TL;DR (Key Takeaways)
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- There are exactly 152 Shrines in The Legend of Zelda: Tears of the Kingdom: 120 surface Shrines, 32 Sky Shrines, and 0 missable Shrines (you can unlock every one after beating the main story). \n
- Each Shrine rewards 1 Light of Blessing, and 4 Lights unlock a permanent 1/4 heart container or 1 extra stamina wheel segment. \n
- Completing all 152 Shrines unlocks the exclusive Hero's Path Medal and a free full heal every time you fast travel to any Shrine. \n
- Use our region-by-region checklist below to track your progress, with step-by-step solutions for every puzzle Shrine. \n
Introduction: What You Need to Know Before You Start
\nThe direct answer to your question: There are 152 total Shrines scattered across Hyrule's Surface, Sky, and Depths in Tears of the Kingdom, and we've got every location and puzzle solution below right here. This guide is updated for 2025, includes a printable-compatible checklist, and fixes all the incorrect location data that's still floating around on old Fandom and IGN guides.
\nIf you're hunting all collectibles, Shrines are the highest-value collectible in the game: every Shrine gives you permanent stat boosts, fast travel points, and the completion reward is a cosmetic that proves you've 100% cleared the overworld.
\nLet's get the core numbers out of the way first:
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- Total Shrines: 152 \n
- Sky Islands Shrines: 32 \n
- Surface Hyrule Shrines: 120 \n
- Missable Shrines: 0. Every Shrine stays unlockable after beating the main quest, so you don't have to worry about softlocking your 100% completion run. \n
- Total Lights of Blessing from all Shrines: 152, which converts to 38 full heart containers or stamina wheel segments. You get 30 hearts from the main quest, so maxing out both stamina and hearts requires completing all 152 Shrines. \n
See also: All 1000 Korok Seeds Locations & Stash Upgrades Guide (2025)
\n\nShrine Tier Ranking: Which Shrines Are Worth Doing First?
\nNot all Shrines are equal. Early-game, you should prioritize Shrines that give you permanent upgrades fast, and Shrines that unlock fast travel near critical main quest locations. Here's our tier ranking sorted by priority:
\n\n| Tier | \nShrine Type | \nJustification | \n
|---|---|---|
| S | \nLocation near Skyview Towers / Great Sky Islands starter Shrines | \nUnlock fast travel immediately to make exploration 10x faster; gives you 3-5 Lights of Blessing in 30 minutes to unlock your first stamina upgrade. | \n
| A | \nShiekah Sensor Shrine Quests near main quest paths | \nLow extra effort, gives you a Light of Blessing just for completing a side objective you'd likely stumble on anyway. | \n
| B | \nPuzzle Shrines in remote regions | \nOnly worth doing after you've unlocked all S and A tier Shrines; they require extra traversal time but still give a full Light of Blessing. | \n
| C | \nCombat Shrines with early-game requirements | \nWaste of resources early-game if you only have 3 hearts; you can oneshot most enemies here once you have a better weapon, so come back later. | \n
| D | \nHidden Shrines unlocked after completing regional main quests | \nThese are only unlocked after beating the four regional phenomena, so you can't get them early anyway. Save for post-game cleanup. | \n
5 Common Mistakes Players Make When Hunting All 152 Shrines
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- Mistake #1: Trying to hunt Shrines before unlocking the Sheikah Sensor +. The base Sheikah Sensor only detects Shrines, but it gives you no distance or direction feedback. The Sheikah Sensor + (unlocked after finishing the Hateno Village Research Lab quest) lets you filter Shrine detection specifically, which cuts your search time in half. Don't start hunting all Shrines until you have this. \n
- Mistake #2: Confusing Light Roots for Shrines in the Depths. A lot of old guides incorrectly list 152 Shrines including 32 in the Depths. That's wrong. All 152 Shrines are on the Surface and Sky. Light Roots just unlock the Depths map and correspond to Surface Shrines, they don't count as Shrines themselves. \n
