Guides/Stellar Blade/Stellar Blade All Can Locations and Drinks Collection Guide (2025)
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Stellar Blade All Can Locations and Drinks Collection Guide (2025)

May 9, 20269 min readBy AI EditorStellar Blade
stellar bladeall can locations and drinks collection guidecollectible guideguideaction rpg
Stellar Blade All Can Locations and Drinks Collection Guide (2025)

TL;DR

  • There are 21 total cans to collect across 6 regions in Stellar Blade, 100% required for the full Special Drink Set reward and the Platinum trophy.
  • 3 cans are permanently missable if you progress past the point of no return in the main story.
  • The full drinks collection unlocks a permanent +10% max HP and a unique weapon perk that makes this endgame grind 100% worth it.
  • Use our region-by-region walkthrough and printable checklist below to knock this out in 90 minutes or less, no backtracking headaches.

Overview: How Many Cans Are There In Stellar Blade?

If you're going for 100% completion on Stellar Blade, the drinks collection side quest is one of the most rewarding hidden collectible grinds in the entire game. Shift Up hid 21 unique cans across the wasteland, Matrix 11, the Great Desert, Abandoned Station, Xion, and the Wrecked Ship. You turn them in to the vending machine repairman Conrad in Xion's Central Square to unlock his custom drink bar, and the end rewards are game-changing for endgame Naytiba hunting.

Unlike most hidden items in Stellar Blade, cans don't show up on your default map scan. You have to find them by interacting with specific breakable crates, abandoned containers, and hidden ledges. Most players miss 2-3 on their first playthrough, and 3 are permanently locked after the Point of No Return (when you leave for the final mission on the Wrecked Ship).

Total Cans Missable Cans Completion Reward 1 Completion Reward 2
21 3 +10% Permanent Max HP (120 extra HP at endgame level 40) Special Drink Perk: 15% increased stagger damage on all attacks
Pro Tip: Unlock the Extended Scan gear perk from the skill tree before you start hunting. It marks all uncollected collectibles within 50m on your minimap, cutting your search time in half. The perk costs 3 skill points, and it's worth every single one for collectible hunting.

Missable Cans Warning: Don't Progress Past This Point

Before we start, let's get the most important warning out of the way. The 3 following cans are permanently missable if you accept the final mission to leave for the Wrecked Ship. You can't return to any previous regions after starting the final sequence, and New Game+ doesn't carry over your collectible progress (you have to collect all 21 again in NG+ if you miss any here). Stop everything and collect these three first if you're approaching the endgame.

  1. Matrix 11: Energy Bolt Can (Locked behind the research lab side door you can't access post-story)
  2. Abandoned Station: Frostbite Can (Only accessible before you clear the station's main objective)
  3. Wrecked Ship: Solar Punch Can (You only get one shot to grab this on your first run through the ship)

Region-by-Region All Can Locations Walkthrough

We're going region-by-region in the order you unlock them in the main story, so you can collect these as you play instead of backtracking later. I've included exact map references, interactable locations, and notes to avoid dead ends.

1. Wasteland (4 Cans Total)

The Wasteland is the first open region you unlock, right after leaving the Ark. All 4 cans here are available from the moment you gain access, no story locks.

  1. Name: Thunder Fizz
    Location: North of the first camp site, right after the collapsed overpass. There's a breakable blue shipping container on the west side of the road. Smash it with your heavy attack (hold R2) to get the can.
    Map Reference: Grid square D6, 120m north of the Starting Gate camp.
  2. Name: Starlight Lager
    Location: In the abandoned train yard west of the Supply Camp. Climb on top of the central derailed train car, drop down into the broken open compartment. The can is on a crate next to a dead scavenger.
    Map Reference: Grid square B5, 80m west of the Wasteland Supply Camp.
  3. Name: Nuclear Nectar
    Location: At the bottom of the sinkhole east of the train yard. You'll fight a small group of Stalker Naytibas here. The can is in a broken cooler behind the large boulder at the bottom of the hole.
    Map Reference: Grid square C4, 200m east of the train yard.
  4. Name: Red Rock Rum
    Location: Inside the abandoned gas station south of the sinkhole. Go through the broken back wall into the storage room, break the wooden pallet blocking the locker. Open the locker to grab the can.
    Map Reference: Grid square D7, 150m south of the Nuclear Nectar location.

2. Matrix 11 (5 Cans Total, 1 Missable)

Matrix 11 is the ruined city you unlock after the Wasteland. One can here is missable post-story, so don't leave without grabbing it.

  1. Name: Urban Punch
    Location: Right next to the Matrix 11 entrance camp. Climb the fire escape on the ruined apartment building west of the camp, jump across to the broken billboard. The can is on the billboard ledge next to a corpse.
    Map Reference: Grid square G2, 50m west of Matrix 11 Entrance Camp.
  2. Name: Concrete Cola
    Location: In the underground parking garage below the central square. Take the left hallway from the garage entrance, break the gated door off its hinges with your beta skill. The can is on the front seat of a abandoned police car.
    Map Reference: Grid square F4, 100m below central Matrix 11 square.
  3. Name: Neon Nightmare
    Location: On the roof of the ruined skyscraper where you fight the first boss mini-Naytiba. After killing the boss, check the southeast corner of the roof behind the antenna array. The can is in a vending machine rack.
    Map Reference: Grid square G5, right after the Stalker Alpha boss fight.
  4. Name: Steel Seltzer
    Location: In the subway tunnel connecting the north and south halves of the city. When you reach the collapsed section of tunnel, drop down to the lower track. The can is in a broken service cart on the west side of the collapse.
    Map Reference: Grid square D3, between North Matrix 11 and Research Sector.
  5. Name: Energy Bolt (MISSABLE)
    Location: In the Research Sector of Matrix 11, in the B2 level storage wing. The door to the storage wing is unlocked during the "Find the Research Data" side quest. If you leave Matrix 11 after beating the boss, the door locks forever and you can't get back in. The can is on a shelf in the back left corner of the storage room.
    Map Reference: Grid square H1, B2 level of the Research Sector.
Pro Tip: The door for Energy Bolt glitches sometimes if you accept the main story quest before the side quest. Enter the side quest first, grab the can, then turn in the research data to avoid being locked out.

