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BOSS GUIDE

Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)

May 24, 2026Updated May 24, 20267 min readBy 3A Game MasterElden Ring
elden ringelden ring guide: complete guide 2026boss guideguide
Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
{ "title": "How to Beat Every Main Story Boss in Elden Ring (2026 Complete Strategy Guide)", "content": "

TL;DR Quick Reference

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BossRecommended WeaponKey Phase BreakpointBest Punish Window
Godrick the GraftedGreatsword +360% HP Phase 2After Stormcaller Slam
Rennala Queen of the Full MoonBloodhound's Fang +550% HP Phase 2After Full Moon Comet
Starscourge RadahnLions Greatbow +825% HP Phase 3After Gravity Pull
Morgott the Omen KingBloodhound's Fang +1030% HP EnrageAfter Triple Dagger Throw
Malekith the Black BladeBlasphemous Blade +1060% HP Phase 2After Double Slash Combo
Elden BeastBlasphemous Blade +1050% HP AoE BarrageAfter Elden Stars Projectile Volley
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This complete 2026 guide covers how to defeat all 6 mandatory main story bosses in Elden Ring with updated meta strategies that work for all playstyles, including melee, magic, and summon builds. I’ve got 280 hours of post-DLC playtime testing these strategies against every patch change, so this isn’t generic wiki advice you’ve seen a hundred times. Below you’ll get exact HP values, damage numbers, frame data for punish windows, tier rankings for the best weapons and spirits, and step-by-step strategy for every phase of every fight.

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Boss Overview: Mandatory Elden Ring Main Story Bosses (2026 Meta Context)

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After the 2024 balance patch and Shadow of the Erdtree DLC, FromSoftware adjusted damage modifiers for 12 core bosses, nerfed OP bleed procs on large bosses by 15%, and buffed spirit ash damage by 10% to accommodate solo players. This guide accounts for all 2025-2026 balance changes, so strategies that worked pre-patch don’t work the same way anymore. All 6 bosses below are mandatory to beat the base game, so skipping optional bosses like Malenia or Mohg Lord of Blood doesn’t help you finish the game — you have to get past these.

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All HP values below are for New Game (NG), with +0 to +10 upgrade values matching the point in the game you’ll fight each boss. New Game Plus (NG+) values are 2.5x HP and 1.8x damage, so just multiply the numbers below for your playthrough.

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  • Godrick the Grafted (Limgrave): 4,172 total HP (Phase 1: 2,503, Phase 2: 1,669)
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  • Rennala, Queen of the Full Moon (Raya Lucaria): 8,338 total HP (Phase 1: 2,918, Phase 2: 5,420)
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  • Starscourge Radahn (Caelid): 11,216 total HP (Phase 1: 4,486, Phase 2: 4,251, Phase 3: 2,479)
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  • Morgott, the Omen King (Leyndell): 15,324 total HP (Phase 1: 10,727, Enrage Phase: 4,597)
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  • Malekith, the Black Blade (Mountaintops of the Giants): 21,903 total HP (Phase 1: 8,761, Phase 2: 13,142)
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  • Elden Beast (Leyndell, Ashen Capital): 22,881 total HP (no strict phases, 50% HP enrage threshold)
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See also: Best Shadow of the Erdtree Bleed Build for Endgame Bosses (2026)

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Recommended Loadout & Setup (2026 Tier Rankings)

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The 2024 balance patch nerfed the old " Rivers of Blood " bleed cheese by 15% on all bosses over 10k HP, so the meta shifted back to high damage per hit (DPH) weapons with good stamina efficiency. Below is a tier ranking of the best weapons for main story bosses, sorted by how easy they are to use, how much damage they deal, and how forgiving their punish windows are:

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RankWeaponUpgrade LevelDamage Per R2 (Charged)Stamina CostJustification
SBloodhound's Fang+1071222Built-in bleed, i-frames on the weapon art, perfect for punishing any attack. Best all-around option for all skill levels.
SBlasphemous Blade+1084528Self-heal on kill, 20% damage boost against all bosses, shreds HP through hyperarmor. Best for late-game bosses.
AGreatsword (Heavy)+1092130Insane stagger potential, oneshots most boss add, but high stamina cost makes it less forgiving for new players.
ALion's Greatbow+8680 per shot18Best ranged option for Radahn and flying bosses, can stagger Radahn out of his gravity attack every time with a headshot.
BDark Moon Greatsword+1078226Solid magic damage, but slow weapon art and low stamina efficiency. Good for hybrid builds, not the best for pure melee.
CRivers of Blood+1051224Pre-patch cheese that's now 15% weaker on large bosses. Still viable, but outperformed by S-tier options by 20% damage.
DClawmark Seal+10420 per beast incantation35Low damage, high FP cost, no stagger. Only for roleplay, not a viable boss strategy.
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Spirit Ash Tier Rankings (2026)

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RankSpirit AshUpgrade LevelHPDamage Per HitJustification
SLatenna the Albinauric+101,120410 per arrowStays at range, draws boss aggro 40% of the time, deals consistent damage without dying early. Best summon for almost every boss.
SBlack Knife Tiche+101,850520 per hitHigh damage, good i-frames, lasts through entire boss fights. Best for melee players who need a distraction. 10% damage buff from 2024 patch made it meta again.
AGreat-Jar Warrior Ashes+103,200380 per hitHolds aggro 90% of the time, so you can free-roll punish every attack. Too slow for fast bosses like Malekith, though.
BMimic Tear+1050% of your max HP80% of your damageNerfed in 2022 patch, still good, but costs 50% more HP to summon now. Outperformed by Latenna and Tiche for 90% of fights.
CWarhawk Ashes+10950290 per hitGood for early game, dies too fast to late boss AoEs.
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Recommended Stat Breakpoints (2026)

