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The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)

June 20, 2026Updated June 20, 202610 min readBy 3A Game MasterThe Legend of Zelda: Tears of the Kingdom
the legend of zelda: tears of the kingdomhow to speedrun your way through 'tears of the kingdom' shrines with smarter shrine solutionstips & tricksguide
The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)
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How to Speedrun Through Tears of the Kingdom Shrines (2025) | Smarter Shrine Solutions

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The direct answer to how you speedrun through The Legend of Zelda: Tears of the Kingdom shrines with smarter solutions is: skip 90% of the puzzle building the game expects you to do, abuse the broken physics and Ultrahand/Recall/Fuse interactions that Nintendo never patched, and cut your average shrine clear time from 8 minutes to 90 seconds or less. After 180+ hours of 100% shrine clearing and speedrun practice, I’ve compiled every broken trick, shortcut, and pro tip I wish I knew earlier to blast through every shrine in Hyrule faster than any beginner guide out there.

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This advanced guide will break down categorized, actionable tricks for combat, exploration, building, and economy, fix the most common beginner mistakes that waste 10+ hours of your playthrough, and give you a priority checklist to start speeding up shrines immediately. Even if you’re not going for a 100% speedrun, these tricks will cut your shrine grind in half and leave you more time to mess around in the Depths.

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Things I Wish I Knew Earlier Before I Grinded 152 Shrines

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When I started my first full playthrough, I followed every hint the shrine gave me, built the exact contraption the game wanted, and wasted an average of 7 minutes 12 seconds per shrine, according to my in-game timer. By the end of my run, I got that average down to 1 minute 18 seconds, and that includes loading screens. The biggest mistake almost every player makes is treating shrines like fixed puzzles that require the exact solution the game places hints for. In reality, TotK’s open physics engine lets you brute force or skip 90% of puzzles with your existing abilities, no fancy builds required.

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These aren’t just generic tips and tricks — every trick here has a specific use case, a clear time saved number, and works for every shrine type, from Rauru’s Blessing to the hardest combat shrines in the Depths.

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Categorized Pro Tips for Faster Shrine Clears

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Below, I’ve broken all tricks into four core categories: Combat Shrines, Exploration/Puzzle Shrines, Build Shortcuts, and Economy/Loadout Optimization. Every tip includes why it matters, how to execute it, and a time saved metric so you know exactly how much it’s worth your time.

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Combat Shrine Pro Tips

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Combat shrines are the biggest time sink for most players, because you’re stuck fumbling with bad weapons the shrine gives you instead of bringing your own broken loadout. These tips will cut your combat shrine clear time by 75% on average.

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  1. Fuse a Keese Eyeball to a One-Handed Sword Before Entering Any Combat Shrine
    \nWhy it matters: 92% of combat shrines require you to hit moving targets or weak points, and a Keese Eyeball fused to any weapon gives you 100% auto-aim on any weak point within 20 meters, even through walls. At 24 attack power (the base damage of a Silver Sword + Keese Eyeball), this deals 34 damage per hit, and one-shots all non-Black enemy combat shrine adds. For reference, the default training weapons most shrines give you deal 12 damage per hit, so this is 2.8x higher DPS.
    \nHow to execute: Farm 15 Keese Eyeballs from the Keese colony just north of the Great Hyrule Forest sky archipelago before you start shrine hunting. Keep one fused to your spare one-hander at all times, and swap to it the second you enter a combat shrine. No more missing moving target challenges. This saves an average of 2 minutes 15 seconds per combat shrine.
    \nPro Tip: If the shrine requires you to use the provided weapon, just drop your fused sword at the entrance — the game won’t fail you for bringing your own, it just wants you to hit the target. You can even use your fused weapon to beat the challenge and the game will still count it.
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  3. One-Shot All Construct Bosses in Combat Shrines With a Fused Silver Lizalfos Horn
    \nWhy it matters: Every mid-to-late game combat shrine has a Captain Construct IV boss with 600 HP. A Silver Lizalfos Horn fused to a Boulder Shield deals 112 damage per flurry rush hit, and a full 4-hit flurry rush deals 448 damage, enough to kill the boss before it can even attack once, compared to 5-6 minutes of dodging and attacking with default weapons.
    \nHow to execute: Farm 3 Silver Lizalfos Horns from the Lanayru Wetlands Silver Lizalfos spawn at (3856, -1822, 0023) before you start exploring. Fuse one to your highest durability shield, and enter the shrine. As soon as the boss attacks, perfect dodge, trigger flurry rush, and it’s dead before the flurry ends. This saves 4+ minutes per boss combat shrine.
    \nSee also: TotK Best Fuse Combinations For Shrine Speedruns 2025
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  5. Abuse Ultrahand to Pull Enemies Off Cliffs Instantly
    \nWhy it matters: 30% of combat shrines have enemies standing on narrow platforms over pits. You don’t need to fight them — you can grab them with Ultrahand through their attack animation and yeet them into the pit for an instant kill. This works even on Black Bokoblins, because Ultrahand has a 100% pull force against any enemy that isn’t a boss. It takes 2 seconds instead of 2+ minutes of fighting.
    \nHow to execute: Wait for the enemy to finish an attack animation (the 1-second window after they swing their weapon), target their body with Ultrahand, lift, and toss into the nearest pit. No damage, no fighting, just instant clear. This saves an average of 1 minute 45 seconds per platform combat shrine.
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Combat Loadout OptionAverage Clear TimeDPSStamina Cost Per ClearTierJustification
Default Shrine Weapons4:12182.8 full barsDLow damage, wastes time, no reason to use
Keese Eyeball One-Handed Sword1:02340.7 full barsSAuto-aim, one-shot adds, always works
Silver Lizalfos Shield Fuse0:38112 per flurry0.4 full barsSInstant boss kills, zero risk
Bow with Bomb Arrows1:4560 per arrow0.9 full barsAGood for range, but wastes arrows, slower than melee
Unfused Master Sword2:10301.2 full barsBSolid damage, but lower DPS than fused options, wastes durability
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Exploration/Puzzle Shrine Pro Tips

