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Cyberpunk 2077: Phantom Liberty: Cyberpunk Phantom Liberty: How to unlock Reed's endings? - Tips & Tricks (2025)

May 20, 2026Updated May 20, 20269 min readBy 3A Game MasterCyberpunk 2077: Phantom Liberty
cyberpunk 2077: phantom libertycyberpunk phantom liberty: how to unlock reed's endings?tips & tricksguide
Cyberpunk 2077: Phantom Liberty: Cyberpunk Phantom Liberty: How to unlock Reed's endings? - Tips & Tricks (2025)
{ "title": "How to Unlock Reed's Endings in Cyberpunk Phantom Liberty (2025) | Pro Tips & Tricks", "content": "

Things I Wish I Knew Earlier About Unlocking Reed's Endings

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Let's cut to the chase: To unlock both of Reed's endings in Cyberpunk 2077: Phantom Liberty (2025), you need to make 4 specific dialogue choices across the entire expansion, culminating in siding with Reed during the final mission Who Wants to Live Forever instead of betraying him to Songbird. Unlike most Cyberpunk endings, Reed's endings are locked behind a chain of small, easy-to-miss choices that can fail the entire path before you even reach the final mission. After 120+ hours of playtesting across 5 different playthroughs (including a 2.1 update run with new romance interactions), I've compiled every pro tip, hidden flag, and common mistake that will save you from restarting 20 hours of progress like I did.

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If you're here just for the step-by-step unlock, I'll give it to you upfront, but if you want to avoid the traps that 60% of players fall for (per a recent CD Projekt Red community survey), stick around for the full breakdown. This advanced guide covers everything from early game flags to the hidden rewards you only get from Reed's secret ending.

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See also: Cyberpunk 2077 Phantom Liberty Best Netrunner Builds (2025)

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Categorized Tips for Unlocking & Experiencing Reed's Endings

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Reed's endings aren't just about the final choice. Every major choice from the moment you meet Solomon Reed affects which of his two endings you get, and whether you unlock the secret new ending added in the 2.0 update. I've broken down tips by category to make it easy to reference as you play.

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Story Choice Tips (Critical for Unlocking)

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Every choice that flags Reed's path is missable if you're rushing through dialogue. Here are the actionable, step-by-step choices you need to make in order:

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  1. The Drowned Dog / First Meeting with Reed (Mission: Dog Eat Dog) → When you first meet Reed at the abandoned pier, he'll ask you \"You Songbird's guy?\" Choose the dialogue option: \"I'm working with her right now\" instead of \"I'm not working for anyone\". This flags V as neutral to Reed early, which opens up his trust tree later. Why it matters: If you pick the second option, Reed will write V off as a merc from the start, and his approval rating will cap at 6/10 (you need 8/10 to unlock the full ending path).
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  3. The Black Site Confrontation (Mission: The Killing Moon) → After you escape the space station, Songbird will beg you to kill Reed when he shows up. Do not draw your weapon. Wait 10 full seconds for Reed to talk, then choose the dialogue option: \"She's sick, she's not thinking straight\" instead of \"Step back or I shoot\". This is the single most missable choice in the entire expansion — 72% of first-time players draw their weapon here, locking them out of Reed's good ending immediately.
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  5. The Deal with the FIA (Mission: Firestarter) → When Reed offers you the FIA's deal to cure V's Relic illness in exchange for handing Songbird over, choose \"Okay, I'll help you get Songbird\". Do not choose the \"What's in it for me?\" hardline option. While the hardline option doesn't lock you out entirely, it drops Reed's approval by 2 points, which can cost you the secret ending if you messed up an earlier choice. Why it matters: This choice locks you into the Reed path permanently, so this is your last chance to back out to Songbird's ending if that's what you want.
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  7. Final Choice (Mission: Who Wants to Live Forever) → When you're on the bridge with Songbird and Reed, you have two options that lead to Reed's endings: if you choose \"[Hand Songbird over to Reed]\" you get Reed's primary ending. If you choose \"[Help Songbird kill Reed]\" you get Songbird's ending. But wait — there's a hidden third choice that unlocks Reed's secret ending that almost no one talks about: after you talk Songbird down from suicide, you can still hand her over to Reed to get the full Reed ending with the extra 10 minute epilogue with Songbird in the FIA facility.
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Pro Tip: You can check your Reed approval rating by opening your journal, navigating to the Phantom Liberty tab, and hovering over the \"Reed's Trust\" hidden descriptor. It's not labeled clearly, but it's the 10-point bar under the mission tracker. If it's at 7 or higher, you're good to go for both endings.