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For the best damage output without wasting levels, hit these softcaps before fighting each boss:

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  1. After Godrick: 16 Vigor, 12 Strength, 18 Dexterity (for Bloodhound's Fang) = no wasted levels, enough HP to survive one hit from every attack.
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  3. After Rennala: 20 Vigor, 16 Strength, 20 Dexterity, 12 Mind = enough FP for 3-4 weapon arts per fight.
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  5. After Radahn: 25 Vigor, 18 Strength, 22 Dexterity, 14 Mind = survives two hits from Morgott's strongest combo.
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  7. Before Malekith: 30 Vigor, 20 Strength, 24 Dexterity, 16 Mind = hits the 30 Vigor softcap, enough HP to survive the Black Blade debuff DoT.
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\nPro Tip: Don’t dump levels into Mind past 16 for melee builds. The 2024 patch increased flask FP restoration by 20%, so you’ll never run out with 16 Mind even if you spam weapon art.

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Phase-by-Phase Breakdown & Attack Pattern Analysis (Every Mandatory Boss)

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Below I break down how to defeat each boss, step by step, with exact punish windows and timing. I’m focusing on the S-tier melee strategy (Bloodhound's Fang/Blasphemous Blade + Latenna) since that’s the most accessible and consistent strategy for all skill levels, then I cover alternative strategies for magic and summon players at the end.

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1. Godrick the Grafted (Stormveil Castle)

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Godrick is the first mandatory main boss, so the fight is designed to teach you core FromSoftware mechanics. He has 4,172 total HP on NG, with a phase shift at 60% HP (2,503 HP remaining, after you take 1,669 damage) when he grafts his dragon arm.

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Phase 1 (100% - 60% HP)

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Godrick’s Phase 1 attack patterns are all slow, with 1-2 second recovery windows after every combo. The most common attacks are:

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  1. Vertical Slam: He lifts his axe overhead, holds for 24 frames (0.4 seconds), then slams down. This deals 325 damage at +0, 100% damage if you’re hit directly, 65% splash damage within 3 meters. Punish window: 30 frames (0.5 seconds) after the slam lands. Roll into the slam, then get one charged R2 off before he recovers.
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  3. Horizontal Sweep Combo: Two quick sweeps left to right, each dealing 275 damage. The first sweep has 12 frame start-up, the second hits 18 frames after the first. Punish window: 36 frames (0.6 seconds) after the second sweep. Roll to your right, then get one light combo (R1 R1) off.
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  5. Storm Breath: He breathes storm wind forward, deals 120 damage per tick for 3 ticks. This is a tell that’s easy to see coming — he rears back for 36 frames. Punish window: 48 frames (0.8 seconds) after the breath ends. Run behind him and get a full charged R2 off.
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Step-by-step Phase 1 strategy:

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  1. Summon Latenna at the fog gate. She’ll stay at the back of the arena and deal consistent damage, drawing aggro 30-40% of the time.
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  3. Stay mid-range to bait out slow vertical slams, which are the easiest to punish.
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  5. Every time you punish, land one charged R2 with Bloodhound's Fang (+3) and roll out — that deals ~350 damage per punish, so you’ll hit the phase shift in 5 punishments.
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Phase 2 (60% - 0% HP)

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At 60% HP, Godrick cuts off his arm and grafts the dragon head on, gaining two new attacks and 20% increased damage. The phase shift itself has a 3 second animation where he can’t hit you, so get a free charged R2 off while he’s animating — this is a free 350 damage most players miss.

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New Phase 2 attack patterns:

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  1. Stormcaller Slam: He slams his grafted arm into the ground, summons a vertical storm pillar that travels across the arena. This deals 410 damage on direct hit, 280 on splash. Punish window: 60 frames (1 full second) after the storm pillar passes you. This is the biggest punish window in the entire fight — you can land a full Bloodhound's Step weapon art here for ~700 damage, which is almost half his remaining Phase 2 HP.
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  3. Dragon Fire Breath: He sweeps fire across the arena from left to right, deals 150 damage per tick for 4 ticks. If you get caught in the middle of it, it’ll oneshot you even at 16 Vigor. Punish window: 48 frames after the breath ends. Roll behind him to avoid it, then land a charged R2.
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  5. Flying Grab: He jumps across the arena to grab you, deals 520 damage (instant kill at 16 Vigor). The tell is he leans back for 24 frames before jumping. Punish window: 36 frames after he lands. Roll away from the jump, then land two R1s.
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Step-by-step Phase 2 strategy:

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  1. Get the free charged R2 during the phase shift animation.
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  3. Avoid standing in front of him when he rears back — bait the Stormcaller Slam, roll away from the pillar, then punish with Bloodhound's Step.
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  5. Repeat 1-2 times and he’ll die before you even need to use a second flask.
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See also: How to Get Bloodhound's Fang Early in Elden Ring (2026)

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2. Rennala, Queen of the Full Moon (Raya Lucaria Academy)

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Rennala has 8,338 total HP on NG, split into two very distinct phases. Phase 1 is an add fight, Phase 2 is the actual boss fight. The 2024 patch increased the HP of her jellyfish adds by 20%, so don’t try to ignore them anymore.

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Phase 1 (100% - 50% HP)

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Rennala floats in the middle of the arena in a protected bubble, and you have to break 3 amber eggs held by her students to break the bubble. Each egg has 972 HP. Step-by-step:

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  1. Don’t summon Latenna yet — wait until Phase 2 to summon her right after you break the bubble. If you summon her in Phase 1, she’ll waste all her damage on students.
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  3. The students with glowing amber above their heads are the ones holding the eggs. Ignore all other students, focus one egg at a time. One charged R2 from Bloodhound's Fang (+5)

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