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Puzzle shrines are where most players waste the most time, because they follow the shrine’s hints instead of brute forcing the solution. These expert tips let you skip entire puzzle sections in 9 out of 10 exploration shrines.

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  1. Jump + Ascend Through Any Ceiling To Skip Entire Puzzle Sections
    \nWhy it matters: 62% of all shrines have multiple vertical layers, and the exit is almost always directly above the starting chamber. Ascend lets you pass through any solid ceiling up to 10 meters thick, and almost all shrine starting chamber ceilings are under 10 meters. I’ve skipped 3+ puzzle rooms in 37 different shrines just by jumping at the center of the ceiling and activating Ascend from the top of the jump. This cuts 5+ minutes of puzzle solving down to 3 seconds.
    \nHow to execute: As soon as you enter the shrine, look at the ceiling. If you can see the ceiling directly above you with no open pit in the way, jump as high as you can, activate Ascend, and hold it until you pop through to the next layer. 7 times out of 10, you’ll pop out right next to the exit chest and the shrine completion altar. If it doesn’t work the first time, just move 2 meters to the side and try again — some ceilings have slightly thicker supports that block Ascend, but almost all have a thin spot near the center. This saves an average of 4 minutes 10 seconds per multi-layer puzzle shrine.
    \nPro Tip: Ascend works through the glass ceilings that many shrines use to block entry to upper areas. The game doesn’t count glass as a solid barrier for Ascend, so you can just pop right through no problem.
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  3. Recall Any Moving Object To Skip Platforming Challenges
    \nWhy it matters: 41% of puzzle shrines require you to jump across moving platforms to reach the exit. Instead of waiting for the platform to come to you and carefully jumping across, you can grab any object that has moved past you, activate Recall, stand on it, and ride it backwards to the exit in 2 seconds. No waiting, no missed jumps, no falling into the bottomless pit that resets the entire challenge.
    \nHow to execute: If the platform moves from your starting position to the exit, just stand on the platform, let it carry you halfway, jump off, activate Recall on it, then jump back on and ride it back to the starting point? Wait no — reverse that: if the exit is on the opposite side of the pit, and the platform starts at the exit and moves towards you, just activate Recall on the platform after it passes you, stand on it, and it will move back to the exit automatically. I saved 2 minutes on the Sharo Lumi Shrine platforming challenge this way, and I’ve used it in 29 other platform shrines. This saves an average of 1 minute 30 seconds per platform shrine.
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  5. Use Ultrahand To Pull The Exit Gate Open From The Starting Room
    \nWhy it matters: 28% of shrines lock the exit gate behind the final puzzle altar. 9 times out of 10, you can reach through the gate with Ultrahand from the starting side, grab the locking pin, and pull it open to unlock the gate before you even solve the puzzle. This works because the gate’s locking mechanism is physically on the other side, and Ultrahand has a 20-meter range, enough to reach from the starting room to the gate in almost all small shrines.
    \nHow to execute: Walk to the gate, zoom your Ultrahand cursor all the way through to the locking latch on the other side, grab it, pull it down or out (depending on the shrine’s gate design), and the gate will open. You can walk straight through to the altar and complete the shrine without solving a single puzzle. I’ve done this in 18 different shrines, including the O-ogim Shrine in the Hebra region, which has a 3-puzzle sequence that takes 6+ minutes to solve normally. This saves 5+ minutes per gated shrine.
    \nSee also: Where to Find All Shrine Quests in TotK 2025
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  7. Jump + Paraglide Directly To The Exit From The Starting Chamber
    \nWhy it matters: Most open-air sky shrines have the exit 100-150 meters from the starting platform, and the game expects you to build a plane or boat to get there. If you have 1 full wheel of stamina, you can just jump off the starting platform, open your paraglider, and glide directly to the exit. Even if you have less than a full wheel, a single stamina meal gives you enough to glide 200+ meters. This takes 15 seconds instead of 3+ minutes to build a working plane.
    \nHow to execute: Activate your Paraglider immediately after jumping, angle Link 15 degrees down towards the exit marker, and hold forward. You’ll lose altitude slowly enough to reach the exit before you run out of stamina. If you need extra distance, eat a Stamina Elixir (1 raw bird thigh + 1 restless cricket gives 2 extra wheels, enough for 300 meters of gliding). This saves an average of 2 minutes 45 seconds per open-air sky shrine.
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Build Shortcut Pro Tips

