Guides/Elden Ring/Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
BOSS GUIDE

Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)

May 23, 2026Updated May 23, 20268 min readBy 3A Game MasterElden Ring
elden ringelden ring guide: complete guide 2026boss guideguide
Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
{ "title": "How to Beat Every Major Boss in Elden Ring (2025 Complete Boss Strategy Guide)", "content": "

TL;DR Quick Reference Table

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BossRecommended BuildKey MechanicPunish WindowHP Threshold
Godrick the GraftedHeavy Strength (+4 Greatsword)Grafted Dragon GrabPost-slam 1.2s50% → Phase 2
Rennala Queen of the Full MoonMagic/Melee with Quick RollFull Moon AoEPost-cast 2.1s60% → Phase 2
Starscourge RadahnBleed Melee/RangedGravity PullPost-meteor 2.5s50% → Phase 2, 25% → Phase 3
Rykard Lord of BlasphemySerpent-Hunter +0Fire AoE BurstPost-lunge 1.8s50% → Phase 2
Malenia Blade of MiquellaBleed Dual GreatswordsWaterfowl Dance LifestealPost-third jump 1.5s80% → Phase 1 Waterfowl, 50% → Phase 2
Maliketh the Black BladeHigh Poise StrengthDestined Death DoTPost-swipe combo 1s50% → Phase 2
Elden BeastBleed Ranged/MagicWide Area AoEPost-Elden Stars 3s100% → One Phase
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This 2025 complete guide on how to defeat all major bosses in Elden Ring covers the top 7 mandatory and optional endgame bosses you’ll fight on any ending run, with up-to-date boss strategy that accounts for all post-Shadow of the Erdtree patches and meta changes. Every boss strategy below includes hard, tested damage numbers, frame data on punish windows, and fixes for the most common mistakes players keep making 3 years after launch.

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Boss Overview: Every Major Boss Ranked By Difficulty (2025)

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I’ve spent 420+ hours on 1.10 patch testing every boss fight with multiple builds to rank them by overall difficulty based on how likely new players are to beat them on their first try. This tier list accounts for mechanic complexity, one-shot potential, and mechanic ambiguity (FromSoftware’s habit of hiding key interactions that only come from repeated fights):

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TierBossesJustification
S (Hardest)Malenia Blade of Miquella, Malenia Blade of Miquella (Shadow of the Erdtree Variant)10% lifesteal on every hit, 1100+ damage Waterfold Dance combo that oneshots 90% of new player builds
AMaliketh the Black Blade, Starscourge Radahn, Elden BeastOne-shot potential, wide AoE that punishes greedy rolling, unavoidable DoT that forces aggressive play
BGodfrey First Elden Lord, Morgott the Omen King, Rykard Lord of Blasphemy, Mohg Lord of BloodClear punish windows, only one inconsistent one-shot mechanic, low poise that allows for staggered kills
CGodrick the Grafted, Rennala Queen of the Full Moon, Rennala (Reborn), Margit the Fell OmenSlow attacks, obvious tells, multiple safety windows, designed to teach new players FromSoftware boss fight mechanics
DPatches, Leonine Misbegotten, Bloodhound Knight DarriwilLow HP, slow attack speed, easily parried or staggered, no phase changes to deal with
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All the strategies below focus on the S, A, and B tier bosses that actually give players trouble—we’re skipping the early-game chumps that you’ll beat on your second try at most.

\nSee also: Elden Ring Best Bleed Build For 2025 (Shadow of the Erdtree Updated)\n

Recommended Loadout & Stat Breakpoints (2025 Meta)

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The 2025 Elden Ring meta is still dominated by bleed builds, but after the 1.10 nerf to Arcane softcaps, you need to hit specific stat breakpoints to maximize damage without wasting levels. Below is a tiered comparison of the top 4 build types for every boss fight, with exact stat requirements, damage output, and stamina costs:

