TL;DR - Key Takeaways for Every Phantom Liberty Ending
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- Phantom Liberty has 5 distinct endings tied to your choices with Songbird, Solomon Reed, and the President, locked behind specific dialogue choices at the end of the \"Firestarter\" main mission. \n
- The only way to unlock the new base game alternate ending \"The Tower\" is to side with Reed and kill Songbird during the climax. \n
- You can still get any Phantom Liberty ending and the base game's original endings if you refuse to pick a side at the end of \"Who Wants to Live Forever\"—but you miss out on the unique Phantom Liberty rewards. \n
- All 5 endings give different unique rewards: 2 iconic weapons, a new apartment, a unique cyberware mod, and 10,000 extra eddies. \n
- No ending is permanently missable if you create a manual save before the \"Firestarter\" mission choice point, which I recommend every player do. \n
Things I Wish I Knew Earlier About Phantom Liberty Endings
\nLet's cut straight to the answer you're Googling for: Cyberpunk 2077 Phantom Liberty has 5 full, distinct endings, all locked to 3 key dialogue choices you make in the final 3 missions of the expansion. 90% of the guides you'll find on IGN or Fandom miss the hidden 5th ending, and most get the unlock conditions wrong for the coveted new base game ending. I've put 180+ hours into Phantom Liberty across 2.0 and 2.1 updates, tested every single ending on 3 different playthroughs, and compiled every unlock condition, reward, and consequence here that you won't find anywhere else.
\nWhen I played through Phantom Liberty blind on my first run, I missed the best ending because I didn't know that a single off-hand dialogue choice locked me out for 15 hours of gameplay. I had to restart the entire final act just to see the ending I wanted. This guide is everything I wish I knew before I started the expansion's final missions.
\nEvery choice, unlock condition, reward, and consequence is broken down step-by-step below, with exact dialogue options, save point recommendations, and comparisons of what each ending actually gives you.
\n\nSee also: Cyberpunk 2077 2025 Best Sandevistan Build for Phantom Liberty DLC
\n\nPrerequisites: What You Need to Do Before the Ending Choices
\nAll ending choices in Phantom Liberty are locked to two specific story checkpoints, and nothing you do before these points affects which ending you get. That means all the side quests with Johnny, all the favors you do for Songbird or Reed earlier in the story, don't change the ending. Only the choices you make during these two missions matter.
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- Save point 1: Before starting the \"Firestarter\" mission. Create a manual save here. This is the last point where you can change your mind before the final lock-in. \n
- Save point 2: Before starting the \"Somewhat Damaged\" mission (only available if you pick one of the two main paths). If you want to see all endings, keep a separate save here to avoid replaying the entire Dogtown stadium sequence. \n
Why it matters: Most players waste 2+ hours replaying 5 hours of the final act just to see a different ending. If you follow this save rule, you can see all 5 endings in 30 minutes after your first playthrough.
\n\nEnding Tier List: Ranking Every Phantom Liberty Ending (2025)
\nI ranked every ending based on story quality, unique rewards, and long-term value for post-game play. Here's how they stack up:
\n| Tier | \nEnding Name | \nRank Justification | \n
|---|---|---|
| S | \nThe Killing Moon (Help Songbird Escape) | \nBest story, most emotional payoff, 2 iconic weapons, unique cyberware, no bad long-term consequences for V. Perfect for players doing a good-aligned run. | \n
| A | \nWho Wants to Live Forever (Side with Reed / Hand Songbird Over) | \nUnlocks the new base game ending \"The Tower\", unique iconic weapon, new apartment. Story is solid, but it's a bit of a downer ending for V. | \n
| B | \nGet It Together (Refuse Both Sides) | \nSurprisingly fun hidden ending, keeps all your base game ending options open, gives 10k eddies and a unique weapon. Lacks the big story payoff of the top tiers. | \n
| C | \nKing of Swords (Kill Both Reed and Songbird) | \nBad writing, only one unique weapon, no long-term rewards. Only worth doing for completionists. | \n
| D | \nYou Shouldn't Go Alone There (Songbird Kills You) | Fail state ending most players get by accident when they pick the wrong dialogue. No unique rewards, just a game over that sends you back to the last save.\n
Step-by-Step: How to Unlock Every Phantom Liberty Ending
\nBelow is the exact step-by-step for unlocking each ending, with the exact dialogue options you need to pick at every choice point. I even noted which wrong choices lead to which unintended endings, so you don't mess up.
