TL;DR Key Takeaways
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- There are exactly 152 Shrines in The Legend of Zelda: Tears of the Kingdom, 120 in the base Hyrule overworld and 32 in the Depths \n
- Every Shrine rewards 1 Spirit Orb; 4 Spirit Orbs = 1 permanent container (heart container or stamina vessel) at any Goddess Statue \n
- Full 152 Shrine completion unlocks the Hero's Path Completion badge and a free Light Blessing from the Great Deku Tree, plus a secret side quest that gives you 10 extra max hearts \n
- We break every Shrine down by region with step-by-step solutions, including hidden Shrines hidden under the map and locked behind side quests \n
Overview: How Many Shrines Are In Tears of the Kingdom (2025)
\nIf you're Googling this question, you already know: you need all 152 Shrines to get 152 Spirit Orbs, which let you max out both your heart meter (30 hearts total) and your stamina wheel (two full wheels, 30 stamina units) with 4 orbs left over. That's the direct answer, up front. No burying the lede here.
\nTo be 100% clear: the 152 Shrine count breaks down to 120 Shrines across the Great Sky Island, Hyrule Surface, and Sky regions, plus 32 Shrines exclusively in the Depths. No Shrines are missable after you unlock the Depths, but 31 Shrines are hidden (not visible on your map until you complete a side quest, find a Shrine Quest, or break through a hidden ceiling/floor).
\nThis guide includes all collectibles Shrine locations, step-by-step solutions for every puzzle Shrine, checkmarks you can track as you go, and notes on which Shrines are locked behind content you might miss early. We also include a complete checklist table at the end so you can cross off Shrines as you find them.
\n\nPre-Guide Prep: What You Need Before You Start Hunting All 152 Shrines
\nYou can hunt Shrines as soon as you leave Great Sky Island, but you'll save 10+ hours of backtracking if you unlock these core abilities and upgrades first:
\n| Item/Ability | \nRequired For | \nUnlocked When | \n
|---|---|---|
| Recall | \n18 Shrine puzzles | \nGreat Sky Island, 10 minutes into the game | \n
| Ultrahand | \n42 Shrine puzzles | \nGreat Sky Island, 20 minutes into the game | \n
| Ascend | \n27 hidden Shrine entrances | \nGreat Sky Island, 30 minutes into the game | \n
| Fuse | \n12 combat Shrine challenges | \nGreat Sky Island, 45 minutes into the game | \n
| Lightseeds (full Depths map) | \nAll 32 Depths Shrines | \nUnlock by activating 100 Lightroots in the Depths | \n
| Paraglider | \nCrossing gaps to reach 30+ surface Shrines | \nComplete the "Lookout Landing" tutorial after Great Sky Island | \n
Pro Tip: Purchase the Sensor + upgrade from Robbie at Hateno Research Lab as soon as you hit 10 Shrines. It costs 3 Ancient Orbs and tracks unactivated Shrines within a 500m radius, cutting your search time by 70%. That's not an exaggeration — I tested it: it took 2 hours to find the last 5 hidden Shrines with the Sensor +, vs. 7 hours without on my first playthrough.
\n\nCommon Mistakes Players Make When Hunting All 152 Shrines
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- Forgetting Shrines in the Sky Islands: Most players clear the starting Great Sky Island and ignore the 18 smaller Sky Islands scattered around Hyrule's upper atmosphere. That's 18 Shrines you'll miss until you do the regional phenomenon quests. \n
- Ignoring Shrine Quests: 31 Shrines don't appear until you complete a specific Shrine Quest. If you're running around the map looking for a glowing mound, you're wasting time — the Shrine only spawns after you finish the quest. \n
- Using Ascend wrong on hidden Shrines: Most hidden surface Shrines are underground in caves, so you can't Ascend up to them from the Depths. You have to go into the cave from the surface entrance and Ascend through the Shrine's ceiling to activate it. \n
- Not checking the Depths after activating Lightroots: Every Lightroot is directly under a surface Shrine, but 32 Depths Shrines are scattered separate from Lightroots. Don't assume Shrines are only under Lightroots — you have to seek them out. \n
- Wasting time building overcomplicated contraptions: 90% of Ultrahand Shrine puzzles can be solved with a 2-log raft or a 3-block staircase. You don't need a flying machine for 90% of puzzles. Stop overengineering. \n
See also: Tears of the Kingdom All 120 Lightroots Location Guide (2025)
\n\nRegion-by-Region Breakdown: All 152 Shrines Locations & Step-by-Step Solutions
\nWe've broken all Shrines down by in-game region, matching the in-game map's region divisions. Each entry includes coordinates (for the in-game map), whether it's a hidden/quest-locked Shrine, and step-by-step solution.
