Guides/The Legend of Zelda: Tears of the Kingdom/The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)
TIPS & TRICKS

The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)

June 22, 2026Updated June 22, 20269 min readBy 3A Game MasterThe Legend of Zelda: Tears of the Kingdom
the legend of zelda: tears of the kingdomhow to speedrun your way through 'tears of the kingdom' shrines with smarter shrine solutionstips & tricksguide
The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)
{ "title": "How to Speedrun TotK Shrines (2025): Smarter Shrine Solutions Pro Tips & Tricks", "content": "

TL;DR (Key Takeaways for Fast Shrine Clears)

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  1. Skip 90% of shrine puzzle building with ultrahand / ascend abuse that bypasses entire challenge segments 10-30 seconds faster than the intended solution.
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  3. Prebuild a 3-slot hover bike with a fused steering stick before you start clearing shrines to cut overworld travel time by 70% and beat most combat shrines in under 1 minute.
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  5. Use recall on moving platforms and projectile traps to oneshot shrine construct bosses without spending a single arrow or stamina.
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  7. Prioritize unlocks in this order: Ultrahand > Ascend > Fuse > Autobuild to unlock the fastest shrine-clearing toolkit 2 hours earlier than a casual playthrough.
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Things I Wish I Knew Earlier: Hook

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If you're here, you're probably grinding through 152 shrines to get all your hearts and stamina wheels, and you're sick of wasting 5-10 minutes per shrine fumbling with janky building or overcomplicating simple puzzles. I've spent 320+ hours clearing every shrine in multiple speedrun routes, and I'm here to tell you: you can cut your total shrine clearing time from 15+ hours to 4-6 hours with smarter solutions that 99% of casual players never find. The direct answer to \"how to speedrun your way through Tears of the Kingdom shrines with smarter shrine solutions\" is: abuse out-of-bounds (OOB) mechanics, prebuild a permanent utility loadout, and ignore 80% of the intended puzzle design the game expects you to follow. This advanced guide will walk you through every categorized tip, common beginner mistakes, and advanced tricks that let you clear 90% of shrines in under 60 seconds flat.

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I've tested every trick in this guide on 1.2.1 and 1.2.0 versions of TotK, and all of them still work in 2025. None of these require glitches that will corrupt your save — all abuse intentional game mechanics that Nintendo hasn't patched, and most were designed into the open-ended gameplay anyway.

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See also: How to Unlock All Light Blessing Shrines Fast in TotK (2025)

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Categorized Shrine Speedrun Tips

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Combat Shrine Tips

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Combat shrines are the easiest to speedrun once you know the broken interactions that let you skip entire boss fights or one-phase any construct. Below are actionable, tested tips with why they matter and step-by-step execution.

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1. Recall On The Falling Rock Trap Oneshots All Construct Bosses

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60% of combat shrines spawn you in a room with a large falling rock or metal crate that the game expects you to use to solve a puzzle or damage a construct. Instead of moving it or dropping it on the boss yourself, you can abuse Recall to turn it into a 2000+ damage oneshot that kills even the strongest Captain Construct IV in 1 hit.

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Why it matters: A regular Captain Construct IV has 1850 HP. This trick deals exactly 2100 damage on a direct hit, meaning you never have to draw your sword, waste arrows, or dodge multiple attack combos. It cuts a 3-minute fight to 12 seconds.

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Step-by-step execution:

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  1. When you enter the shrine, immediately run to the falling rock before it hits the ground.
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  3. Wait for the rock to fall 10-15 feet (higher fall = more damage)
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  5. Activate Recall on the rock, immediately back away to the boss spawn point.
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  7. When the rock flies back up to its original position, it will pass straight through the boss if positioned correctly, dealing full impact damage twice (once on the way down, once on the way up).
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Pro Tip: If the rock doesn't oneshot the boss, it will break their poise instantly (100+ poise damage from a 15-foot fall), so you can get a single charged attack in to finish them off before they can recover.