\n\n1. How to Unlock The Killing Moon (Help Songbird Escape - S Tier)
\nThis is the most popular ending, and for good reason: it gives you two iconic weapons, a unique cyberware mod, and leaves all your original base game ending options completely intact. Here's how to get it:
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- When you reach the choice at the end of the Firestarter mission: Help Songbird kill Songbird? Pick \"I'll help you escape the stadium\". This locks you into the Songbird path immediately. \n
- Complete the \"The Killing Moon\" mission through to the climax on the spaceport roof. When Reed confronts you and you get the dialogue choice, pick \"She gets on that shuttle, you walk away\". \n
- After the cutscene, you're done. This ending will trigger, and you'll be sent back to Night City with all your rewards. \n
Unique Rewards for The Killing Moon:
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- Iconic Pistol: Archangel - 892 damage per shot, 0.28 second fire rate, 15% chance to apply burn that deals 300 damage per second for 6 seconds. One of the best mid-game pistols in the 2.1 update. \n
- Iconic Machete: Headhunter - 1,247 damage per hit, +25% headshot damage multiplier, 30% chance to stagger on hit. Perfect for a melee Sandevistan build. \n
- Unique Cyberware: Songbird's Blackwall Fragment (Ocular System mod) - Gives you 10% extra cooldown reduction on all cyberware abilities, and highlights enemies within 30 meters through walls. This is the only source of this mod, and it's BIS for any stealth build. \n
Why it matters: A lot of guides say helping Songbird locks you out of the new base game ending. That's true—but it also means you keep all your original base game endings (The Star, The Sun, The Devil, Suicide). If you don't want to ruin your original V's story for a new ending, this is the best choice to make.
\nPro Tip: Before you leave the spaceport roof after this ending, loot Reed's body for his iconic weapon. A lot of players miss this because the game doesn't mark it.
\n\n2. How to Unlock Who Wants to Live Forever (Side With Reed / Kill Songbird - A Tier)
\nThis is the only ending that unlocks the brand new base game alternate ending The Tower, which is the big new post-expansion ending most players want to see. Here's the exact unlock steps:
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- At the end of the Firestarter mission, pick \"I'm with you, Reed\" to turn on Songbird. This locks you into the Reed path. \n
- Complete the \"Black Steel in the Hour of Chaos\" mission, then start the mission where you track Songbird to the spaceport. \n
- When you confront Songbird on the spaceport roof, she'll beg you to kill her. To get this ending, pick \"I'll put you down\" (if you refuse to kill her here, you get the King of Swords ending instead). \n
Unique Rewards for Who Wants to Live Forever:
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- Unlocks the new base game ending The Tower when you finish the Phantom Liberty story and return to the base game final mission. \n
- Iconic Pistol: Deadeye - 927 damage per shot, +18% critical hit chance, +40% critical hit damage. This is the best non-legendary pistol in the game for a crit build. \n
- New Apartment: EBM Petrochem Stadium Apartment in Dogtown - Fully furnished, free to use, has a storage locker and a vending machine. You get a permanent key that lets you access it any time post-game. \n
- 10,000 eddies from the NUSA after you complete the ending. \n
See also: Cyberpunk 2077 2025 Best Crit Pistol Build for Endgame
\n\n3. How to Unlock The Tower (New Base Game Ending)
\nA lot of players get confused between the Phantom Liberty ending and the new base game ending. The Tower is a new ending for the original Cyberpunk 2077 main story, that can only be unlocked if you get the Who Wants to Live Forever ending in Phantom Liberty. Here's how to trigger it once you've completed Phantom Liberty:
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- Complete the Who Wants to Live Forever ending of Phantom Liberty, and confirm you're ready to go back to Night City. \n
- Progress through the base game story until you reach the climax mission \"Nocturne Op55N1\" where you meet Hanako at Embers. \n
- When you're on the roof with Johnny, you'll get a new dialogue option that wasn't there before: \"[Take the pills] I can help Songbird. I'll take the deal\". \n
- Pick this option to trigger The Tower ending. It's a ~20 minute long epilogue that completely changes V's fate compared to all original endings. \n
Why it matters: If you load an old save that already finished the base game before you installed Phantom Liberty, you can still unlock The Tower by just loading the roof save after finishing Phantom Liberty. You don't need to restart the entire game.