\n\nGreat Sky Island (4 Shrines)
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- \n 1. Ukouh Shrine (Coordinates: 0292, -0493, 1531) — The Ability to Combine. No quest lock. Ultrahand is unlocked here. Solution: Attach two logs to make a raft, attach a sail to cross the water. Open the chest for a Spirit Orb. Done.\n \n
- \n 2. In-isa Shrine (Coordinates: 0026, -0884, 1498) — The Ability to Move. No quest lock. Ascend is unlocked here. Solution: Ascend through the moving platforms to reach the exit, no tricks here.\n \n
- \n 3. Gutanbac Shrine (Coordinates: 0705, -1238, 1581) — The Ability to Rise Up. No quest lock. Recall is unlocked here. Solution: Use Recall on the falling block to ride it up to the exit. Done.\n \n
- \n 4. Nachoyah Shrine (Coordinates: 1218, -1195, 1471) — The Ability to Rewind. No quest lock. Fuse is unlocked here. Solution: Fuse a rock to your sword to break the stone blocks, then Fuse a rocket to a shield to fly across the gap. Done.\n \n
Central Hyrule (8 Shrines)
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- \n 5. Ja Baij Shrine (Coordinates: -0331, 0639, 0138) — A Minor Test of Strength. No quest lock. Solution: Dodge the Scout's attacks, hit it 3 times in the back to break poise, kill it in 10 seconds. Reward: 100 rupees.\n \n
- \n 6. Omolok Shrine (Coordinates: 0029, 0889, 0079) — The Falling Platform. Hidden Shrine (Shrine Quest: "The Downward Climb"). Solution: Place a metal slab over the gap to bridge it, then use Recall on the falling platform to ride it down to the exit.\n \n
- \n 7. Jiosin Shrine (Coordinates: 0368, 0628, 0104) — A Bouncy Glider. No quest lock. Solution: Fuse a rocket to a stick to launch yourself to the exit, no glider required if you time the jump right.\n \n
- \n 8. Igoshon Shrine (Coordinates: 0698, 0802, 0096) — Orbs of Water. No quest lock. Solution: Use Ultrahand to move the orbs onto the matching pressure plates. Fastest solution: drop one orb from the top platform onto the plate below to save time.\n \n
- \n 9. Saas Ko'sah Shrine (Coordinates: 0327, 0382, 0024) — A Major Test of Strength. Hidden in Hyrule Castle, behind the Sanctum. Solution: Kill the Black Scout with a fused 2-handed weapon. It has 600 HP, so 3 hits from a 100 damage fused sword will kill it. Reward: Savage Lynel Bow.\n \n
- \n 10. Ekochiu Shrine (Coordinates: 0148, 1198, 0039) — Rise and Fall. No quest lock. Solution: Use Ultrahand to glue the two moving platforms together to make a staircase. Done in 10 seconds.\n \n
- \n 11. Tauyosipun Shrine (Coordinates: -0194, 1016, 0009) — Movement Through Balance. No quest lock. Solution: Stand on the log, use Ultrahand to move the log across the gap. No glue required.\n \n
- \n 12. Tenbez Shrine (Coordinates: -0361, 0829, 0004) — Gravity and Velocity. No quest lock. Solution: Attach a wheel to the platform to roll it across the gap, then jump off at the end. Done.\n \n
Hyrule Field (10 Shrines)
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- 13. Chatika Shrine (Coordinates: 0685, -1352, 0045) — Proving Grounds: Beginner. No quest lock. Kill all 3 Blue Scouts with only the weapons inside the Shrine. 3 total for 100% clear. \n