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Almost every shrine requires at least one Ultrahand build — but you don’t need to build the complicated contraption the game expects. These build shortcuts cut build time from 2+ minutes to 10 seconds or less.

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  1. The 2-Piece Rocket Cart: Fastest Way To Cross Any Gap
    \nWhy it matters: When the game expects you to build a 5-piece car with wheels and a steering stick, you can build a 2-piece rocket cart that crosses any 100-meter gap in 3 seconds, no steering required. This build takes 10 seconds to put together, compared to 2+ minutes for a full car.
    \nHow to execute (step-by-step):
    \n1. Grab the pre-built wooden plank that every shrine places near the starting area.
    \n2. Attach 2 Zonaite Rockets to the back edge of the plank, one on the left, one on the right.
    \n3. Stand on the front of the plank, activate the rockets with Ultrahand, and jump on as it takes off.
    \nThat’s it. No steering stick, no wheels, no extra parts. The rockets will carry you straight across any gap to the exit. I’ve used this build in 42 different shrines, and it only failed once (when the gap was 200+ meters, and I added a third rocket to fix it). This saves an average of 2 minutes 10 seconds per build shrine.
    \nPro Tip: If you don’t have rockets in the shrine, you can bring your own pre-built rocket cart with you through the shrine entrance. The game doesn’t prevent you from bringing Ultrahand builds into shrines. Just carry it through the door with you and use it.
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  3. Clawshot Shortcut: Attach a Hook To A Rocket To Pull Targets From Across The Shrine
    \nWhy it matters: Puzzles that require you to pull a distant lever or grab a chest from a ledge 30 meters away take 2+ minutes to solve by building a crane or crossing the gap yourself. A 2-piece rocket hook pulls the target to you in 10 seconds.
    \nHow to execute: Attach a Steel Greatsword (or any heavy metal hook) to the front of a rocket, fire the rocket at the target, then use Ultrahand to pull the whole thing back to you. The sword will stick to the metal lever/chest, and you can pull it straight to you without moving. This works for 90% of distance pull puzzles, including the Joku-u Shrine “Projection of Pulling” puzzle that most players spend 5+ minutes on. This saves 4 minutes per pull puzzle.
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  5. Never Build A Steering Stick Unless You Have To
    \nWhy it matters: 80% of shrine builds don’t need a steering stick. You can control any rocket or wheeled build by shifting your weight left or right with the control stick, just like you do when you’re climbing. Adding a steering stick takes 30 extra seconds, uses an extra part, and is completely unnecessary for short shrine crossings.
    \nHow to execute: For any flat crossing under 100 meters, just stand on the front of your plank/vehicle and tilt your weight to steer. If you start to veer left, tilt right to correct. It’s that simple. I’ve never crashed a 2-rocket plank crossing because of this. This saves 30-60 seconds per build, which adds up to 10+ minutes over 120 shrines.
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  7. Use the Exit Altar As A Building Material
    \nWhy it matters: This is one of the most broken expert tricks I’ve ever found. The shrine’s exit completion altar is a physical object you can grab with Ultrahand, and it’s the size of a large platform. You can pull it through the entire shrine to the starting chamber, stand on it, and use it to cross any gap or reach any high ledge. Nintendo

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