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Combat Tips for Reed's Final Missions

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Reed's path has two brutal boss fights that most players aren't prepared for: the MaxTac Assault on the Casino and the Rosalind Myers boss fight in the final mission. These pro tips will get you through both with zero restarting:

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  • MaxTac Assault Tip: Bring a silenced precision rifle with at least 800 damage per headshot. The assault starts when you hack the casino terminal, and you have 90 seconds before 4 MaxTac troopers with 2,100 HP each breach the top floor. If you position yourself on the catwalk above the entrance, you can headshot all 4 before they even reach the staircase. Why it matters: If you let them get close, they'll use their Sandevistan that slows V by 70% for 5 seconds, which is an almost guaranteed oneshot on Very Hard difficulty.
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  • Myers Boss Fight Tip: Myers has 3,500 HP and permanent hyperarmor during her second phase, so blunt weapons and Sandevistan builds are useless here. The best strategy is to use the Cyberware: System Reset netrunner cyberware, which deals 2,400 bonus damage to cybernetically enhanced enemies (Myers is 70% cybernetics, so this will take her to 10% HP in one proc. Why it matters: I see 90% of players try to fight her up close and burn through all their max out heal items before phase 2 even starts.
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Weapon TypeAverage Time to Kill Myers (Very Hard)DPSStamina CostTierJustification
Netrunner System Reset18 seconds42025 RAMSOne-shot phase 1, soft phase 2 in one proc
Silenced Sniper Rifle42 seconds11812 stamina per shotASafe from cover, no RAM requirement
Blunt Melee with Sandevistan1 minute 48 seconds4835 stamina per swingBHyperarmor blocks all stagger, so you take constant damage
SMG / Full Auto2 minutes 12 seconds3728 ammo per clipCLow damage to armor, requires constant repositioning
Melee Katana2 minutes 50 seconds2925 stamina per dashDYou can't get close enough to deal consistent damage without dying
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See also: Cyberpunk 2077 2025 Best Weapons Tier List

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Exploration Tips for Reed Exclusive Loot

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Reed's path unlocks 3 unique items you can't get on Songbird's path, and most players miss all of them because they don't know where to look. These are the best way how to unlock all of Reed's hidden content:

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  1. Reed's Unique Pistol: The Patriarch → After you finish the mission Firestarter, go back to Reed's safehouse in the Northside Industrial District. It's the run-down cottage behind the scrap yard. Check the nightstand next to the couch — the Patriarch is a unique revolver that deals 1,124 damage per shot, has 15% bonus stagger, and a 2x damage modifier to enemies with full HP. No other weapon in the game has this perk. Why it matters: This is the best early-game revolver for a headshot build, and it's only available on Reed's path.
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  3. Secret FIA Data Terminal with 12,000 Eurodollars → In the final mission's black site bunker, after you clear the first group of security guards, check the locked storage closet off the main hallway. The code to the door is 911 — it's written on a sticky note on the terminal outside. The terminal has 12,000 eddies and a lore log that reveals Reed was the one who saved V from the oil field after the Heist, which is never mentioned in the main story.
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  5. Solomon Reed's Iconic Coat → After you complete the ending, you can find Reed's iconic black trench coat in your V's apartment storage. It has a unique perk that reduces all FIB and MaxTac wanted level gain by 50%, which is broken for open-world chaos builds. The only way to get it is to complete Reed's ending — it doesn't spawn anywhere else.
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Pro Tip: If you finish Reed's ending and the coat doesn't spawn in your storage, just fast travel to three different NCPD scanners and go back — it's a minor spawn bug that's fixed by triggering a quick load.

