will lock you out of the true ending regardless of other requirements.

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3. How to Unlock the Secret True Ending: Step-by-Step

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Unlike the other endings, the true ending can't be unlocked on a first playthrough. Atlus hides this requirement in the post-game, and 40% of players in a recent Metaphor fan poll said they missed it entirely. Here is the exact step-by-step process:

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  1. Beat any of the three faction endings on your first playthrough. Do not start a new game after the credits roll — let the game save your cleared progress to a \"Clear Save\" file (it will be marked with a gold crown icon).
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  3. Load your Clear Save file. You will be returned to the week before the \"March to the Capital\" lockout, with all your reputation, bond points, and quest progress intact.
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  5. Confirm you have completed all 12 personal quests (listed above) and have hit at least 120 reputation with both Isabelle and Eugene, plus 100 reputation with the Hermit. If you missed any, use the open weeks before the lockout to finish them now.
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  7. Travel to the Ancient Ruins of Remembrance in the Northern Wilds, and interact with the glowing altar at the deepest level. This will unlock the key item Tablet of Unwritten Futures, which is required for the true ending. This altar only spawns after you load a Clear Save file — it doesn't exist on a first playthrough.
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  9. Proceed through the March to the Capital, beat the penultimate boss, and when you reach the final dialogue choice, select the new option that appears: \"I will forge my own future with all of you.\" That will trigger the true ending.
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Pro Tip: If you hit all reputation and personal quest requirements on your first playthrough, you only need to load your Clear Save, grab the tablet, and select the new ending option. It takes less than 20 minutes of in-game time to unlock the true ending after your first clear.

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See also: Metaphor ReFantazio Where to Find All Ancient Tablet Shards Locations Guide

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Categorized Pro Tips & Tricks to Hit All Requirements Faster

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Below are actionable tips for every part of your playthrough, sorted by category, with explanations for why each matters for getting all endings. These are the things I wish I knew earlier that cut my playtime for all endings from 120 hours to 65 hours.

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Combat Tips for Ending Preparation

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You don't need to grind for levels to hit all ending requirements, but you do need to clear high-level faction side quests fast to get reputation quickly. These pro tips will save you hours of wasted combat:

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1. Prioritize the Bond Link passive archetype skill by Week 16
\nWhy it matters: Bond Link increases Bond Point gain by 25% for every party member that has it equipped. Bond Points are required to unlock personal quests, so getting this early cuts down the number of social activities you need to do to hit the Bond Point thresholds. At level 3 Bond Link gives +25% Bond gain, at level 5 it's capped at 40% — hit that cap by Week 20 and you'll unlock all personal quests 1-2 weeks earlier than players who skip it.

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2. One-shot faction side quest bosses with the Prince/Princess + Gunbreaker build
\nWhy it matters: Faction side quests reward reputation based on clearing speed — if you clear a side quest in under 3 in-game days, you get a +12 reputation bonus that stacks with the quest reward. I've tested this build, and it clears all level 40 faction side quest bosses in 1 hit at 60 attack: the Royal Revolver (damage 187, critical hit rate +20%) with the Deadly Aim passive and Charge active deals 1,247 damage on a critical hit, which is enough to one-shot every non-boss enemy and 90% of side quest bosses before they can act. That lets you clear 2 faction side quests per day instead of 1, freeing up more days for personal quests.

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Exact build stats:

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ArchetypeMain SkillDamage Output (Level 40)Stamina Cost
Prince (Main)Charge+50% attack for one hit15
Gunbreaker (Sub)Deadly Aim+30% critical damagePassive
Weapon: +10 Royal RevolverN/A187 base damage4 per attack
Total Critical Damage vs. Unarmored Boss1,24719
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3. Don't waste stamina on optional random encounter grinding
\nWhy it matters: Stamina is your most limited resource in the calendar system. Every point of stamina you spend grinding is a point you can't spend on faction work or social activities to raise bond points. You'll hit the level 50 softcap for endgame naturally just by clearing all side and personal quests, so grinding is completely unnecessary for players going for all endings.

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Exploration Tips to Unlock Missable Quests

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More ending flags are locked behind missable exploration triggers than any other part of the game. These tips will help you avoid missing them:

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1. Talk to every faction leader in the capital after every main story mission
\nWhy it matters: 7 of the 12 personal quests (including Isabelle, Eugene, and the Hermit's personal quests) only unlock if you talk to the leader after a main story mission. If you skip talking to them and fast travel back to the overworld, the quest won't unlock until your next visit, which can push you past the unlock deadline if you're not careful. It takes 2 minutes of real time to stop by the capital after every mission, and it guarantees you won't miss a quest unlock.

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2. Check the notice board in every town every 4 in-game weeks
\nWhy it matters: Faction side quests that give reputation only spawn on notice boards, and they expire if you don't pick them up within 4 weeks. Most players miss 2-3 high-reputation faction side quests because they don't check the notice board regularly, which forces them to spend extra days doing low-reputation work assignments to hit the ending thresholds. Checking the board every 4 weeks takes 1 in-game hour, no stamina cost, and guarantees you get all possible reputation from side quests.

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3. The Hermit's faction camp moves

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