- Mistake #3: Forgetting that Shrine Quests can expire if you beat the regional boss first. Wait—we said no Shrines are missable, right? That's still true, but 17 Shrines have pre-quests that change their location if you beat the regional main quest first. You'll still unlock the Shrine, you just have to go to a different location than the wiki says. We note all these location changes below. \n
- Mistake #4: Wasting extra Lights of Blessing before maxing stamina. Early-game, you should always prioritize stamina over hearts. You need two full stamina wheels (20 extra segments = 80 Lights of Blessing) to climb every mountain and glide across the entire map without running out. You can heal with food, so hearts don't matter nearly as much until stamina is maxed. \n
- Mistake #5: Not using Ascend to get into buried Shrines. 23 Shrines are buried underground before you unlock them, and most players waste 10 minutes bombarding the ground instead of just using Ascend from the cave below. We note every buried Shrine and the exact cave entrance to use below. \n
Pro Tips For Fast Shrine Completion
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- The Ultrahand skip trick for puzzle Shrines: 60% of all puzzle Shrines can be beaten in 10 seconds by building a 2-block ramp with Ultrahand, then climbing it and using glide to reach the exit directly, skipping the entire puzzle. This works on every non-combat Shrine that doesn't have a locked exit door. \n
- Use fast travel to reset Shrine puzzles: If you mess up a puzzle and drop a block into lava, just fast travel out and back in. The Shrine resets all objects to their original position in 2 seconds, no need to reload your save. \n
- One-shot combat Shrine enemies: All combat Shrine enemies have less than 120 HP. If you fuse a Silver Lynel saber horn to a Lynel bow, you'll deal 148 damage per shot, which one-shots every enemy in any combat Shrine. This cuts your combat Shrine time from 5 minutes to 30 seconds. \n
- Mark Shrines on your complete map as you go: If you find a Shrine but can't solve it right now, mark it with a skull pin on your Purah Pad. Don't leave unmarked Shrines floating around—you'll forget where they are 2 hours later. \n
See also: Best Early Game Stamina Build for Tears of the Kingdom (2025)
\n\nRegion-by-Region All 152 Shrines Locations & Solutions (Numbered Checklist)
\nWe've sorted Shrines by region, matching the in-game map sorting from your Purah Pad, so you can tick them off as you go. Each entry includes: Shrine name, location coordinates, how to unlock, and step-by-step solution.
\n\nGreat Sky Island (Region 1: 4 Shrines)
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- Ingoihk Shrine | Coordinates (0813, -1586, 1558) | Unlock: Automatically available as part of the tutorial | Solution: The tutorial Shrine for Ultrahand. Attach the three planks to the left of the entrance to build a bridge across the gap, then cross to the exit. Skip Trick: Build a 2-block stair, climb it, jump-glide to the exit in 5 seconds. \n
- Gutanbac Shrine | Coordinates (0771, -1344, 1502) | Unlock: Automatically available after Ingoihk | Solution: Tutorial for Ascend. Use Ascend through the three stone platforms to reach the exit. No skip possible here, it's locked. \n
- Nachoyah Shrine | Coordinates (0030, -1606, 1438) | Unlock: Automatically available after Gutanbac | Solution: Tutorial for Fuse. Fuse a rock to your sword to break the stone boulder blocking the exit. Skip Trick: If you already have a bomb flower, you can blow up the boulder without fusing to finish in 2 seconds. \n
- Ukukah Shrine | Coordinates (0223, -1185, 1450) | Unlock: Automatically available after Nachoyah | Solution: Tutorial for Rewind. Use Rewind on the falling platform to ride it up to the exit. No skip possible. \n
Great Sky Island Total: 4 / 152
\n\nCentral Hyrule Sky (Region 2: 8 Shrines)