3. Great Desert (5 Cans Total)

The Great Desert is the massive open desert region you unlock after beating Matrix 11. Cans here are spread out, so use your sparrow bike to cut down travel time. None are missable here, but they're easy to miss in the sand dunes.

  1. Name: Dune Dew
    Location: In the ruined outpost north of the Desert Camp. Climb the ruined watchtower, the can is in a locked supply crate on the top platform (use your lockpick to open it, requires level 1 lockpicking).
    Map Reference: Grid square B3, 180m north of the main Desert Camp.
  2. Name: Cactus Cooler
    Location: At the oasis west of the outpost. Look for the broken down safari truck half-buried in the sand. The can is in the cooler in the truck bed.
    Map Reference: Grid square A4, 200m west of the Dune Dew outpost.
  3. Name: Sandstorm Soda
    Location: Inside the ruins of the ancient pyramid. When you reach the main chamber with the giant sarcophagus, check the side niche on the east wall. The can is tucked behind a broken stone pillar.
    Map Reference: Grid square E6, inside the Great Desert Pyramid, main chamber.
  4. Name: Mirage Malt
    Location: In the abandoned oil rig off the eastern coast of the desert. Climb to the bottom level of the rig, break through the rusted gate into the control room. The can is on the main control desk.
    Map Reference: Grid square H4, eastern coast of the Great Desert.
  5. Name: Golden Gulp
    Location: In the scavenger camp southwest of the pyramid. The camp is overrun by bandits, clear them out and check the back of the food truck for the can sitting on the counter.
    Map Reference: Grid square D7, 120m southwest of the pyramid entrance.

4. Xion (2 Cans Total)

Xion is the last surviving human city, and the two cans here are inside the city walls, easy to miss if you just rush through main story dialogue.

  1. Name: Citadel Cooler
    Location: In the residential district of Xion, top floor of the abandoned apartment building east of the market. Jump across the broken hallway to the back bedroom, the can is on the nightstand next to the bed.
    Map Reference: Grid square 2C, Xion Residential District.
  2. Name: Ark Ale
    Location: In the port district of Xion, in the back of the warehouse right next to the docks. The warehouse door is unlocked once you finish the main story quest to open the port. The can is on a stack of crates in the far back corner.
    Map Reference: Grid square 3D, Xion Port District.
Pro Tip: You can turn in all the cans you've collected so far to Conrad in Central Square after collecting Xion's two cans. He'll give you a +3% max HP increase after 10 cans, so grab that early buff before heading to the Abandoned Station.

5. Abandoned Station (2 Cans Total, 1 Missable)

Abandoned Station is the short linear dungeon you unlock after the Great Desert. One can here is permanently missable once you clear the dungeon's main objective, so grab it first.

  1. Name: Rusty Rail
    Location: 50m into the station, right after the first group of Naytibas. Check the broken ticket booth on the west wall of the main concourse. The can is behind the broken glass.
    Map Reference: Main concourse, 50m from entrance.
  2. Name: Frostbite (MISSABLE)
    Location: In the frozen freezer car of the abandoned train in the back of the station. You can only access this before you pull the main power lever to open the exit. Once you pull the lever, the freezer door locks permanently and you can't get back in. Break the ice blocking the door with a heavy attack, grab the can off the crate in the back of the car.
    Map Reference: Back of the station, train yard section.

6. Wrecked Ship (3 Cans Total, 1 Missable)

Wrecked Ship is the final story region, and it's only accessible once right before the endgame. All cans here are technically missable if you rush through, but Solar Punch is the easiest to miss if you don't know it's there.

  1. Name: Brine Bitter
    Location: Right after you board the ship, in the captain's quarters on the bridge. The can is in the locked safe behind the captain's desk, requires level 2 lockpicking to open.
    Map Reference: Bridge of the Wrecked Ship, entrance section.
  2. Name: Tidal Tonic
    Location: In the engine room of the lower deck. When you reach the main engine core, check the maintenance catwalk on the west side of the core. The can is sitting on a tool chest next to a dead engineer.
    Map Reference: Lower engine room, Wrecked Ship.
  3. Name: Solar Punch (MISSABLE)
    Location: In the cargo hold of the ship, right before the final boss room. When you enter the cargo hold, the can is in a broken shipping container on the north side of the room. If you run straight to the boss door you will miss it, and you can't go back after beating the final boss. The door locks and the region becomes inaccessible.
    Map Reference: Cargo hold, immediately before final boss chamber.

Full Collectible Checklist Table

Check each can off as you collect it to keep track of your progress. No guesswork, just tick and go.

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stellar bladeall can locations and drinks collection guidecollectible guideguideaction rpg
Checked Can Name Region Missable?
Thunder Fizz Wasteland No
Starlight Lager Wasteland No
Nuclear Nectar Wasteland No
Red Rock Rum Wasteland No
Urban Punch Matrix 11 No
Concrete Cola Matrix 11 No
Neon Nightmare Matrix 11 No
Steel Seltzer Matrix 11 No
Energy Bolt Matrix 11 Yes
Dune Dew Great Desert No
Cactus Cooler Great Desert No
Sandstorm Soda Great Desert No