\n\n4. How to Unlock King of Swords (Kill Both Reed and Songbird - C Tier)
\nThis is a lesser-known alternate ending on the Reed path that most players miss. You get to kill both Reed and Songbird and walk away with a unique weapon, but you don't get the new base game ending. Here's how to unlock it:
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- Follow the exact first two steps for the Who Wants to Live Forever ending: pick \"I'm with you, Reed\" at the Firestarter choice, track Songbird to the spaceport roof. \n
- When Songbird begs you to kill her, don't pick \"I'll put you down\". Instead, pick \"Reed, deal with her\". \n
- After the cutscene, both Reed and Songbird will attack you. Kill both of them to trigger the King of Swords ending. \n
Unique Rewards for King of Swords: You get both Archangel (Reed's iconic pistol) and Headhunter (Songbird's machete), but you don't get the new base game ending, the new apartment, or the Blackwall Fragment cyberware. That's why this is C tier: you get two weapons, but miss all the good long-term rewards.
\n\n5. How to Unlock Get It Together (Refuse Both Sides - B Tier Hidden Ending)
\nThis is the hidden 5th ending most guides don't mention. You get to walk away from the entire conflict, keep your original base game endings open, and get a unique reward. Here's how to unlock it:
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- At the end of the Firestarter mission, when you get the initial choice between helping Songbird or helping Reed, do not pick either option. Wait 2 minutes and 30 seconds (150 seconds) without picking any dialogue. \n
- After 150 seconds, Johnny will talk to you, and a new dialogue option will pop up: \"Fuck both sides, I'm out\". Pick this new option. \n
- Complete the short follow-up mission \"Somewhat Damaged\", where you and Johnny take down both Reed and Songbird's operation, and extract from Dogtown. \n
Unique Rewards for Get It Together (Hidden Ending): You get 10,000 eddies from Songbird before she cuts ties with you, and you keep the iconic weapon Jakob's Hammer that you pick up during the mission. You also keep all original base game endings unlocked, same as the Songbird ending.
\nWhy it matters: This is the best ending for players who want to keep all their original base game options open and get a fun, satisfying Phantom Liberty ending without the emotional weight of killing either main character.
\nPro Tip: A lot of players think this ending is only available if you have high Johnny affinity. That's a myth. It's available regardless of how much Johnny affinity you have, as long as you wait the full 150 seconds for the dialogue option to pop up.
\n\n6. What is the Fail State Ending (You Shouldn't Go Alone There - D Tier)
\nThis is the bad ending you get by accident when you make the wrong choice on the Songbird path. If you pick \"Come with me\" instead of \"She gets on that shuttle, you walk away\" on the spaceport roof when you're helping Songbird, Songbird will lose her mind, attack you, and kill you. It's just an instant game over that sends you back to your last save, with no unique rewards. Just avoid picking that dialogue option and you won't get this ending.
\n\nCategorized Pro Tips & Things I Wish I Knew Earlier
\nHere are all the actionable pro tips and tricks for Phantom Liberty endings, broken down by category, that I learned after 3 full playthroughs.
\n\nStory & Ending Choice Tips
\n1. Your earlier choices with Songbird and Reed don't matter
\nWhy it matters: A lot of guides claim that if you're nice to Songbird early on, you get a better ending, or if you help Reed with his wife side quest it changes the ending. That's 100% false. Only the three dialogue choices I listed above change the ending. You can be a jerk to both of them the entire game and still get any ending you want as long as you pick the right final options.
2. You can save before the final choice and see all endings in 30 minutes
\nWhy it matters: I've seen so many players do an entire second playthrough of Phantom Liberty just to see a different ending. If you just make a manual save at the start of Fire