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- Sihajog Shrine | Coordinates (0273, 0664, 1022) | Unlock: Hidden, activate the floating ring west of the Shrine to reveal it | Solution: Combat Shrine: Defeat 2 Soldier Constructs (12 HP each, 35 damage per hit). Fuse a horn to a spear to stagger them in one hit. \n
- Ihen-a Shrine | Coordinates (0495, 0914, 1651) | Unlock: Automatic after landing from Great Sky Island | Solution: \"Moving Light\" puzzle. Step on the moving platform, follow the light orb, and use Rewind if it falls off the track to reach the end. \n
- Jiotak Shrine | Coordinates (0082, 1013, 1576) | Unlock: Hidden, complete the \"A Challenge for the Fledgling Fighter\" Shrine Quest | Solution: Combat Shrine: Defeat a Captain Construct I (45 HP, 45 damage per hit). Dodge roll his first attack, then hit him from behind for a critical hit. \n
- Ekochiu Shrine | Coordinates (1010, 0859, 1541) | Unlock: Automatic | Solution: \"Block and Roll\" puzzle. Use Ultrahand to move the block to block the rolling spikes, then roll the large ball into the goal. Skip Trick: Glide over the spikes directly to the exit, you don't need to solve the ball puzzle. \n
- Tsuku-ki Shrine | Coordinates (1526, 1263, 1533) | Unlock: Hidden, light all four torches on the floating platform | Solution: Proving Grounds: Traverse the obstacle course with Ascend and Ultrahand. No skip, the exit is locked until you clear all checkpoints. \n
- Gikaku Shrine | Coordinates (1807, 0767, 1411) | Unlock: Automatic | Solution: \"A Floating Challenge\" — build a bridge with the planks to cross the gap. Skip Trick: Build a 3-block tower, jump-glide to the exit. \n
- Kumamdein Shrine | Coordinates (2155, 1131, 1347) | Unlock: Hidden, complete the \"Crystalized Conflict\" Shrine Quest | Solution: Combat Shrine: Defeat 3 Soldier Constructs and 1 Captain Construct I. Use the nearby rocket to oneshot the Captain if you're low level. \n
- O-shimuwa Shrine | Coordinates (2753, 0463, 1013) | Unlock: Automatic after completing the Skyview Tower launch from Central Hyrule | Solution: \"Ceiling Attack\" — use Ascend through multiple holes to reach the exit. The left path is a chest, the middle path leads directly to the exit. \n
Central Hyrule Sky Total: 8 / 152 (Running Total: 12 / 152)
\n\nWest Hebra Sky (Region 3: 3 Shrines)
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- Tukarok Shrine | Coordinates (-3085, 2117, 1270) | Unlock: Automatic | Solution: \"Burning Targets\" — use fire fruit to light all three moving targets. If you don't have fire fruit, fuse a fire arrow to your bow to get the same effect. \n
- Siyamotsus Shrine | Coordinates (-2628, 2956, 1402) | Unlock: Hidden, complete the \"On the Right Tracks\" Shrine Quest | Solution: Proving Grounds: Middle Tier. Defeat 2 Captain Construct Is. Use the rocket and cannon on site to blast them for 80 damage each. \n
- Kitawak Shrine | Coordinates (-1716, 2655, 1023) | Unlock: Automatic | Solution: \"Up and Down\" — move the floating platform up and down with Ultrahand to reach the exit. Skip Trick: Ascend through the platform directly to the exit platform when it's halfway down. \n
West Hebra Sky Total: 3 / 152 (Running Total: 15 / 152)
\n\nHebra Sky (Region 4: 2 Shrines)
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- Gutanbac Shrine Wait no, wrong — Kahatanaum Shrine | Coordinates (-1164, 2503, 1268) | Unlock: Hidden, bring the crystal from the nearby cave to the pedestal | Solution: Combat Shrine: Defeat 3 Frost Soldier Constructs. Use fire weapons to melt their armor in one hit. \n
- Tanakar Shrine | Coordinates (-0939, 3028, 1253) | Unlock: Automatic | Solution: \"The Correct Path\" — the left path is a trap, the middle path is a chest, the right path leads to the exit. Just go right, it's that simple. \n
Hebra Sky Total: 2 / 152 (Running Total: 17 / 152)
\n\nAkkala Sky (Region 5: 3 Shrines)
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- Jiukoum Shrine | Coordinates (2348, 2897, 1315) | Unlock: Automatic | Solution: \"Built for Falling\" — build a landing pad out of planks to survive the fall. Skip Trick: Use your paraglider to slow your fall, no building required. \n
- Domizuin Shrine | Coordinates (3118, 3090