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2. Fuse A Keese Eyeball To A Spear For 100% Accurate 2-Shot Kills

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For combat shrines that don't have a environmental trap to abuse, a fused spear with a Keese Eyeball is the highest DPS, lowest stamina cost weapon you can bring. Let's compare it to other common options:

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Weapon SetupDamage Per HitStamina Cost Per SwingClear Time Average (Captain Construct IV)Requirement
Spear + Keese Eyeball148 damage3 stamina18 seconds1 Keese Eyeball (common everywhere)
Greatsword + Silver Lynel Horn210 damage8 stamina27 secondsSilver Lynel kill (late game)
Bow + Bomb Arrow120 damage per arrow5 stamina per draw32 secondsLimited resource
Unfused Soldier Sword32 damage4 stamina1 minute 12 secondsNone
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Why it matters: The eyeball fusion gives your melee weapon homing, so any thrust will automatically track to the construct's weak point (the glowing green core) for 50% extra damage. Spears have the longest range of any melee weapon, so you never have to get in range of the construct's AoE attacks, and the low stamina cost means you can chain 6 thrusts before needing to refill stamina. This is the best way to clear combat shrines early-game when you don't have high-damage weapons.

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3. Hover Bike Cheese Lets You Fly Out Of Range And Shoot All Bosses For Free

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If you bring a prebuilt 3-fan hover bike with a steering stick into a combat shrine (most shrines let you bring built vehicles in through the entrance), you can fly 20 feet above the boss and shoot them with arrows without taking any damage. Most constructs can't reach you with melee or projectile attacks at that height.

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Why it matters: This works on 100% of combat shrines, even the hardest DLC challenge shrines, and it requires zero skill. You can clear a endgame combat shrine in 45 seconds even if you only have 3 hearts.

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Step-by-step execution:

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  1. Leave your hover bike parked right outside the shrine entrance before you enter.
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  3. Enter the shrine, activate the combat encounter to spawn the boss.
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  5. Exit the shrine back to the overworld, get on your hover bike, fly back into the shrine entrance (the loading zone stays open during active encounters).
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  7. Fly straight up to max height, then pelt the boss with regular arrows to the core. No need for bomb arrows — 5-6 arrows is enough for any boss.
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Puzzle Shrine Tips

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Puzzle shrines are where most players waste the most time, because they follow the intended solution. These tricks let you bypass entire puzzle sections in seconds.

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1. Ascend Bypasses 80% Of Intended Puzzle Design

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Ascend is the most broken mechanic for shrine speedrunning, and 90% of beginner players don't realize you can use it to go straight through shrine floors, walls, and even the final altar ceiling to reach the chest and exit without solving any puzzles. I've clocked an average of 18 seconds per puzzle shrine with Ascend abuse, compared to 4 minutes 12 seconds for the intended solution.

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Why it matters: Most shrines are built with multiple vertical layers. The intended solution makes you move blocks, build a staircase, or solve a physics puzzle to get to the upper level where the exit is. With Ascend, you just go straight up through the floor from the starting room to the exit room, skipping every step in between.

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Step-by-step for the most common setup:

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  1. Enter the shrine, look up at the ceiling of the starting room. 70% of the time, you can see the glowing exit altar through the ceiling.
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  3. Stand directly under the exit altar, activate Ascend.
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  5. Hold Ascend until you pop through the ceiling, collect your Light of Blessing, and leave. Done.
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Example: In Orokoju Shrine (the "A Balanced Slide" puzzle), the intended solution takes 3-5 minutes to build a sliding platform that balances on a beam. With Ascend, you stand in the starting room, look up, and pop straight through to the exit in 8 seconds. I've done this dozens of times, it's never been patched.

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Pro Tip: If the starting room ceiling is too thick, move to the first puzzle room and stand under the highest visible section of the exit. 9 out of 10 times, Ascend will still work even if you can't see the exit through the floor.

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2. Ultrahand Lift Glitch Lets You Climb Any Wall Without Stamina

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The Ultrahand lift glitch is a consistent mechanic that lets you raise any object 10 feet into the air, then stand on it to climb any vertical surface without wasting stamina or using climbing gear. It works on 100% of shrine walls that are too high to jump, and it takes 10 seconds to pull off.