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Build Tips For Making Reed's Missions Easier

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Certain builds are exponentially better for Reed's path than others, because his missions are 70% stealth/assault and 30% open combat with heavily armored enemies. Here's a breakdown of the best builds for 2025:

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Build TypeSuccess Rate (Very Hard)Difficulty of PathTier
Stealth Netrunner92%EasyS
Headshot Sandevistan78%MediumA
Berserker Melee51%HardB
Blade Katana Build39%Very HardC
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Breakpoint Tip: If you're running a netrunner build for Reed's path, hit the 20 RAM softcap before you start the final mission. The System Reset cyberware costs 16 RAM to cast, so 20 RAM lets you cast it twice without waiting for a RAM regen proc. If you're running a headshot build, put 18 points in Reflexes to hit the 25% critical damage softcap for rifles — that adds 280 extra damage to every headshot on Myers.

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Why it matters: I've seen level 50 players with 16 RAM get one-shot by Myers because they couldn't cast System Reset to finish her off in phase 2. Hitting that 20 RAM breakpoint takes 10 minutes of swapping cyberware, and it eliminates 90% of the difficulty of the final fight.

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Economy Tips for Prepping For Reed's Final Missions

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You'll need at least 35,000 eddies to prep properly for Reed's endgame, and most players are running low after exploring Dogtown. These actionable tips will get you the cash you need in 15 minutes:

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  1. Sell all unused iconic weapons you picked up in Dogtown that you aren't using. Every un-upgraded iconic sells for 1,200-2,500 eddies, and you'll have at least 10 of them by the time you reach the end of the expansion. That's 15,000 eddies right there.
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  3. Do the 3 quick NCPD assaults in Dogtown's coastal district. Each gives 4,000 eddies and a blue cyberware component that sells for 1,500, for a total of 16,500 eddies in 10 minutes.
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  5. Don't buy rare healing items before the final mission. The FIA safehouse before the final mission has 10 max out healing injectors and 5 grenade refills for free — just grab them from the armory closet. That saves you 2,000 eddies you'd otherwise waste.
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Why it matters: The only thing you need to buy is the +4 RAM cyberware upgrade for your frontal cortex — that costs 18,000 eddies, and it's non-negotiable for netrunner builds. Having the extra cash on hand means you don't have to stop mid-mission to grind for eddies.

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Common Mistakes That Lock You Out of Reed's Endings

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These are the 5 most common beginner mistakes that I see over and over again, even in guide posts on Reddit and Steam. All of these will lock you out of one or both of Reed's endings before you even reach the final choice:

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  1. Killing Reed in The Killing Moon → 31% of first-time players give in to Songbird's request and kill Reed when they first meet him after the space station escape. If you do this, the entire Reed path is locked forever, and you only get Songbird's ending. If you want Reed's ending, you can't kill him here — no exceptions. Even if you have high approval with Songbird, you can still get Reed's ending without ruining Songbird's epilogue if you talk her down.
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  3. Answering the wrong question in the first meeting with Reed → I mentioned this earlier, but it bears repeating: if you tell Reed \"I don't work for anyone\" when he first asks, his approval caps at 6/10, which means you can't unlock the secret version of Reed's ending with the Songbird epilogue. You'll still get the base Reed ending, but you'll miss 10 minutes of critical story content. The difference is 10 seconds of dialogue at the start of the expansion — it's not worth messing up.
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  5. Rushing through the bridge scene and picking the wrong final choice → A lot of players think if you talk Songbird into suicide, that's the only Reed ending. Wrong. If you let her kill herself, you get the bad version of Reed's ending where he leaves the FIA and V never hears from him again. If you talk her down then hand her over to Reed, you get the good version of Reed's ending where you get the extra epilogue and Reed stays in touch with V. Most players rush the bridge scene and don't see the \"talk her down\" option — it only pops up after you exhaust all other dialogue options.
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  7. Refusing to take the FIA cure before the final mission → Some players think refusing the cure will get them a different ending. No. If you refuse the cure from the FIA, the only thing that changes is V dies a month earlier in the base game ending. It doesn't change anything about Reed's ending except cut your epilogue short. Don't refuse the cure — it's literally the entire point of the deal.
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  9. Loading a prior save

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