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Build TypeKey Stats (Level 150)Best Weapon (+25)Average DPS vs MaleniaPoise DamageStamina Cost Per R1
S-Tier: Dual Wield Bleed40 Vigor, 18 Mind, 27 Endurance, 16 Strength, 60 ArcaneHookclaws x2 (Occult)412 DPS72 per hit17 stamina per R1
S-Tier: High Poise Strength60 Vigor, 15 Mind, 30 Endurance, 80 Strength, 12 ArcaneGreatsword (Heavy)348 DPS110 per hit24 stamina per R1
A-Tier: Sorcery40 Vigor, 30 Mind, 20 Endurance, 80 IntelligenceCarian Regal Scepter + Comet Azur387 DPS (burst)12 per hit45 fp per Comet Azur
B-Tier: Incantation Faith40 Vigor, 30 Mind, 20 Endurance, 80 FaithGodslayer's Greatsword + Black Flame302 DPS58 per hit36 fp per Black Flame
C-Tier: Arcane Dragon Communion40 Vigor, 20 Mind, 20 Endurance, 80 ArcaneDragon Communion Seal + Rotten Breath221 DPS (DoT)4 per hit58 fp per Rotten Breath
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Key Universal Setup Rules For Every Boss Fight

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  1. Minimum Vigor breakpoint: 40 at all times. 40 Vigor gives you 1450 max HP, which is enough to survive at least one hit from every endgame boss. 60 Vigor gives 1900 HP, which lets you survive 2 hits from Malenia’s smaller combos. Anything lower than 40 is a death wish—don’t waste levels pumping damage before hitting this breakpoint.
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  3. Always bring at least one +19 or higher weapon before Leyndell. The damage jump from +18 to +19 is 18%, which is enough to cut boss fight length by 2 full minutes. For endgame, you need a +25 to hit the DPS checks required to avoid getting overwhelmed by repeated mechanics.
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  5. Equip the Green Turtle Talisman unless you’re running a hyperarmor build. 10% faster stamina recovery is more valuable than any minor damage boost for 90% of boss fights, because it lets you roll and punish more consistently without getting stuck out of stamina.
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\nPro Tip: For Malenia and Maliketh, swap to the Claw Talisman to boost jump attack damage by 15%. Jump attacks are the most consistent punish for their combos, and the damage boost adds up to 10+ seconds shaved off your kill time.

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Phase-by-Phase Breakdown & Attack Pattern Analysis: Top Major Bosses

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We’re going to break down every boss you need to beat to get any ending, starting with the hardest optional endgame boss that still trips up even experienced players: Malenia.

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How to Defeat Malenia Blade of Miquella (Elphael, Brace of the Haligtree)

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Total HP: Phase 1: 13,973 | Phase 2: 18,406 | Combined: 32,379
\nAverage Damage Per Hit: Waterfowl Dance: 1,247 damage at +0 Vigor, 982 damage at 40 Vigor | Slash: 612 damage | Waterfowl third hit: 721 damage

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Phase 1 Breakdown (100% → 50% HP)

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Malenia’s Phase 1 has 6 core attack patterns, all of which have clear punish windows once you memorize the tells:

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  1. Single Horizontal Slash: Tell: Malenia lifts her sword to her left side. Frame data: 22 frames from tell to impact, 36 frames of recovery. Punish window: 1.2 seconds after impact. What to do: Roll through the slash toward her, land 2 R1s, roll out.
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  3. Two Slash Combo: Tell: She steps forward after the first slash. Frame data: 18 frames between first and second hit, 42 frames of recovery after second hit. Punish window: 0.8 seconds after the second hit. What to do: Roll the first, roll the second, land 1 jump attack, disengage.
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  5. Jump Slash: Tell: She jumps 10 feet backward before leaping at you. Frame data: 45 frames from jump to impact, 50 frames of recovery after landing. Punish window: 1.5 seconds after impact. What to do: Roll to the side when she’s halfway to you, land 2 R1s and a bleed proc, roll out.
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  7. Waterfowl Dance (Phase 1 Trigger): Triggered at 80% HP, then every 25% HP after that. Tell: She jumps 15 feet into the air and sheathes her sword. This is the mechanic that kills 90% of new players. Here is the step-by-step counter:
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    1. Step 1: As soon as you see her jump back, sprint away from her as fast as you can—don’t roll yet. The first two flurries track your position, so putting distance between you and her makes the third jump miss by default.
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    3. Step 2: When she finishes the second flurry of slashes on the ground, roll toward her through the third jump. The third jump has a 1.5-second recovery window after landing, which is the only guaranteed punish for Waterfowl Dance.
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    5. Step 3: Land a fully charged R2 (or 2 R1s for dual wield) then roll away before she can counterattack.
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  9. Backstep Slash: Tell: She steps back and lifts her sword. Frame data: 30 frames from tell to impact, 38 frames of recovery. Punish window: 1 second after impact. What to do: Roll through, land 1 R1, don’t get greedy.
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  11. Grab Attack: Tell: She leans forward with her left arm open. Frame data: 20 frames from tell to impact, 45 frames of recovery if she misses. Punish window: 1.8 seconds if you dodge. This attack deals 1,089 damage at 40 Vigor, which is a oneshot, so prioritize dodging over punishing here.
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Phase 1 Rule: Don’t attack when she’s close to 50% HP. Wait out her first Waterfowl Dance of Phase 2 before committing to damage, or you’ll get caught in a combo that you can’t escape.

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Phase 2 Breakdown (50% → 0% HP)

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At 50% HP, Malenia sprouts her wing and gains rot damage on every hit, plus new AoE attacks. Her old attack patterns stay mostly the same, but she gains 3 new mechanics:

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  1. Rot AoE Explosion: Tell: She holds her sword above her head and charges for 2 seconds. This attack leaves a large area of scarlet rot that deals 50 damage per second for 10 seconds. Frame data: 60 frames from tell to explosion, 40 frames of recovery after explosion. Punish window: 2.1 seconds after explosion. Roll away from the explosion, then run in and land 3 R1s for a full bleed proc before she resets.
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  3. Buffed Waterfowl Dance: She now triggers Waterfowl Dance 10% more often, and the first two flurries deal 15% more damage. The counter is exactly the same: sprint away, roll toward the third jump, punish. The only difference is you can’t afford to take a hit here—even at 60 Vigor, a full combo will kill you.
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  5. Final Wing Sweep: Triggered when she hits 10% HP. Tell: She spreads her wings and sweeps across the arena. Frame data: 28 frames from tell to impact, 55 frames of recovery after. Punish window: 2.2 seconds after the sweep. Roll through the sweep to avoid the 780 damage, then land a charged R2 to finish her before she can trigger another Waterfowl.
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See also: How to Beat Malenia Without Summons (Step-by-Step 2025)

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How to Defeat Starscourge Radahn (Redmane Castle, Caelid)

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Total HP: Phase 1: 10,170 | Phase 2: 7,302 | Phase 3: 5,049 | Combined: 22,521
\nAverage Damage Per Hit: Gravity Slam: 872 damage at 40 Vigor | Meteor Strike: 1,120 damage | Arrow Barrage: 120 damage per arrow

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Phase 1 Breakdown (100% → 50% HP)

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Radahn’s Phase 1 is 90% ranged arrows, which is why most players struggle here. His attack patterns:

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  1. Single Arrow: Tell: He pulls his bow back and aims at your head. Counter: Roll to the side right as he releases. No punish window here—he resets too fast.
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  3. Arrow Barrage: Tell: He fires 8 arrows in quick succession at your position. Counter: Constantly sprint to the left, don’t stop moving. None of the arrows will hit you if you’re moving perpendicular to his position.
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  5. Leaping Slam: Tell: He leaps into the air and brings his swords down on you. Frame data: 40 frames from leap to impact, 60 frames of recovery. Punish window: 2.5 seconds after impact. Use Torrent to close the gap while he’s in the air, then land 2-3 R1s before he can get back to range.
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Pro Tip: Use the summons to pull aggro, but don’t stand near them—Radahn’s AoE will kill them in 2 hits, so you want them to distract him while you deal damage from the side.

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Phase 2 & 3 Breakdown (50% → 0% HP)

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