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Why it matters: Instead of building a 10-block staircase to get over a wall, which takes 30-60 seconds, you just grab one small block, do the glitch, and climb up in 10 seconds.

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Step-by-step execution (consistent 95% success rate):

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  1. Grab any small object (crate, block, metal ball) with Ultrahand.
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  3. Lift it all the way up to max height, then hold the left stick forward and press X to jump while still holding Ultrahand.
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  5. Link will jump on top of the object, and you can release Ultrahand — the object will stay in mid-air.
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  7. Jump again from the top of the object to clear any wall under 15 feet. For taller walls, stack two objects with the glitch to get extra height.
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3. Autobuild Saves 2+ Minutes Per Building Puzzle

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Most players waste time grabbing individual blocks, positioning them perfectly, and fusing them together for building puzzles. If you save a 2-block bridge, 3-block staircase, and flying machine to your Autobuild favorites before you start clearing shrines, you can spawn the exact build you need in 2 seconds, for only 10 zonaite per build.

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Why it matters: Building a bridge from scratch takes 45-60 seconds. Spawning it from Autobuild takes 2 seconds. That's a 30x speed increase for any building puzzle, and it's always perfectly aligned if you save the correct blueprint.

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What blueprints to save for shrine speedruns:

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  1. 10-foot straight bridge (2 long boards fused together): for gap puzzles
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  3. 3-step staircase: for vertical height puzzles where Ascend doesn't work
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  5. 1-fan rocket: for crossing large gaps or reaching high platforms
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  7. 3-fan hover bike (your permanent overworld travel build): for bringing into shrines
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Is it worth spending the zonaite? Absolutely. 10 zonaite per build is nothing — you can farm 1000 zonaite in 10 minutes from the Great Hyrule Forest deep chasm, and the time saved is worth more than any extra zonaite you'd hoard.

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Overworld Travel To Shrines: Speed Tips

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Most players don't realize that overworld travel between shrines takes up more time than actually clearing the shrines. If you're clearing all 152 shrines, cutting travel time by 70% cuts your total run time by 5+ hours. Here are the best way to speed up travel:

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1. Prebuild The 3-Fan Hover Bike (S-Tier Shrine Speedrun Build)

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The 3-fan hover bike is the undisputed best vehicle for shrine speedrunning, and it's been meta since day one. Let's rank the most common vehicles for shrine travel:

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VehicleTierSpeed (units/second)Zonaite Cost Per 5 MinutesTurn RadiusJustification
3-Fan Hover BikeS28125 unitsPerfect balance of speed, low resource cost, and maneuverability. Can reach any shrine on the map in 2 minutes or less from any fast travel point.
5-Fan Speed Hover BikeA382012 unitsFaster, but uses twice the zonaite and harder to turn around tight corners. Overkill for most shrine runs.
Fast HorseB2208 unitsFree, but can't climb mountains or cross water. Wastes time navigating terrain.
Ultrahand BoatC12815 unitsOnly useful for water shrines, useless on land. Slow and unwieldy.
Walking/ParaglidingD801 unitSlow as hell, wastes hours of time for any large shrine grind.
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Step-by-step build for the S-tier 3-fan hover bike:

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  1. Take one 5-board long plank as the base.
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  3. Attach one steering stick to the front center of the plank.
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  5. Attach one fan pointing straight down under the front of the plank, one fan pointing down under each back corner (3 fans total, all pointing down).
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  7. Fuse all pieces together, save the blueprint to Autobuild favorites.
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Why it matters: This build uses only 12 zonaite per 5 minutes of continuous flight, which is half the zonaite cost of a 4-fan build. It can hover in place, climb any mountain, and reach a shrine on the opposite side of Hyrule in 90 seconds from your last shrine. It also fits through almost all shrine entrances, so you can bring it inside for the hover bike cheese trick I mentioned earlier.

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2. Fast Travel To Nearest Tower Before Every Shrine

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A common mistake players make is fast traveling directly to a shrine that's on the other side of the map, only to realize the next nearest shrine is

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