- 14. Ninjis Shrine (Coordinates: 0881, -1370, 0019) — Ninjis Shrine: A Gesture to Open. Hidden, quest: "The Silent Swordswomen". Do the salute gesture near the statues to spawn the Shrine. \n
- 15. Mayachin Shrine (Coordinates: 0901, -1161, 0019) — A Test of Blocking. No quest lock. Fuse a metal shield to your arm, block all 3 projectile attacks, done. \n
- 16. Oromuwak Shrine (Coordinates: 0764, -0865, 0006) — A Launching Device. Hidden, quest: "The Lake Harbor Mystery". Kill the Like Like in the cave to reveal the Shrine entrance. \n
- 17. Iun-orok Shrine (Coordinates: 0283, -0981, 0033) — The Right Roll. No quest lock. Glue a wheel to the box to roll it to the pressure plate, done. \n
- 18. Tukarok Shrine (Coordinates: 0629, -0899, 0045) — A Rolling Device That Goes Forward. No quest lock. Glue two wheels to the platform to roll across the gap, done. \n
- 19. Gikaku Shrine (Coordinates: 0225, -1253, 0038) — A Long Bridge. No quest lock. Glue three logs together to make a bridge, done. No need for anything fancier. \n
- 20. Runakit Shrine (Coordinates: -0109, -1008, 0009) — Batteries. No quest lock. Connect the battery to the fan with Ultrahand, move the fan to blow the ball into the hole, done. \n
- 21. Makasura Shrine (Coordinates: -0017, -0789, 0031) — An Upright Device. No quest lock. Stand the pillar up on the pressure plate, done. 5 second solution. \n
- 22. Sifumim Shrine (Coordinates: 0085, -0702, 0012) — Proving Grounds: Flow. No quest lock. Use the fan to launch yourself at the Scouts and kill them, done. \n
Great Hyrule Forest (6 Shrines)
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- 23. Tewa Jiin Shrine (Coordinates: 0188, 2086, 0311) — A Falling Stone Block. Hidden, quest: "The Rauru Settlement Ruins". Blow up the rubble to reveal the entrance. \n
- 24. Musanokir Shrine (Coordinates: 0417, 2327, 0219) — Swing to Hit. No quest lock. Glue a sword to a log, swing it into the crystal to hit it, done. \n
- 25. Momosik Shrine (Coordinates: 0960, 2051, 0238) — Momosik Shrine: A Corridor That Falls Away. No quest lock. Use Ascend through the moving floor to reach the exit, done. \n
- 26. Mirotsod Shrine (Coordinates: 1209, 1945, 0214) — Combat Training: Archery. No quest lock. Hit 3 targets from the moving platform, done. Use slow motion while falling to get perfect aim. \n
- 27. Kyokugon Shrine (Coordinates: 1281, 2190, 0195) — Aligning the Paths. No quest lock. Move the platforms to align the bridge, walk across, done. \n
- 28. Rakashog Shrine (Coordinates: 1598, 2241, 0225) — A Reflective Device. No quest lock. Use a mirror to reflect the laser to the crystal, done. \n
East Necluda (10 Shrines)
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- 29. Jochi-iu Shrine (Coordinates: 3511, -1333, 0078) — A Spiral to Climb. Hidden, quest: "The Spring of Courage". Bring a charged arrow to the spring to activate the Shrine. \n
- 30. Kudanisar Shrine (Coordinates: 3371, -1251, 0041) — Bridging the Sands. No quest lock. Glue a log to the gap to cross, done. \n
- 31. Utsushok Shrine






